
Take control of a squadron of ships in full 3D space combat. Explore, battle and trade your way through a pirate, machine and monster-infested solar system.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
да ваще муть какаето. не советую. ее еще допиливать и допиливать...невериться что это игра 2015 года, как будто начало 2000
A long long time ago I finished this game.... is it worth the money? No, unless you are willing to put much time into replaying earlier saves, restarting the game or even abandoning a save because its broken. Once I got past the first few missions the bugs got less and less but the beginning was harsh. Was it fun when ran? Yes, very much so. I loved capturing enemy ships, duking it out with enemy fleets and crafting powerful weaponry. But back then I had the time and patience (and the need for a 3d space game that is not EVE) to fix the bugs and not give up after the second or third fail. All in all it was a fun experience hidden underneath pain and suffering (bugs, crashes and broken save games. I got really good after my third broken save game, blitzed the starting missions in less then an hour). It is up to you to decide whether you want to go through it to experience the game and are willing to spend the money. Are there better uses for your money? Yes there are, plenty even. This game wont ever get fixed or updated as far as I am aware. So if you buy it, you will be buying a broken game that takes much effort to play. The only pros of this game is its focus on small fleets (6 ships I believe), its good 3d maneuvering (I found it quite easy) and the fun combat (varied too because of different weapon types and weapon mounts, firing arcs etc. Lots of stuff that could have made it great but was held back by lack of polish). I will give it a thumbs up because it gave me many hours of enjoyment (more than is shown on steam) and I remember it fondly but 20$ is a bit much for what it is. Even the 3,59$ now on sale is a bit much.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No modern game design... too much to read, almost a narrative game :) Gameplay like X3 (means bof).
В игре присутствуют нарушения авторских прав Видеообзор https://youtu.be/Z2iCEfELR64 игра с неплохой графикой, странной боевой системой, марсианским управление карты да и вцелом управление просто неземное, да я не зря указал марсианское управление карты, авторские права на музыкальное сопровождение, игра якобы 2015 года но я бы дал год 2008, в игре в принципе все просто выполняй задания, убивай врагов, добывай ресурсы, НО с таким управлением в данной игре стоит ли это потраченного времени вот в чем вопрос, но есть и некоторые хитрости так сказать корабль у вас может врезаться в астероид, также в туманности радар плохо работает, в принципе да если разобраться в управлении то игра будет даже очень неплохой наверное но не точно, так как у меня просто начала голова болеть от понимания от куда взялось вообще такое управление и с какой планеты разработчик.
Ceres is a tactical space RPG that feels heavily rooted in the design philosophy of older PC strategy games. Rather than focusing on cinematic storytelling or fast arcade-style combat, the game builds its identity around slow fleet management, tactical positioning, ship customization, and long-term progression across a fractured solar system. Set in a future where Earth has been destroyed by a catastrophic accident involving interstellar gate technology, humanity survives in isolated colonies struggling for control, resources, and survival. The setting immediately creates a bleak science-fiction atmosphere, and while the game lacks the polish of larger space simulators, it still manages to deliver a surprisingly deep and rewarding experience for players willing to adapt to its slower pace and rougher mechanics. The atmosphere of the game is one of its strongest qualities. The ruined remnants of Earth floating through space as an endless debris field create a strong sense of loss and decay that defines the tone of the entire adventure. Traveling between stations, dangerous sectors, and abandoned territories creates a constant feeling of isolation. Space feels vast and hostile rather than heroic or glamorous, and the slower pacing helps reinforce that mood. Every journey feels deliberate because survival depends heavily on preparation and resource management. The world itself becomes interesting to explore simply because of how dangerous and unstable everything feels. Combat is where Ceres becomes both highly rewarding and deeply frustrating at the same time. Battles rely on tactical positioning and fleet coordination rather than reflex-based shooting. Ships move across a grid-like battlefield while players manage weapons, repairs, special abilities, ammunition, and formations. Larger engagements require careful planning because reckless positioning can quickly lead to disaster. When the systems finally click together, combat becomes genuinely satisfying because victories feel earned through strategy instead of raw firepower alone. Watching a damaged fleet survive through careful positioning and resource management captures the feeling of commanding a desperate group of ships fighting for survival in deep space. The RPG systems add significant depth to progression. Players can customize their captain through perks, attributes, and specialized skills that affect combat efficiency and fleet management. Ships themselves can be upgraded with different modules, weapons, defenses, and support systems, allowing for a wide variety of tactical approaches. Some builds focus on long-range artillery and missile attacks, while others rely on drones, defensive support, or aggressive close-range combat. Fleet composition becomes increasingly important as the game progresses, and experimenting with different ship combinations adds a satisfying layer of strategy. Another major strength is the amount of freedom the game offers. Although there is an ongoing main storyline involving political conflict and mysterious threats within the solar system, players spend much of their time taking contracts, exploring sectors, improving ships, and interacting with different factions. The sandbox structure allows progression at a more personal pace rather than constantly forcing the player through scripted story sequences. This freedom gives the experience a classic space-simulation feeling where the player slowly builds influence and strength through exploration and tactical decision-making. The universe itself feels interesting despite the game’s modest budget. Factions, stations, and side missions help create the impression of a struggling civilization trying to survive after catastrophe. Certain sectors and anomalies create moments of tension and curiosity that encourage exploration beyond the main objectives. The lore is not delivered through massive cinematic cutscenes, but rather through environmental storytelling, mission context, and scattered dialogue that gradually reveal more about the fractured solar system. Unfortunately, the game also struggles with several major issues. The movement and control systems can feel clumsy, especially during larger battles where precise positioning is critical. Managing fleets through the interface often becomes frustrating because ships do not always respond as smoothly as expected. Camera controls can also create problems during combat, forcing players to fight against the interface while trying to organize tactics. These awkward systems occasionally turn difficult encounters into frustrating experiences for technical reasons rather than strategic ones. The learning curve is another obstacle that may push some players away. Ceres introduces a large number of systems involving repairs, ship modules, fleet composition, combat mechanics, resources, and tactical movement without always explaining them clearly. New players may initially feel overwhelmed because the game expects patience and experimentation rather than offering immediate accessibility. Once the mechanics are understood, the systems become far more rewarding, but reaching that point requires a willingness to tolerate confusion during the early hours. Visually, the game is functional but noticeably dated. Certain environments and space effects manage to create strong atmosphere, especially during exploration, but many textures, ship models, and interface elements lack refinement. The presentation overall feels closer to older indie PC strategy titles than modern space simulators. Menus can also become cluttered during fleet management and equipment organization. While the visuals are sufficient for supporting the gameplay systems, players expecting modern graphical quality may struggle with the rough presentation. Despite these flaws, Ceres succeeds because of its ambition and depth. The game clearly prioritizes tactical gameplay and strategic freedom over accessibility and spectacle. Beneath the awkward controls and dated visuals is a surprisingly engaging space RPG filled with meaningful customization, challenging combat, and strong atmosphere. It captures the feeling of commanding a struggling fleet in a dangerous solar system better than many larger games that focus more heavily on action and presentation. Ceres is not designed for players looking for fast-paced action or streamlined mechanics. It demands patience, planning, and a willingness to learn complicated systems. However, fans of old-school space simulations, tactical fleet combat, and slower strategy-driven RPGs will likely find a rewarding experience hidden beneath its rough edges. It may not be polished, but it delivers enough depth and atmosphere to remain memorable long after the campaign ends. Rating: 5/10
Game keeps crashing and corrupting game save files.............................. dont bother with this game unless they fix it.................................
Müsst ihr wissen.
löft
like it
The incredibly awkward controls make this game too unfun to play. I could complain about the slow pacing or the overcomplexity or not having a way to recover from losses in a combat game but none of that matters because i can barely get to the point where the ships shoot each other Gather ships into a formation, move to area of interest. Homeworld had this figured out a long time ago
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Players by region
Where this game's players are, estimated from review languages.
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