
Take to the stars and smuggle, shoot, scavenge and steal your way to wealth and glory! Cashtronauts is fast-paced space capitalism at its finest. How are you going to make your millions?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cashtronauts [Full Release Review] This game is extremely fun and entertaining even with just two people to mess around with and find new ships. Also there are no guides since it is relatively new so you really have to find out yourself. Granted, there is little time needed to get all challenges and ships with multiple people but it was a blast while playing. Overall, Cashtronauts is a great game is well worth the money if you have some cash lying around or are looking for a good game to play with your friends. 7/10
Keeps crashing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little shooter, well worth the price. Good basic gameplay loop.
This is effin abhorrent
Great concept, too bad that this game will probably never see support from the developers.
This is a great idea for a game, but so much about it just feels off. First of all, there are plenty of cool things. It's a nice short game, it doesn't waste your time and you could easily jump back into it after a long break without having to remember what you were doing or how to play. All of the alien races are dinosaurs, which is great. The main progress comes in the form of unlocking new rules to the game, which you can also turn on and off if there's one that feels stupid to you. The low poly cartoony graphics are nice and charming. But there's bad stuff. The ships you get aren't very interesting. You can't upgrade your armor or cargo capacity. Upgrading weapons or engines mainly relies on you hunting civilians and cop ships, you can't get any upgrades by hunting criminals. Shooting always feels really wonky, like there's a 50% chance of your shot going remotely where you aimed it. The Supply & Demand rule is completely broken, unless you exclusively go after reddium, you and the depot will go completely out of ammo and you can't get more, and you can't exclusively go after reddium because enemies will come after you. And there are a few things that are sorta neutral. Everything is randomized, so you've got some potential for interesting and unique moments, but because everything is so fast and death is always looming, you tend to see all that there is to see pretty quickly. The ship controls don't feel very much like a ship, it's your average twin-stick shooter and feels the same as a person wandering around. More ship-like controls might be more fun, but everything is so random and sudden that having to fly a ship at the same time would probably be a great big mess, so it's probably the right decision in the end. Ultimately, for such a low price, that's all forgiveable, it just makes me sad to see great potential turn into mediocrity. It costs less than a movie ticket, and it'll keep you entertained for longer.
good
Tags: Tactical - Space Crew Sim Additional Tags: Delete Local Content & Remove from Library TLDR: Twinstick instance based freelancer. Fun but beatable in one sitting. Needs patching but dev abandonned due to contract with a new studio. Limited content. Grindy. This is a one small map containing a few central hotspots. A police station spawning police cars, a fuel and ammo station and a mining station to sell ore. You go out and find cash lying around, get ore, and kill pirates to sell bounty items at the police station. You die respawn and as you unlock more things the world gets more populated. The game hits a brickwall mid late game as the only thing the game can do is increase aggressivity and spawn frequency of hostiles to try to keep the balance. Quickly becomes overwhelming. Some features are not well implemented. The mercenary routinely loses track of your ship or stop helping. The hotspots to sell often need to be entered and left multiple times to register that you want to sell cargo. The aiming with the twinstick is imprecise and finnicky. Foes spawn suddenly on you in a cheap manner. Crates containing upgrades are SUPER rare making the whole upgrade feature mostly never used. The music is good but only has a few tracks and by the end of beating the game you will get a bit fed up with it. Same thing with the visuals, they are decent for what they are but they get old fast, especially the really lazy background for the space featury odd distorted square shapes. Conclusion: If this was expanded it and refined it could have been a good game, perhaps even a cult classic, but given the lapse of time this has been out it is pretty clear that the dev will never return to it. It has been 1+ year since someone asked if this could be made open source and no answer from dev either. I had my fun and it is sort of a decent twinstick freelancer but it has no replayability, has major flaws and is not terribly memorable with no plot, and only the disonsaur theme for the ships for flavor. Removing local content permanently and hiding from library for declutter.
Not Recommended
https://youtu.be/Ff8hL7P4X5Y Progression is tuned so slowly that it's very hard to see what potential this game may have when players do finally unlock modifiers.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $56.2K | 237 | 93% | $9.99 | |
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| $1.8K | 8 | 88% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 24 | 58% | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5K | 70 | 56% | $2.99 | |
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| $4.5K | 58 | 100% | $4.99 | |
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| $4.5K | 114 | 77% | $2.49 |