
Fast-paced Destruction Car Combat game where you are behind the wheel of a heavily armed car. Drift, drive, and shoot out your way to victory. Destroy your friends in split-screen mode, or make your Career and become King of Chaos in this singleplayer high-octane car combat chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 49reviews | 65% | — | $9.5K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, it may not be a Next-Gen graphic game (Which is a good thing, actually, considering the flop of games we've had lately), but i can see how good this game can and will be. It's not your Crossout, but if you do play Crossout and if you are waiting for something or the daily reset, etc, then this game could be a good place for that. Also, there's a demo to let you try. It is one of those games will it may be frustrating at first, but then you think of what will happen if you finally upgrade the armor, the main gun, the missiles, gadgets, or just anything in customization (You'll have to read what it offers, it's a good bit actually). I say this game was worth it, and can't wait to see what happens as the potential grows and reaches it's maximum.
Good indie game. I like the idea of car deathmatches, like in classic PS1 era games. I wish it had more popularity, multiplayer features and community.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Croatian, German, French, Italian, Spanish - Spain, Polish, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a fun game, it's nothing amazing or great but it's fun nonetheless. It's similar to Gas Guzzlers, Twisted Metal and the likes. It doesn't have ultra high graphics but they are just right. It doesn't have the best gameplay ever but it's playable and enjoyable. It doesn't have lot of content (cars, tracks / maps, etc...) but it's fun nonetheless. Grab it on sale.
"New Twisted Metal" A very well-developed game, a kind of game that practically doesn't exist these days. Great graphics, and interesting and enjoyable things to do, like driving through "small solids" and breaking everything. However, at times it's a bit poorly optimized, with some lag and a bit of randomness. There might be a lot of cars together and it might lag, or it might not. You might pass through a certain place and experience lag, and another time not. Good gameplay with interesting features, designed to be played with keyboard and mouse, not a controller, although that's entirely possible in the future. The "story mode" is cool, and the levels/maps are cool too. It's a type of game that's being well-designed and quite unique. It still needs several tweaks to become a "top game" and be a huge success. In the game mode where you have your own workshop, with your cars, you customize them, level them up, and make them prettier and stronger. This is quite interesting. However, you can't play every level you play in story mode. You only play about four different levels, and there are only three game modes: solo DM, team DM, and "Chaos." If there were an online mode, which I've seen the developers want to add, it would be much better. So, this last mode I mentioned needs more tweaks, but even the story mode could be a little more polished. The core of the game is already ready and it's great, and I believe the developers have been working hard for two or three years with very limited financial resources. For the price, here in Brazil less than "40 reais," which is maybe $7, it's definitely worth buying. And a tip is to buy the version with the DLC, because it helps a lot if you like the game and play it for a long time.
Chaos on Wheels is a no-nonsense vehicular combat game that fully commits to raw destruction, heavy machinery, and relentless action. Developed by Acodeon Development and published by Acodeon, it channels the spirit of classic car-combat titles while layering in modern progression systems and customization. From the moment gameplay begins, the focus is clear: you are not here to race clean laps or finesse corners, but to survive hostile arenas, annihilate enemies, and gradually turn your vehicle into a rolling weapon of mass destruction. The game embraces an arcade sensibility, prioritizing explosive encounters and constant pressure over realism, which gives it a distinctly aggressive identity. The driving and combat systems are tightly intertwined, creating a gameplay loop where movement and firepower must be managed simultaneously. Vehicles feel heavy and forceful, emphasizing momentum and impact rather than nimble handling. Steering through arenas while dodging incoming fire, lining up shots, and smashing through enemies creates a sense of controlled chaos that defines the experience. Combat encounters are fast, loud, and often overwhelming, especially as enemy density increases and the battlefield fills with bullets, rockets, and environmental hazards. Success depends on positioning, situational awareness, and knowing when to push forward aggressively or pull back to regroup. Progression plays a major role in maintaining long-term engagement. The campaign structure steadily introduces tougher challenges, encouraging players to earn currency and reinvest it into their garage. Vehicles can be upgraded in numerous ways, including armor reinforcement, weapon enhancements, and utility improvements that change how encounters unfold. This customization system adds a strategic layer beneath the action, as players must decide whether to prioritize survivability, raw damage output, or mobility. Experimenting with different builds becomes part of the fun, and the satisfaction of returning to earlier missions with a significantly more powerful vehicle highlights the sense of growth baked into the design. Content variety helps prevent the action from becoming repetitive. Multiple environments offer different tactical considerations, from open areas that reward speed and long-range firepower to tighter spaces that force close-quarters combat and constant maneuvering. Enemy types and objectives also evolve over time, introducing turret defenses, tougher armored opponents, and scenarios that require more than simply destroying everything on screen. Pickups scattered throughout arenas add moment-to-moment decision-making, tempting players to risk exposure for repairs or temporary power boosts during intense firefights. Visually, Chaos on Wheels opts for a functional but effective presentation that emphasizes clarity during combat. Explosions, weapon effects, and damage feedback are easy to read, which is crucial when the screen is filled with chaos. While the visuals may not rival high-budget productions, they serve the gameplay well and reinforce the gritty, industrial tone of the experience. Sound design complements this approach, with weapon fire and impacts delivering a sense of weight, even if the audio occasionally lacks the depth or variety found in more polished titles. Local multiplayer adds another layer of appeal, allowing for split-screen sessions that lean into the game’s arcade roots. These modes emphasize pure fun and competition, making Chaos on Wheels an entertaining choice for couch co-op or versus play. While the absence of full online multiplayer may disappoint some players, the focus on solo progression and local play keeps the experience grounded and approachable, particularly for those who enjoy offline or shared-screen gaming. Despite its strengths, Chaos on Wheels does show signs of its indie origins. Vehicle handling can feel stiff at times, especially early on before upgrades smooth out movement, and certain mechanics are not always clearly explained. Difficulty spikes may catch some players off guard, requiring repeated attempts or additional grinding to overcome particularly punishing missions. However, for players willing to engage with its systems and embrace its learning curve, these rough edges often become part of the challenge rather than a deal-breaker. Overall, Chaos on Wheels delivers a satisfying and unapologetically destructive experience that caters to fans of vehicular combat and arcade-style action. It may not be the most polished or refined game in the genre, but its commitment to customization, progression, and explosive gameplay gives it a strong sense of identity. For players who enjoy upgrading machines, dominating arenas, and reveling in controlled automotive mayhem, Chaos on Wheels offers a solid and entertaining ride that captures the joy of pure mechanical chaos on four wheels. Rating: 7/10
カメラを右スティックで動かしながら走行・攻撃しないといけないので難しい。 SteamDeck非対応になってるので一応試してみましたが、チュートリアル終了までは普通に動作したものの本編に入ると重すぎて落ちました。Video設定を全てLowにすればギリギリ動けましたが試合途中でエラーウィンドウが出て落ちてしまい、やはりダメでした。
This is incredibly laggy. This may be because I played in early access, but it took me 30 mins to complete a tutorial, which should have taken 5. The concept of the game is good, but it REALLY needs a performance mode.
Personalmente sono sempre in cerca di giochi di guerra veicolari alla Death Race, ma purtroppo è un genere in cui pochi osano e ancora meno riescono. GRIP? Il remake di Rollcage? Si bello, un colpo di nostalgia e qualità. Crossout?... Mah... Gas Guzzlers Extreme? Forse l'unico meritevole di questo genere che penso nessuno conosca... Questo Chaos on Wheels sembrava avere un design visivo cazzuto, sembrava attraente, sembrava figo... E invece niente, 20 minuti e 2 capitoli dopo e già mi ero stancato. Io sono sempre pronto a dare una possibilità a ogni gioco, e non sono tipo che non prova prima di commentare, ma se l'idea di gioco di guerra sulle auto è quello di farmi girare in tondo in campi in cui devo distruggere torrette aspettando che i missili si ricarichino ogni 5 minuti anche no... Spari, spari, spari e non togli nulla. Solo le altre automobili bot esplodono con 2 colpi di mitra, le torrette e i bunker sono spugne per missili e proiettili. E ripetere tutto in continuazione ti fa cadere la voglia di giocare sotto il pavimento. I design delle auto armate era anche simpatico ma non sento che questo gioco abbia un'anima... E' un titolo per spegnere il cervello e senza pretese, per giocatori molto basilari e senza aspettative. Visivamente è piacevole ma se in un gioco del genere il gameplay cade subito nella noia è la fine... Rimborsato, non penso di dargli altre chance...
Twisted Metal & Death Race are combined in this game. GJ
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Players by region
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