
CATch the Stars is a minimalist puzzle with a pleasant and original soundtrack. Click on the right star, solve the puzzles and form constellations with a beautiful and relaxing environment. No score, no timer and no pressure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Imagine how wonderful it would be for you to be in a moment on a beach, a mountain, or simply in a quiet place looking at stars and being able to forget everything around you. Have this incredible experience right on your screen.
Solve puzzles with wonderful, dynamic backgrounds. With a few simple mechanics, just click on a star to move it to its correct position.
You don't need to understand stars, constellations, let alone astronomy. Solve the puzzle and see a beautiful figure from a different constellation being formed on your screen in each level.
Minimalist. No score, no timer and no pressure. Solve the puzzles in your own time and enjoy the game experience.
Progression of levels. 50 unique levels, where the challenge increases in each level with new mechanics.
Atmosphere. Various relaxing and dynamic environments with a minimalist design.
Good soundtrack. Songs and effects designed exclusively for your optimal experience.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 392reviews | 97% | — | $11.7K |
| $2.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]CATch the Stars[/h1] ☐ Loved it ☑ Liked it ☐ Not for me [b]Weighted rating[/b] out of 5 [h3]2.83[/h3] [h2]Summary[/h2] Figure out in which order to click starts in order to move them into constellations. [b]Best for:[/b] Fans of short relaxing experiences between heavier games. [b]Skip if:[/b] You want gameplay variety. The puzzles remain mechanically identical throughout. [h1]Review[/h1] [b]CATch the Stars[/b] is an almost meditative game where the puzzles themselves are simple: click a star, it moves along a line, and figure out the correct order to untangle everything and complete the constellation. They start trivially easy and never gets difficult, though a few levels in, new mechanics and minor twists are gradually introduced. The whole experience wraps up in about one hour. The first minute or two I had no clue how the game even worked. Why were some of the moves I made illegal, resetting the level? I decided to look up an guide to just understand the basic mechanics and symbols. I think some trial and error would have sufficed if I only had the patience. Otherwise, I felt no need for a guide to progress through the levels once I understood the base mechanics. No crazy achievements of secrets and stuff, just clear levels to unlock. Mind you, this game has [i]Profile Features Limited[/i] so it won't count towards the collector stuff. If I have a criticism, it's that the game doesn't evolve much. [spoiler]By the halfway point you've seen every mechanic the game has to offer, and the ending was just... a screen telling me I'm done.[/spoiler] Also: [spoiler]Barely any cats...[/spoiler] [h1]Grading[/h1] [h3]Game Design & Game Play[/h3] [b]Core Game Loop[/b] ☐ Magnetic ☐ Engaging ☐ Solid ☑ Repetitive ☐ Tedious [b]Arc & Pacing[/b] ☐ Impeccable ☐ Well-judged ☑ Functional ☐ Uneven ☐ Ruinous [b]Narrative & Thematic Coherence[/b] ☐ Masterful ☐ Compelling ☑ Serviceable ☐ Weak ☐ Incoherent [b]Systems Breadth[/b] ☐ Vast ☐ Broad ☐ Adequate ☑ Sparse ☐ One-dimensional [b]Systems Depth[/b] ☐ Emergent ☐ Deep ☐ Qualified ☑ Exhaustible ☐ One-dimensional [h3]Sensory & Aesthetics[/h3] [b]Art[/b] ☐ Breathtaking ☐ Beautiful ☑ Good ☐ Fair ☐ Poor [b]Sound Design[/b] ☐ Seamless ☐ Immersive ☑ Fitting ☐ Muddy ☐ Grating [b]Soundtrack[/b] ☐ Transcendent ☐ Captivating ☑ Pleasant ☐ Forgettable ☐ Annoying [b]Controls & Interactions[/b] ☑ Intuitive ☐ Attentive ☐ Adequate ☐ Frustrating ☐ Unplayable [h3]Longevity & Value[/h3] [b]Longevity[/b] ☐ Enduring ☐ Substantial ☐ Adequate ☑ Meager ☐ Ephemeral [b]Replayability Structures[/b] ☐ Bottomless ☐ Plentiful ☐ Adequate ☐ Low ☑ None [b]Value Density[/b] (picked up for [b]0,55€[/b] @ -44% off) ☐ Exceptional ☑ Strong ☐ Proportional ☐ Vague ☐ Predatory
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CATch the Stars is a relaxing puzzle game that takes a straightforward concept and turns it into a pleasant journey through colorful nighttime landscapes. Developed and published by Pinel Games, the title centers on arranging stars into their proper positions to complete constellations. Instead of surrounding this idea with complicated systems, competitive scoring, or demanding objectives, the game embraces simplicity. Its main purpose is to provide a peaceful puzzle-solving experience where players can progress at their own pace while enjoying an appealing celestial atmosphere. The central gameplay revolves around moving stars and figuring out the correct arrangement required to complete each constellation. Controls are intentionally uncomplicated, making the game accessible even to players who do not regularly play puzzle titles. The challenge comes from understanding how the stars interact and determining the proper sequence of actions. Early stages establish the fundamental rules without overwhelming the player, while later puzzles gradually introduce more demanding arrangements and additional ideas. This progression allows the experience to become more thoughtful while maintaining the calm character established from the beginning. One of the strongest design choices is the absence of a timer and traditional scoring system. Many puzzle games encourage players to solve challenges as quickly or efficiently as possible, but CATch the Stars deliberately avoids that kind of pressure. Players are free to examine a puzzle, consider different possibilities, make adjustments, and discover the solution without worrying about losing points because they took too long. This creates a considerably more comfortable rhythm and makes the game particularly suitable for people who want something mentally engaging without the stress commonly associated with timed challenges. The game contains 50 handcrafted levels, providing a structured collection of puzzles rather than an endless or procedurally generated experience. Each completed puzzle gradually contributes to the feeling of assembling a small celestial picture. The constellation theme gives the solutions greater visual meaning because finishing a stage is not simply about reaching an abstract objective. Instead, the stars eventually form a recognizable image. This provides a satisfying conclusion to individual puzzles and helps connect the mechanics with the overall artistic theme. Despite its astronomical presentation, CATch the Stars does not require players to possess any knowledge of astronomy. The constellations function as visual rewards and puzzle structures rather than educational tests. This is a sensible approach because it allows virtually anyone to appreciate the theme without needing to recognize actual celestial formations beforehand. The stars provide an elegant foundation for the mechanics while the resulting figures make completed puzzles feel more memorable than ordinary arrangements of geometric objects. Presentation plays a major role in establishing the game's identity. The minimalist visual style keeps the important puzzle elements clear while surrounding them with dynamic backgrounds inspired by peaceful environments. Scenes involving mountains, beaches, and other tranquil locations create the impression of observing the night sky from different scenic destinations. These backgrounds provide variety without becoming excessively busy. Combined with the colorful and gently illustrated presentation, they make the game visually inviting while ensuring that the puzzle itself remains easy to understand. The soundtrack and sound effects further support the relaxed design philosophy. Rather than using intense music to create urgency, the audio complements the slow and thoughtful nature of solving the puzzles. The combination of music, environmental imagery, simple controls, and gradual challenges produces an experience that feels appropriate for short sessions after a busy day. CATch the Stars is not attempting to overwhelm the senses. Instead, its audiovisual elements remain restrained enough to let the player concentrate while still giving the game a distinct personality. Its simplicity inevitably comes with limitations. Players searching for complicated puzzle mechanics, an elaborate narrative, extensive character development, competitive leaderboards, or lengthy progression systems may find the experience too modest. The fundamental activity remains centered on manipulating stars and completing constellations, meaning that the game depends heavily on whether the player enjoys this particular style of logic challenge. With 50 levels, the amount of content is also clearly defined, so this should not be approached as an enormous puzzle collection intended to provide endless replayability. However, the relatively small scope works in the game's favor when considered alongside its intended purpose. CATch the Stars does not unnecessarily stretch its central mechanic merely to increase its length. The progression has enough room to introduce new challenges and require more careful thinking while remaining concise. This makes the game easy to return to for a few puzzles at a time. The lack of pressure also means there is little disadvantage to stopping midway through a session and returning later. The game's technical demands are similarly modest, matching its minimalist presentation. It does not rely on advanced visual effects or complicated simulations to establish its appeal. Its charm instead comes from the coordination between its puzzle mechanics, animated scenery, constellation imagery, and calming audio. Steam Achievements add a small additional incentive for players who enjoy completing objectives, although achievements are supplementary rather than the main reason to continue playing. CATch the Stars ultimately succeeds by understanding exactly what kind of experience it wants to provide. Pinel Games builds nearly every aspect of the game around calm puzzle solving, from the lack of time limits and scores to the relaxing environments and gentle soundtrack. The puzzles provide enough mental engagement to avoid becoming purely decorative, while their accessible structure prevents the game from contradicting its relaxing intentions. It may be too lightweight for players who demand extensive mechanical complexity, but that restraint is also what gives it such a clear identity. For players who appreciate minimalist logic games and prefer thoughtful challenges without artificial pressure, CATch the Stars is an enjoyable and charming package. Completing constellations provides a satisfying visual reward, the progression introduces increasing complexity without becoming unnecessarily stressful, and the peaceful presentation gives the experience a distinctive atmosphere. It is a modest game rather than an ambitious reinvention of the puzzle genre, but its individual elements work together effectively. As a compact and relaxing collection of celestial puzzles developed and published by Pinel Games, it accomplishes its purpose with considerable charm and consistency. Rating: 8/10
very cute sequencing game with a nice, calming soundtrack
I impulse bought this during a panic attack and it helped me pull myself out of it so thanks for that <3. It's a lovely cute puzzle game that fully explores its main mechanic while remaining relaxing and never gets overly complicated or unfun and has a wonderfully chill soundtrack, 10/10, played it three times and had a blast every time
Гарна й чілова головоломка.
Untangle puzzle in its simplest form. I enjoyed it.
For a game that's only 2$, it's a nice relaxing short experience for those who just want a bite sized game or just to spend some spare pocket change on something nice
Fun game, the only drawback is that it's too short. Can complete in just over an hour.
The entire time i played this game, the sole thought repeating in my head was "I love this game." There were only two disappointments for me: no Orion and not nearly long enough. Though I will say the 70 minutes I spent playing felt like 5. I definitely want to see more of this game.
Relaxing yet challenging puzzle game!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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