
CASTILLO: The Nine Circles is an FPS Collectathon. Collect power shards in each circle of hell to unlock new areas and progress on your quest through 9 diverse worlds. Embark on a journey through the circles of Hell, using unique abilities and weapons.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 33reviews | 100% | — | $6K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
GOOD
Overall so far I really enjoy this game. I really like the retro style of the worlds. It reminds me of older games from the PlayStation. I had fun with the movement and guns too. A very unique premise. Would recommend.
Cool game. Has great effects and fun, fast-paced movement. The levels are expansive and interconnected. Gives the feeling of Super Mario 64 mixed with Quake.
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Hours played at review time, across 33 reviews with recorded playtime.
Fast collectathon with basic graphics, janky mechanics and a lot of charm. Because this is a sequel, the story may feel a little strange because you're tossed in with no prior knowledge. You play the part of Dracula. He wants to reach his maximum potential, so he casually enters a portal leading directly to hell. Just as he's about to make the deal with the devil, a strange man jumps in and takes control of hell. Despite the diabolical subject, the whole vibe is rather humorous. While most characters are voiced, some are left quiet and only provide a few lines of text. The graphics may not be to everyone's liking. Large blocky architecture and broad open areas are used to construct stages. They're brightly colored, but there's not much to see. The only details worth mentioning are flat 2D pictures of items like trees or candles. These images always turn towards the player, which can be weird if you’re not used to classic shooters. Another strangeness is that you can walk right through them. Because the pace is so quick, you don’t have time to enjoy the sights anyway. It all starts with the main hub, from which you may access several stages. As usual, most of it is locked since you don't have the skill to overcome the obstacle. The game is described as a collectathon, which means there is a lot to collect. Shards, which are utilized to open new stages, are the most important. Stages conceal shards under a variety of activities. Some are discovered by simply exploring a stage, while others are tucked behind puzzles, and the last ones are reserved for locating all collectibles. A list of all available shards, as well as a little clue, are quite helpful in locating them all. The ability to explore a stage is dependent on another collectible: goop. There are puddles of goop all over the place, and walking into it can be dangerous. Fortunately, cleaning it is simple because you only need to shoot at it. Collecting goop allows you to restore elements of the stage, such as opening a door or building stairs. There are nine stages, each one entirely unique and crazy. Enemies are annoying but not difficult. The only thing you need to keep an eye on is your ammo bar, which must be restored by collecting ammo boxes. There’s no reloading. Death might come quickly, especially with all the annoying insta-deaths, but it is not harsh. When you collect around half of the shards in a stage, you unlock a boss fight. They're really bad because the fight takes place in an arena with traps that instantly kill you. Bosses are also indestructible until they reveal a weakness. There are no checkpoints because the stages are open and you can unlock shortcuts. Each death simply takes you back to the stage entrance. Enemies also respawn, but this is normal stuff. Everything else, such as collectibles and restored objects, will stay as you left them. Although you can revisit any unlocked stage and explore with new powers, finding that last collectibles is always a hassle. Unlike other games where you acquire additional powers by fighting bosses, you must purchase them within a stage. The same applies to new weapons. That means money is another collectible that can be found everywhere. When an item is purchased, it is available for the entirety of the game. However, powers are not used in a fun way. Rather than using them automatically, you must push a button at the start of a mechanic associated with a specific power. Green arrows, for example, indicate wall-running paths. You can't just wall-run anywhere you want. On the other hand, too much freedom might break the flow of the game. What I don't like is that enemies respawn when you enter the shop menu. Because there is no "use" button and you interact with items by merely bumping into them or getting very near, this can be inconvenient. I also dislike short sub levels that take place on a different map. Although they only take a minute or two, enemies respawn after you return to the main stage. Another issue is that those mini-game doors don’t always turn white, which indicates that they’re completed. You have no way of knowing if you already did them or not. Depending on how you look at it, you might see bugs as part of the game. They're not. There are cases of graphical glitches, enemies dropping through floors, clipping issues and entirely broken stages, like the one where you ride a giant bee or when you end up in the wrong portal. Achievements work, but they unlock when you exit the game.
buy it
技術不到位的學生作品 敵人和玩家都有機率穿牆 自動存檔 但玩家重生時 敵人也重生 區域載入過多和優化不足 不過以售價低和高時數來說 倒是可以支持一下
Playtested this game initially and was blown away by the ideas and concepts shown, but was let down by the bugs that ran throughout. I am excited to report however that they have been fixed and the game is exactly what was promised. I highly recommend giving this one a try!
so, hi! this one made a review of the previous game, she didn't like it. very, VERY glad to say that this one fixes most issues she had with the original and feels really, REALLY good to play!!!! haven't finished it yet, but everything's just... this is a really, really fun hybrid collectathon fps type.
SHARD GET! Play this game. Play the other one. Extremely satisfying boomer shootering and collectathoning.
Its cheap and is fun, the maps so far have lots to do and are full of various secrets and obstacles. Its fairly simple but the game itself is silly and fun. The music is great and the sprites are cute too, especially the ghosties.
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