
Cellar Keeper is a cozy single-player organizing simulator where you sort 2,448 scattered bottles throughout a forgotten cellar. Return every bottle to its proper shelf, organize collections by type, unlock helpful abilities, and restore perfect order as efficiently as possible.
Modeled estimate, not a reported figure. How we estimate →
About
A once-pristine cellar has fallen into complete disarray.
Return 2,448 bottles to their proper racks by identifying their varieties and restoring perfect order throughout the cellar.
Long ago, the cellar belonged to an eccentric collector who loved his bottle collection more than anything else.
Desperate to preserve it forever, he attempted an ancient spell. The cellar survived... but the spell turned him into a chicken and trapped him inside a small cage.
Now the cellar has fallen into ruin.
Restore every rack, break the curse, and help the forgotten keeper see the sunlight once again.
The cellar starts in complete chaos.
As you organize each rack, the room gradually transforms into a clean, beautiful collection.
Watching disorder disappear is its own reward.
Unlock powerful abilities that improve carrying, searching, and movement.
Choose your upgrades wisely and discover the most efficient way to organize the cellar.
Cozy Mode
- Relaxing gameplay
- Unlock skills
- No time limits
- Organize at your own pace
Speedrun Mode
- No skill upgrades
- Pure efficiency
- Compete on the online leaderboard
- Every second matters
- Organize 2,448 bottles
- Sort bottles by their varieties
- Unlock powerful skills
- Restore a forgotten cellar
- Relaxing gameplay with no time limits
- Dedicated Speedrun Mode
- Online Leaderboards
- Atmospheric underground environment
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
disappointed with the overall quality of the game. This game had potential to be very cozy and relaxing but the instant I logged in I was disappointed that the textures and the lighting weren't as "good" as I had hoped and the lighting wasn't as if you were in a cellar. This game feels like it was just a money grab rather than "passion" although, knowing that many wine sorts is impressive... it was probably the help of some ai... Overall I'm disappointed with the textures and the lighting, i did consider getting a refund because of this but i will keep organizing and hope my plea to improve the "quality" is heard and keep the game.
I want to be fair to it. It is an obvious cash grab - that is, a blatant copy of LIBRARIAN with no fresh thought behind it at all. But.. it's still fun? Like, if you have an itch of very particular type to scratch, you'll enjoy this too. I enjoyed it for its very low price tag, it does fulfill my need for more games like this. But as other reviewers mentioned, the fellas here kinda Failed at Catching the crucial part of the fun - a classic issue of copying a formula without understanding what makes it FUN. Books in LIBRARIAN require a little bit of mental engagement; They rarely directly tell you what category they ARE. You learn color coding, desing cues, decipher titles. Is this Philosophy or Healing? Is this Psychology or Sociology? Is this Mystery Novel or Otherworld book? It's a delicate balance, to make each book family unique enough to stand out but still pose traps and twitches for the player to stumble on (my fav is one book of Transmog looking like Alchemy tome and being a book about mimicry). Here every bottle just directly state ON THE LABEL what wine is it. Zero mystery, zero deducting. It's smacked in the face. And so, the devs kinda made a cheaper version of the 'fun' - instead of numbered/named shelves, they have wacky icons you need to "rememeber". There is SOME design fun to it - color of the bottle + color of the label matters. But even the AI bullhonky here feels cheap, because there is a lot of color-shifted repetition. I feel this is the aspect every other Copycat of the formula need to study deeply if they want to have a big success in this genre - the design language of the objects we organize needs to be a bit deeper and way more clever to be engaging.
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Languages: English, Spanish - Spain, Turkish, French, Italian, German, Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish, Russian +1 more
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels like walking through mud. Also hard to know where stuff goes because the bottles don't have symbols to match the symbols of where they go. you HAVE TO use the map.
This game was honestly a straight rip off of the Library game. Bar for bar; the setting, the graphics, the powers/perks, and backstory. It just shows a clear lack of an original idea. It was alright to play, but once you get down to the wire, the bottles really blur and look the same. Which made cleaning up hard since it was extremely difficult to tell when you misshelved something. This is probably because generative AI was used for the “design of some fictional bottle brands.” Except I think that most or all of the bottles were generated. For each different type of alcohol, you’d find the same brands with no variation (Example: Orchard Dew Chardonnay and Orchard Dew Cabernet Sauvignon). Quite unrealistic and a missed opportunity to have specific brands for specific types of drinks. Wouldn’t recommend spending your money on this one folks.
Cellar Keeper расслабляющая и уютная игрушка. Вам необходимо рассортировать кучу бутылок по нужным полкам. В вашем распоряжении способности, которые упростят задачу по сортировке. Во втором режиме никаких способностей нет, и это действительно выглядит как испытание. Спокойная музыка позволяет расслабиться и отлично провести время. Разные сорта вина выглядят очень интригующе. Сразу захотелось продигустировать))) Подойдет на несколько вечеров. Игра мне очень понравилась. Рекомендую любителям наводить порядок) P. S. Переименуйте название второго режима. Например, «Испытание без способностей». Оценка 9/10
又一个无法推荐的类图书管理员游戏,只能说如果真的很急着玩的话起码这个相对值得试一下 个人觉得起码做这类游戏起码先想清楚为什么大家乐意玩,总不至于玩家的时间都很不值钱 图书管理员的亮点是找书的同时能通过书名完善魔法世界观,超市的亮点是不同品类的商品摆满货架,明显的从混乱到秩序,而且量大管饱,那我在这里理清一大堆建模相同只有颜色和酒标有差别的瓶子的乐趣是……? 而且话说回来统一建模只改贴图的技术含量有需要做到8月才出吗?
Compared to other games coming out for the genre like magic library and puzzle library this was more monotonous and the skill upgrades don't feel as nice to play with. The bottle names are repetitive and the colors on the labels is not very different between shelves. It was a fine game that made me sleepy so overall I wouldn't recommend it.
Hepiniz oynayın da akıl hastanesinde koğuş kankisi olalım yalnız kaldım.
This game is directly inspired by Librarian: Tidy up the Arcane Library, and it's basically a reimplementation of the same concept in a different setting. It's absolutely not a "ripoff" any more than all the Nodebuster-like games are ripoffs of Nodebuster. It's just that a very successful game that absolutely nails a niche is going to have other games following the same path. For those of us that love the cozy-tidying-organizing concept, this is a very good thing! For me, Cellar Keeper absolutely scratches that same itch. It nails the atmosphere and brings a high level of visual polish, and imparts that gradual sense of "I can tell at a glance exactly where this goes but I can't really articulate how I know that". That said, there are some pacing and polish issues that I think the dev can and should improve: 1. Power 3 (highlighting matching bottles) and Power 5 (summoning matching bottles) dwarf the other three in utility. This needs some rebalancing. 2. Power 1 is broken; it sorts by bottle number first and _then_ by name, so you get X1, Y1, X2, Y2, X3, etc, which prevents you from rapidly placing X1-3. As a result, I almost never use power 1. 3. The maps are rendered in a different orientation than the room, so reading them is very unintuitive. They both need to be rotated 90 degrees counterclockwise in order to match the orientation of the room - would make them vastly more readable. 4. The overall pacing feels very different / slower than Librarian. Part of this is because it takes a long time to upgrade power 3 and 5 to max, and the relative uselessness of powers 1, 2, and 4. Part of it is because your movement speed is slow. Part of it is because you never develop the intuition about where a bottle will go, unless you're working on that specific shelf, because there doesn't seem to be any natural groupings of the shelves. In Librarian, I knew that the Archery shelf was across from the Swordfighting shelf, and that two camps were humorously opposed to each other. I don't have any corresponding intuition here that varietal X is going to be near varietal Y for reason Z, and there's too many varietals to memorize the locations of all of them without those contextual relationships. 5. The symbols above the bookshelves are an interesting idea, but I don't think it really works long term. I'd like to see some mechanism by which the symbols magically get swapped out for the names after a certain percentage shelf completion. ---- Ultimately, I enjoy this game a lot, and I think it's a great homage to Librarian. I hope and expect to see many other games follow in Librarian's footsteps, bringing their own ideas and tweaks to the formula.
I recently got into these sorting games after the librian game. This is pretty much the same but with wine bottles. One big inconvience for me personally.... I'm Red- Green colourblind so i have difficulty spotting the winebottles. In the librian game you can clearly see the differnce between books, In this one however allot of the wine bottles look the same. I wish the bottles had a more unqiue look to them so its easier to identify them. Other then that complaint i enyoyed my time with it. FIrst playtrough cost me like 5 hours.
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