
Retrieve your weapons, face bosses to save your dog in a retro adventure focused on 3 dungeons. Finish the Story mode to unlock the Survivor mode: a 50-floor "Death Tower". You'll enjoy classic mechanics, charming visual style, and an enchanting soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About

Embark on an action-packed adventure in Castaway, diving players into a pixelated and retro universe. Assume the role of Martin, whose spaceship crash-landed on an uncharted island where his faithful pet was taken by hostile creatures. Retrieve your weapons and venture out to rescue your kidnapped companion in this endearing and unexpectedly dynamic world.

Beat the 3 bosses in the concise and delightful "Story Mode" to unlock the thrilling and addictive "Survivor Mode." Ascend a 50-floor tower, with each level presenting increasingly challenging trials!

For All Ages: From the "pacifist" mode without enemies or “invincible” to the challenging "unfair" mode, Castaway caters to all ages, from seasoned gamers to younger players discovering the genre for the first time. Try to complete the game as quickly as possible thanks to the speedrun mode!
Charming Pixel Art Graphics: Immerse yourself in a 2D retro pixel art world reminiscent of classic adventure games. It'll feel like coming home!
Unique Weapon Abilities: Solve puzzles by acquiring weapons with distinct characteristics - the sword for speed, the pickaxe for power, and the grappling hook for increased mobility.
Enchanting Soundtrack: Enjoy chiptune melodies, whether heroic or haunting, paying homage to the 8-bit console era!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 287reviews | 75% | — | $57.1K |
| $7.99 | 114ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Attention, il ne s'agit pas à proprement parlé d'un zelda like mais plutôt d'un petit jeu concept qui reprend les bases de ce genre ; la première partie est effectivement un zelda like 2D très court (15-20 minutes pour une partie) et la seconde est un rush de donjon avec quelques composantes roguelight. Le tout est assez charmant et la construction des succès et des modes de jeu (avec un mode speedrun et un mode hard avec une seule vie) allonge sa durée de vie. Malgré tout, certaines finitions sont très brutes (les frame d'invulnérabilité qui ne marche pas avec tous les ennemis, les ennemis ou les loots qui se bloquent dans les textures ou encore la gestion spatiale des diagonales qui annule parfois le recul) et amènent parfois à des drames et à un sentiment d'injustice ou de "méchanceté" du jeu et des développeur.euses. C'est surement un choix conscient pour rendre hommage aux jeux anciens jeux du même type mais ça rend parfois l'expérience irritante. Compter 3-4h pour le compléter.
It's charming, cute, and it's upfront about being a short game. My only beef is that I'm sick of sokoban puzzles. Maybe that should be a tag for the store page?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Russian, Simplified Chinese, Ukrainian
| $7.99 |
| 47ratings |
| 80% |
| — |
| not modelled |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First of all, you're going to see credits in about 15 minutes. 30 if you're truly bad at 2D Zelda. The puzzles aren't puzzles and the bosses have no real design to them beside to hit them a lot. The campaign is effectively a tutorial. Second, the real game is the tower after the credits. This is...not a roguelike, because the levels are predetermined. But you're getting incremental buffs between floors. But floors are a single screen, so you are just cruising through this tower. And because there are basically just crabs and crabs with lasers, there's no evolving challenge. I guess they throw more crabs at you. Luckily, you can get through it in under an hour and refund it. That's pretty cool!
Castaway, developed and published by Canari Games, is a compact top-down action-adventure that channels the spirit of classic 16-bit era design into a focused, modern indie package. The premise is refreshingly straightforward: after crash-landing on a mysterious island, protagonist Martin must brave hostile terrain and dangerous creatures to rescue his kidnapped dog. The story is intentionally simple, serving more as emotional motivation than narrative complexity, but that simplicity aligns perfectly with the game’s retro inspirations. From the outset, Castaway makes it clear that its priorities lie in tight mechanics, exploration, and nostalgic charm rather than elaborate storytelling. The structure of the main adventure follows a familiar yet effective formula. Players explore an interconnected overworld filled with secrets, shortcuts, and environmental obstacles that gradually become accessible as new tools are acquired. Three primary dungeons punctuate the journey, each culminating in a boss encounter that tests both combat reflexes and understanding of recently acquired abilities. The pacing is brisk, with little filler between meaningful progression points. Exploration rewards curiosity with hidden upgrades and optional challenges, ensuring that even within its modest scope, the island feels purposeful rather than empty. Combat is simple but responsive, built around a small set of distinct tools. The sword offers quick strikes suited to agile skirmishes, while the pickaxe delivers heavier blows capable of breaking specific obstacles. A grappling hook adds mobility and puzzle-solving potential, enabling players to traverse gaps or reposition strategically during encounters. These tools work together to create light environmental puzzles and encourage varied approaches to combat. Enemy patterns are readable and fair, placing emphasis on timing and positioning rather than overwhelming complexity. Boss fights, though limited in number, provide satisfying climaxes that require observation and adaptation rather than brute force. Visually, Castaway excels in its pixel art presentation. The sprite work is crisp and colorful, capturing the essence of handheld-era adventures without feeling derivative. Environments shift between lush outdoor areas and dungeon interiors with distinct palettes that enhance atmosphere. Animations are expressive despite their simplicity, and visual clarity ensures that combat remains readable even during hectic moments. Complementing the art style is a lively chiptune soundtrack that reinforces the game’s retro identity. The music shifts seamlessly between adventurous melodies and tense dungeon themes, enhancing immersion without overpowering gameplay. One of the more notable aspects of Castaway is its flexibility in difficulty. Players can choose from multiple modes, including options that remove enemy combat entirely or significantly increase challenge for those seeking a tougher experience. This adaptability broadens accessibility and allows the game to appeal to both casual players and veterans of classic action titles. After completing the main story—which typically lasts only a few hours—players unlock the Survivor Tower, a 50-floor gauntlet that leans into roguelike-inspired endurance challenges. This mode significantly extends replay value, offering escalating difficulty and encouraging mastery of the core mechanics. The game’s brevity is both its strength and its limitation. The main adventure feels concise and tightly constructed, avoiding unnecessary padding. However, players seeking sprawling exploration or deep systemic complexity may find the experience ends just as it begins to fully unfold. Enemy variety and dungeon count are modest, and while the mechanics are polished, they do not evolve into highly layered systems. Yet this restraint also contributes to the game’s clarity of vision. Rather than overstretching its design, Castaway commits to delivering a focused homage to retro adventures. Ultimately, Castaway stands as a heartfelt tribute to classic top-down action games, distilled into a modern indie framework. It prioritizes clean design, charming presentation, and accessible challenge over ambition or scale. For players who appreciate concise adventures filled with pixel-art nostalgia, light puzzle-solving, and satisfying boss encounters, it offers a compact but memorable journey. While it may not redefine the genre, it succeeds in delivering a polished and enjoyable experience that feels both nostalgic and thoughtfully crafted. Rating: 7/10
这是屎。
Short and sweet Hoped for a longer island adventure with puzzles but after the first chapter it turns into a gauntlet with a choice of 3 random upgrades per level. Still had plenty of fun and def worth it on a sale
muito bom comprei porque lenbra um zeldinha o unico problema que e curto mas e bem divertido
Story Mode ótimo, mas extremamente curto. A The Tower é terrivel por se sustentar em sistema de roguelike, se o jogo principal fosse mais longo no lugar dessa tranqueira, o jogo seria perfeito.
game is really solid but the main "campaign" is stupid short. and thats a shame, it felt just like playing links awakening in the best ♥♥♥♥♥♥♥ way so if this developer would say, expand this into a proper full zelda style game, id pay for it. i got it at 55% off but id ay more then this games full price, hell id pay $20 easy for them to expand into a full on zelda-like, full story, more items, a full map and so on
If you like classic Zelda gameplay you will like this. The end is harder then any classic Zelda game I can think of.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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