
A fun 16-bit style platformer where you play a caveman fighting against bandits and dinosaurs. It is perfect for carefree gaming and a must for kids as well as for those who want to experience that 1990s nostalgia!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 21reviews | 90% | — | $2K |
| $1.99−60% | 36ratings | 80% | — | not modelled | |
Engagement
Reviews
While I don't think this is their best game, it is a good game. :)
[h1]Описание:[/h1] Платформер про доисторического мужика, у которого украли деда. Мы отправляемся на его поиски, которые продлятся 50 уровней в 5 мирах с 5 разными боссами. Уровни короткие с приятным левел дизайном. При проигрыше мы ничего не теряем и можем снова начать с того-же уровня. Накопив 1000 монет (к последнему миру) мы становимся почти неубиваемы т.к. получаем бесконечные снаряды на все оружие. Добрая милая игруха с простым геймплеем. Люблю этого разработчика и он от треш платформеров потихоньку двигается к шедеврам. Рекомендую. [h1]Оценка: 6/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal
| $4.99 |
| 23ratings |
| 82% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 21 reviews with recorded playtime.
Un jeu super fun et pas très difficile. L'univers est coloré et la musique sympa. La possibilité d'acquérir un objet permettant d'avoir des munitions illimitées assez rapidement offre un très bon moyen de réduire la difficulté. La quantité de niveau donne de quoi s'occuper un bon moment sans paraître trop long. Petit jeu rafraîchissant pour se détendre. Foncez!
Uniformly awesome action platformer from Seep! 50 short but sweet levels of classic retro gameplay that can be completed in under two hours. Could not get this one to work on Steam Deck, but worth your time regardless.
Nice graphics, music, challenge and gameplay. If you like old school platform games you should like this one.
Caveman Ransom, developed and published by SEEP, is a compact retro-style platformer that leans heavily into classic design sensibilities, delivering a straightforward and fast-paced experience built around simple mechanics and short bursts of gameplay. Set in a prehistoric world filled with exaggerated dangers and cartoonish enemies, the game follows Ooga, a caveman on a mission to rescue his kidnapped partner. The premise is intentionally minimal, serving more as a playful excuse for action rather than a narrative centerpiece, and the game never attempts to expand beyond this lighthearted setup. The gameplay is rooted in traditional 2D platforming, where players navigate a series of small levels filled with hazards such as spikes, enemies, and environmental obstacles. Movement is responsive and easy to understand, allowing players to jump, attack, and traverse each stage with minimal learning curve. The controls feel tight, which is essential for a game that relies on precision and timing, especially as later levels introduce denser obstacle layouts. The simplicity of the mechanics ensures that players can focus entirely on execution, making it accessible while still offering moments of challenge. Each level is designed to be completed quickly, often lasting less than a minute, which gives the game a strong arcade-like rhythm. This structure encourages repetition, as players can immediately retry after failure and refine their approach. The progression is divided into multiple stages across different environments, with occasional boss encounters that require players to recognize patterns and adjust their tactics. While these bosses add variety, they are generally forgiving and do not significantly increase the overall difficulty. The game includes a basic progression system where players collect coins and use them to purchase upgrades. These enhancements can improve survivability or combat effectiveness, providing a sense of advancement as players move through the game. However, the upgrades remain relatively modest in their impact, and they do not fundamentally change how the game is played. The core experience remains consistent from beginning to end, with little deviation from the established formula. Visually, Caveman Ransom embraces a vibrant pixel art style inspired by 16-bit-era platformers. The environments are colorful and varied enough to maintain visual interest, featuring prehistoric landscapes such as jungles and caves populated by stylized enemies. The design prioritizes clarity, ensuring that hazards and interactive elements are easy to identify during gameplay. While the art style does not break new ground, it effectively captures the nostalgic tone the game aims for. The audio design complements this presentation with energetic, retro-inspired music and simple sound effects. The soundtrack fits the pace of the game, reinforcing its light and playful atmosphere, though it does not stand out as particularly memorable. Like the visuals, the audio serves its purpose well without becoming a defining feature. The pacing of the game is both a strength and a limitation. The short levels and quick retries keep the experience engaging and prevent frustration from lingering, making it ideal for short play sessions. However, the lack of significant variation in mechanics or structure can lead to repetition over time. While new enemies and obstacles are introduced, they tend to build on existing ideas rather than introduce entirely new gameplay elements, which can make later stages feel familiar. In terms of overall content, the game offers a relatively brief experience. It can be completed in a short amount of time, and once finished, there is little incentive to return beyond personal challenge or replaying levels for better performance. This limited scope reinforces its identity as a quick, self-contained adventure rather than a long-term experience. Ultimately, Caveman Ransom is a simple and enjoyable platformer that succeeds in delivering a polished, retro-inspired experience without overcomplicating its design. It offers responsive controls, a steady gameplay loop, and a charming presentation that make it easy to pick up and play. While its lack of depth and variety prevents it from standing out in a crowded genre, it provides a satisfying and accessible experience for players looking for a short, nostalgic platforming journey. Rating: 6/10
Another SEEP game I wanted to like but turning out mediocre. 50 bland levels, with a boss every 10, just different skins over the same character and even the same pattern: run back and forth with some random jump and launching of a weapon. The ability to acquire the bosses' weapons isn't used in any interesting way, and the existence of a shop even here betrays a strange attraction to a mobile-like game design. The platforming isn't even that great; of note is the way the character instantly drops from a ladder the moment a direction other than Up or Down is pressed even slightly, very annoying. These developers have shown, over the years, that they can create short but tight experiences, which makes the overall unpolished impression this game leaves even worse. Given how the number of their releases has increased over the years, is this an effect of privileging quantity over quality?
Good super Mario clone, simple to play but difficult at the right point. 50 levels as well as various weapons to unlock. Highly recommended.
So far so good, Ca't go wrong with the little Ratalaika and Ratalaika style romps thru nastalgic adventure games!Another game to blast through a chill evening at home with some light gaming! This type of game doesn't need a deep story, just pure fun in the vain of Adventure Island!
Another excellent SEEP game. Very fun combat platformer. Great character movement. I like the variety of throwing weapons. Overall, it is a great addition to the genre and I would definately recommend this game if you like SEEP games.
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Players by region
Where this game's players are, estimated from review languages.
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