
Climb up from the depths of Hell. Scale various worlds solo or chained together with your friends in the 1-4 player platforming sensation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.57/day in the week to Aug 25 → 31.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take on the challenge of the infamous hardcore platformer either alone or chained together with up to three friends.
Climb as high as possible to escape Hell. Coordinate your clambering and perfect your jumps to scale punishing platforms and outrun the scorching heat. Each layer threatens your ascension with unique challenges, tougher than the last.
Features
Choose your difficulty: Brave the punishing Normal Mode, play with checkpoints in Beginner Mode, or race against constantly rising flames in Lava Mode. It's masocore heaven!
Local and online co-op: Play together in person or online
Realistic chain physics: The chain is fully simulated and wraps around platforms. Use this power to your advantage
Leaderboards: Compare your climbs with the world
Meaningful rewards: Leaderboards and Achievements are only valid in Normal and Lava Modes
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chained Together is one of those games that can be incredibly fun and incredibly frustrating at the same time. The idea is simple: you and your friends are chained together and have to climb as high as possible without falling. The controls can take some getting used to, but once you get the hang of it, working together and making it further than before can be really satisfying. Of course, watching your friend fall and drag everyone else down is also hilarious. It's definitely more fun with friends, and there are plenty of moments that will have you laughing or screaming at each other.
fun game to play with your friends unless you have somebody trolling then it becomes super annoying. I recommend turning the checkpoints on if you have a troll on your team. If not you will not enjoy your experience. 7.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chained Together war 2024 plötzlich überall und wurde von Streamern und YouTubern ordentlich durch die Decke geprügelt. Der damalige Hype war für mich allerdings etwas größer als das eigentliche Spiel. Im Kern ist es ein ziemlich simples Kletterspiel nach dem bekannten Only-Up-Prinzip: Man startet ganz unten in der Hölle und versucht, über immer neue Hindernisse bis an die Spitze zu gelangen. Das geht alleine oder mit bis zu drei weiteren Spielern, die dann alle über eine Kette miteinander verbunden sind. Genau diese Kette ist natürlich der eigentliche Star. Sie wird von der Physik berechnet, wickelt sich um Plattformen und kann teilweise sogar genutzt werden, um andere Spieler hochzuziehen oder abzusichern. Meistens sorgt sie aber dafür, dass ein Kumpel zu früh springt und direkt die gesamte Truppe mit in den Abgrund reißt. Ohne Absprachen, Timing und gelegentlich sehr starke Nerven kommt man nicht weit. Neben dem normalen Modus gibt es einen Anfängermodus mit Kontrollpunkten und einen Lava-Modus, bei dem zusätzlich von unten das Feuer nach oben steigt. Grafisch sieht Chained Together aus, als wäre es 2001 irgendwo zwischen zwei günstigen PC-Actionspielen vom Laster gefallen. Verwaschene Texturen, steife Figuren und ziemlich einfache Animationen schreien jedenfalls nicht gerade nach 2024. Die Abschnitte wechseln zwar fleißig zwischen Hölle, Industrieanlagen, schwebenden Inseln und anderem wilden Kram, wirken dabei aber wie einmal quer durch das 3D-Regal gegriffen. Hübsch ist definitiv anders, für dieses Spiel reicht es aber vollkommen aus – nach dem dritten gemeinsamen Absturz achtet sowieso keiner mehr auf die Tapete. Solo lässt sich das Ganze ebenfalls beenden, nur fehlt dann genau das Chaos, das Chained Together eigentlich ausmacht. Das Spiel lebt von seinen Koop-Spielern, den gegenseitigen Schuldzuweisungen und dem Gelächter oder den Momenten, in denen man sich wieder an den Kopf fasst, wenn nach einer halben Stunde Fortschritt plötzlich alle wieder nach unten segeln. Kamera, Steuerung und Physik können gelegentlich etwas hakelig werden und manche Hindernisse fühlen sich mehr nach Ausprobieren als nach echtem Können an. Hat man die Spitze einmal erreicht, hält sich der Wiederspielwert ohne andere Mitspieler, höhere Schwierigkeiten oder den Wunsch nach besseren Zeiten ebenfalls in Grenzen. Der damalige Mega-Hype war daher schon etwas übertrieben. Als günstiges Koop-Spiel für ein paar chaotische Abende funktioniert Chained Together aber wirklich gut – nur sollte man auch ein paar starke Nervenbündel dabei haben. In diesem Sinne, habt Spaß 😊
НОКСЕТ НІКОЛИ НЕ ПОТРАПИТЬ У РАЙ
chain
worth a play if you have friends :)
Fun co-op game for its price, but don’t play with someone who’s mentally handicapped, because you’ll start questioning life and wondering how this guy even won the sperm race.
Okay okay okay… where do I even start? 😹💖 We had the craziest little adventure in this game Chain Together 🦋😭 Climbing up felt like we were hiking Mount Everest with all the drama, pressure, screaming, crying, laughing… everything mixed together 😭🦄✨ And omg, we never knew whose fault anything was 😹 Every time one of us fell, the other one was like: “It was YOU!” And the other one was like: “Nooo, YOU dropped me!” So we kept blaming each other in the cutest, most chaotic way 😭💗🦋 But well… the baby calf in our story finally turned into a big cow 😹💖 And we actually finished the game… But omg the tears we shed, the chaos we survived, the laughs we had 😭🦄💞✨ In the end we were just like: “Yoooo we finally did iiiit!” 😹🦋💖
no way to turn off tips that take up half the screen
跟朋友玩笑了一天
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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