
Sound is your only hope for survival in this first-person psychological horror game. Investigate the mysteries of an apartment block in 1960s America terrorized by a cosmic horror, as you try to save your lost mentor… and yourself.
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About

Casting Whispers is a first-person psychological horror game where sound is your greatest tool. Investigate the paranormal events that plague a city in 1960s America. Shut your eyes. Trust your senses. Listen to the darkness.
1961. Corburgh, Connecticut, USA. An old industrial city plagued by urban legends, the sins of its past, and unexplained phenomena. For Victoria, a lab assistant working in the field of psychic and mental psychology known as Extra-Sensory Perception (ESP), Corburgh was always home. A place to study and learn.
But tonight, something is very wrong with her trusted mentor, Professor Henry Zubringer. Something lies in wait at his apartment building. Something that has sat hidden in the heart of Corburgh for a very long time. Enter the shadows within 1195 Norman Ave., investigate what happened there, and try to save your friend... and yourself.
What was that noise? Press and hold ‘Listen’ to shut your eyes, calm your mind, and focus your hearing. The Listening feature can be used to eavesdrop on secret conversations behind doors, find hidden mechanisms, and hear that which cannot be seen. Use it to make new discoveries, piece together the full mystery, and survive the entity that stalks you.
Casting Whispers features a single-player linear narrative across 6–8 hours of gameplay, set in claustrophobic environments steeped in Americana and Lovecraftian influence. You can unlock multiple endings depending on chance or your own choices, some of which aren’t entirely obvious. How many will you dare to find?
“Casting Whispers is a proud indie project, created by a solo developer and fully voiced by union talent. I could not have made Casting Whispers without the help of those who gave advice and collaborated with me. It has been a joy to make. Thank you!” — Lantern Bay

First-Person Psychological Horror: Casting Whispers is developed by solo indie developer Lantern Bay. Drawing from his experience working on game audio for League of Legends, Westworld Awakening, Horizon Zero Dawn, and more, Casting Whispers utilizes sound and hearing to create a uniquely atmospheric, immersive horror experience.
Corburgh, 1961: Set in an American city plagued by the sins of its past, its environmental and narrative designs are inspired by Americana and Lovecraftian tales. What secrets lie in the shadows of this old industrial city?
Investigate Paranormal Phenomena: A malevolent entity stalks the darkness at 1195 Norman Ave. Make discoveries, piece together the full mystery of Professor Henry’s disappearance, and survive that which hunts you.
Listen For The Truth, Listen For Survival: Shut your eyes, calm your mind, and listen to the darkness. The Listening feature can be used to eavesdrop on secret conversations behind doors, find hidden mechanisms, and hear that which cannot be seen.
Multiple Endings: This single-player linear narrative unfolds across 6–8 hours of gameplay, with multiple endings that can be unlocked depending on chance or your own choices. How many endings will you dare to find?
Sounds of Terror: Music by Ed Lima, violin solos by Kim Levin, full voice acting by union talent, and original sound design by Lantern Bay combine to deliver a terrifying soundscape that will keep players on the edge of their seats. The soundtrack takes inspiration from film noir, Bernard Herman, and 1960s cinema, and was recorded with era-appropriate equipment while incorporating more modern synthetic elements during more surreal moments for intense immersion.
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English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poorly optimized and no horror to be found. Lots of walking for a disjointed story-line given through exposition dumps in the format of large texts in each person's personal diary. The protagonist is weak and has no agency. It was hard to connect to anyone in the game so there was no reason for me to care what happened to any of them. The game also does poorly when explaining the next objective. At one point, I was waiting downstairs for a character to come. There was no indication from the game for me to go back up and look for him, no objective update or the character thinking to herself, "Hmm, he sure is taking his time. Maybe I ought to go check on him?" The "Listen" feature fell flat as it mostly appeared to be a tool to change the room layout.
Casting Whispers is a first-person psychological horror game set in 1961 Corburgh, Connecticut, where you investigate paranormal events inside an old apartment block to uncover what happened to your missing mentor. Sound isn’t just atmosphere — it’s a core mechanic you actively use to uncover secrets, find mechanisms, and survive against the unseen entity stalking the darkness. Pros ✔️ Sound is a meaningful mechanic - The closing your eyes to listen feature isn’t just gimmicky — you actually use it to find clues, hear hidden conversations, and progress. (Fun hint: Close you eyes when listening to the dialog especially in late game for a fun surprise) ✔️ Eldritch horror with real storytelling weight - The narrative feels deliberate and layered in a way that makes you want to keep exploring rather than skim through. ✔️ Creative use of space and perspective - The world constantly plays with your senses and perceptions, and that adds tension without relying on cheap jump scares. Cons ❌ Slow start - It takes a while before the pacing and tension pick up enough to pull you in fully. ❌ Progression can be fragile - Certain triggers need to happen in order — skipping them or doing things out of sequence can break the game a bit or cause you to repeat sections. (I noticed this when trying to escape with our friend on the walkie where I was soft locked a bit or when investigating downstairs) ❌ Some puzzles feel longer than they need to be - Not bad puzzles, just ones that drag more than they should, especially once you’re already invested in the story. Conclusion I genuinely enjoyed my time with this game. Once it found its rhythm, it went from something feelign kind oh okay to REALLY drawing me in. The use of using all your senese from, sight to sound, as an actual survival tool — not just ambience — was refreshing, and the story kept me engaged where many others in the genre start to repeat themselves. Sure, the opening was slow and a few rough spots cropped up, but overall it felt like a horror experience that respected my time and my attention. In a year full of indie horror, this one stood out as something I’d recommend without hesitation. It's lore would fit in a lovecraftian masterpiece or Stephen Kings IT without questions and I was In love. Score 9/10 — Untrusted sights, I can NOT wait until they make another game.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I finished this last night, What a fantastic game. (amazing) I'm not gonna go into great detail, or spoil anything. But. The world the dev created is pretty crazy. I looked at it like this. The suspense/tension/atmosphere is thick at times. Like some weird offshoot of Rosemary's Baby. I didn't have any performance issues. There is an option to disable head sway. I left it on, so I'm not sure how running would be affected. Overall. This is a must buy game. And a standout release for me this year. 10/10
Underrated game set in the 60's, so no modern nonsense. A great escape, with a well built, yet confined world to explore. Whilst I've played plenty of creepy games before, I loved the unique listening mechanic. Eavesdropping, or listening for clues. One of the few games I'd recommend playing with headphones. The game looks wonderful and you can peek through the windows and see an entire city has been painstakingly designed just for immersion's sake. It did however make my pc struggle a bit and had to nuke my graphics settings more than I would do with most of my other games. You can complete it in about 3 hours, but if you like exploring as I did, it'll take twice that time. A fair few little side quests and an alternate couple of endings, you're probably looking at 9 hours or so for full completion. A creepy and intriguing story that's well worth your time
终于通关,图像音效故事全S级作品,没想到在今年的最后一个季度能解除到如此激动人心的作品,画面甚至超越lightkeeper,音效更是细致入微,听力系统的引入为恐怖步行模拟器增加了极强的体验感受,并且完全不突兀,靠听力开密码🔒那段简直太带劲儿了,故事方面,非常的完整且不玩谜语人那一套,比之前我觉得叙事最佳的drifter比起来甚至更胜一筹,总之年度top3是肯定了,只有indie game还保留了所谓的hacker 和 rock&roll 的精神内核吧,就是无所顾忌的肆意创新,光速向前!
This was beyond creepy. Cinematicly brilliant and the twist was epic! Highly recommend giving this a try! Was on the edge of my seat! Product obtained for free via keymailer
Besides the 3–4 fatal errors that I’ve experienced in the game and had to rerun it, this game exceeded my expectations. The story is very interesting, the graphics, the dialogs, and the voice overs are good too. Overall, a very decent game that I really enjoyed playing. Not quite a lot of scares, but if you want a horror game with a nice story that you will not forget in the next 30 minutes, I highly recommend it. This game needs more attention than it has. P.S. To the whole team behind this game, I see the passion. Good job. ❤️
This game was a delight and the story kept me hooked the whole way through. The voice acting was fantastic, the atmosphere was solid, and I liked the eavesdropping mechanic.
VERY solid, competent horror experience for a studio's first project. There were a lot of great ideas in this game and the execution was better than I've come to expect from titles like this. There's a lot of great talent in the voice cast as well!
Please put Brazilian Portuguese translation in the game!! I'm really enjoying the game but it would be better if there was a translation to help better understand the story and everything that's happening
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