
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.43/day in the week to Aug 27 → 56.14/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 147.7Kreviews | 97% | — | $46.8M |
| $19.99 | 10.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3096 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
hunga bunga me jump
Não é um jogo ruim, mas não é pra mim.
很难,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47M | 108.5K | 90% | $29.99 | |
| $47M | 261.9K | 96% | $9.99 | |
| $47.1M | 92.9K | 93% | $19.99 | |
| $47.2M | 109.9K | 93% | $24.99 | |
| $46.2M | 72.8K | 93% | $19.99 | |
| $47.5M | 46.1K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $479.5K | 892 | 94% | $19.99 | |
| $148.2K | 352 | 98% | $16.99 | |
| $17K | 48 | 96% | $14.99 | |
| $134.9K | 284 | 86% | $19.99 | |
| $126.3K | 358 | 94% | $9.49 | |
| $33.5K | 181 | 77% | $14.99 |
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a very polished game, with a beautiful and unique art style and scenery, nice music, and great gameplay. If you are a fan of platformers, you will probably enjoy this game. I really did like this game, although I didn't love it. The story didn't really touch me, but I didn't really play the game for that anyway. I think I wanted to really struggle to beat a level, and I never felt that. I therefore also never felt the satisfaction of overcoming a challenge that felt insurmountable. Overcoming a challenge is probably what makes two of my favourite difficult games, Baba Is You and Geometry Dash, so memorable and dear to me. I think the main story of a game should be accessible, but there should be extra content that can satisfy everyone. In fact, there was extra 'content' in the form of deathless challenges. I originally intended to do these, but I quickly realised that Celeste just wasn't designed with them in mind. I found it to be more tedious than a fun challenge. There is modded content for the game however, so if you do find yourself wanting more, there's always that option. I got a bit tired of the game after attempting the deathless challenges, so I never got into it, but I could see myself coming back to them eventually. Overall, highly worth your money and time if you like platforming. Just don't push yourself to go for the deathless challenges if you aren't having fun. It could taint your memory of the game overall.
手都按抽筋了
Jeu de plateforme exigeant réalisé a la perfection, dur mais pas trop rageant avec plus de difficulté optionnel et un mode assisté si vous voulez tout découvrir sans galérer. Avec une commu de mod de fou furieux et un jeu incroyable a speedrun.
很励志也很有挑战性,无论是消遣还是深研都是不错的作品,玩家的逐步成长何不也是爬上了一座celeste呢
One of teh greatest indie platformer games. I have already platinumed it on my ps5 and it's so good I had to buy it another time to finish it
好玩爱玩
trop chill est fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.