
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.43/day in the week to Aug 27 → 56.14/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 132.1Kreviews | 97% | — | $41.8M |
| $19.99 | 10.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just... perfect in every way. also trans rights are human rights 🗣️🗣️🗣️
i ate the core
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.8M | 76.6K | 90% | $29.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.8M | 127.7K | 82% | $14.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.6M | 56.3K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $480K | 892 | 94% | $19.99 | |
| $147.8K | 351 | 98% | $16.99 | |
| $17K | 48 | 96% | $14.99 | |
| $134.9K | 284 | 86% | $19.99 | |
| $125K | 357 | 94% | $9.49 | |
| $33.5K | 181 | 77% | $14.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩但是不好玩
nobody in the world would play this bs if the main character was cisgender
Celeste is a pretty fun platformer game. I liked the movement and mechanics, as they aren't too advanced, but still (relatively) hard to master. I also liked the graphics, although the UI style looks a bit weird alongside the pixel art. Celeste isn't as good as people say it is, however. Yes, the platforming is good, the difficulty is balanced, but some sections were way more tedious than it needed to be. Also, the OST is decent, but nothing special. The story is what disappointed me the most. It is more than enough for a plaformer game like this one, but it was not really deep and I'd even call it cliché at times. Saying that Celeste [i]cures depression[/i] is a wild overstatement. Sure, it made me think about life a bit more, but not [i]that[/i] much more. In conclusion, play this game if you want to be busy with a fun little platformer game, but not if you want your life perspective to be changed.
Strawberry
Insert AM's speech for the amount of hate I have for this stupid game. If the developers actually think people have time and patience to beat certain chapters on B-side / C-side they are losing their minds and should probably get checked out at a mental hospital. This game doesn't have enough checkpoints making it very difficult forcing the player to beat 4 long rooms at some points of the game without any breaks. I didn't attempt chapter 4 because I don't intent to harm myself or any of the people around me in the near future. If you want to go insane go do something else with your life. If you are insane please don't play this to prevent endangering yourself and others. Thank you for reading my review for this thing.
chapter 5 is disturbing holy frick
游戏很棒但是千万不要用手柄摇杆玩这个游戏,方向很难控制,比如明明按的斜冲刺但会经常性的变成正冲,前期还好,后期影响特别大,全程下来真能因为这个多死几千次以上
This game deserves I think a retrospective and review on youtube that I am just currently unable to fully write and produce, mostly because I don't have a good microphone and I can't edit for the life of me. Still, I feels words can't put into perspective how amazing this game really is. Firstly for those that want to try it (and you should), here are the few negatives. This game has recieced update after update and addition after addition, and although some of them I can see are nice, like the extra strawberries for completing levels without dying and the special strawberry for completing level 1 dashless, along with the B and C-sides really giving the bulk of what makes this game special, chapters 8 and 9, though incredibly difficult and if you like that then it's great, but they don't add anything that FEELS as substancial, at least to the story which is my opinion is this games core positive, enhanced by the gameplay. This game in case you didn't already know is really REALLY hard, and I understand that it's not for everyone. hell, I usually hate games like this where you just die over and over and spend hours attempting something, and since I have not completed the game, theres plenty chance of that happening to a more-so degree, however I cannot state it's positives that In my opinion overshadow it's negatives, even if not for everyone. This game has a story that, on paper, is really small and not quite as long or complex as some may like, but I think that it's perfect FOR that reason. the primary reason this story exists is to be there for people that need to hear this games message about mental health, anxiety especially, and how you can not only learn to live with it, but also use it as a positive impact in your life, without completely shunning yourself, avoiding doing things just because they're hard or risky. Although told in a very imaginative way, this story really hits for me on many levels, and through the other characters besides Madeline, we learn so much of the extra sub contexts and the world outside of the single setting of Mount Celeste for those conspiricists and deeper meaning or meaty needing story enjoyers. there's also just things specifically that Theo and Madeline bring up together that's really interesting and add something that wasn't even needed for this story, for example explaining the past behind the Forsaken City in chapter 1, without it just feeling like complete exposition. it's unneeded, and that's WHY it works here, as opposed to other stories, where talking about stuff that doesn't matter well.. doesn't matter. And the gameplay. I believe the best way to experience this game is to play the game level for level, not difficulty for difficulty. play chapter 1 A-side as that's the only thing you can do at the beggining, collect all the collectables including all the strawberries (except maybe the no dying and no dashing immediately), the crystal heart and the B-side cassette. then before doing level 2, complete the B-side that you unlocked. in this way, it compliments the story greatly as the B-sides really help you feel like Madeline. you feel confident when she feels confident about the climb in chapter 1. chapter 2 makes you think you'll be fine, but like Badeline being there, it gives you an eerie feeling that things are too easy, then we get some heart crushing B-sides that do get worse and worse from 3 to 6, before that last level of the main story, chapter 7, giving us the hardest B-side till chapter 7, but also giving you the biggest rewarding feeling upon completing it. you really did climb Mount Celeste, and the reward of completing such a hard task is I'm sure understated by most players or content creators. once you unlock C-sides, complete them if you want, but these ones are designed to really test your patience, so If you don't like rage games, maybe skip out on them, as they are the most difficult and long levels, besides chapter 9 Farewell, which is infamous for good reason. To anyone that can relate to Madeline in any way, and to anyone who doesn't feel like they've accomplished as much as they feel they should have, and are feeling discouraged, from anything from not getting a job, not finding love, or just feeling inadequitte, please try this game. You'll probably end up hating it at times, but that's by design. Madeline wonders at points if she should've even tried climbing the mountain in the first place, so the developers do a more than good job of putting you in her headspace, before feeling honestly more rewarding that about everything I've done in my gaming career before this. Really challenge yourself, because just like Madeline, you can climb this mountain with enough motivation and determination, and you can do and accomplish a lot more than you think you can. We all can, and as painful as my journey into Celeste already has been at times, and how painful it defenitly will continue to be on my road to 100% (or in this case game there's more than 100%) Celeste for the first time, this may actually be my favourite game. Though it's a close one, this game absolutely deserves being called a potentially favourite game, from a hater of all platformers that aren't sonic games. If you read this whole thing thank you. I thought I owed it to this game to write such a detailed review of it because I truely think everyone should at least try this game, even if it isn't their usual cup of tea. hell, like I said before, I'm not usually a platform gamer, let along a competitive one. I usually play only games I can relax or play casually almost always, and yet this one has sky rocketed high enough to be on my favourite games list but my 'must recommend to anyone who asks' list. I'm not done with this game, but I can't wait for the rest of my journey through this masterpiece.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.