
Case 00: The Cannibal Boy is a half-hour visual novel partly based on a true story, written by a writer with a background in psychology. It is a psychological horror story with an urban legend theme.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Case 00: The Cannibal Boy is a half-hour visual novel partly based on a true story, written by a writer with a background in psychology. It is a psychological horror story with an urban legend theme.
Have you heard of the "Cannibal Boy"? If you've heard his story, you have to hurry and tell someone who hasn't. Or else, he might just come get YOU...
"You"
A master's student in psychology. The topic of your master's thesis is "judgment and decision making."
"Are you going to do a case conceptualization?"

Jade
An interning psychologist. She is constantly smiling but her eyes always look shut.
"Eating is essentially a kind of possession, a kind of intimacy, just like having sex."

James
A grad student who enjoys college life. He sometimes worries about whether he will find a decent job.
"It's the urban legend everyone's been talking about!"

Grete
Jade's BFF. She has a tendency to be passive aggressive and jumps to conclusions.
"Your fault your fault your fault your fault your fault..."

Hans
Grete's twin brother. He is prettier than girls.
"I can be there for Grete anyway."

The handsome guy
Grete's crush. He is a mystery.
"I can't say exactly..."
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
悬念设计得不错,整体衔接也很流畅,但是篇幅过短了。而且相比起来与其说这是“游戏”,不如说是一个“故事书”,并没有太多的互动,整体就是讲好了一个故事。
太短了!过于短了!像是在某个杂志连载的鬼故事一样,全程甚至没有选项,就是三个人在房间里讲故事!而且故事非常非常的短,没有任何需要你参与进去的东西,你需要做的只有点击鼠标或者按空格键继续进程,看看我的游戏时长,甚至连半个小时都没有!作为一个游戏真的不好玩,这个剧情也没有任何必要花钱购买,并且反转没有任何冲击力,全程心如止水,作为恐怖故事也并不恐怖,明明有图片的加持,还没有杂志上的鬼故事给人的代入感深,立绘也很廉价,甚至没有CG。
A short visual novel that I definitely had fun with. You can catch on to the plot twists really quickly - everything is well set up and pays off. I'm honestly captivated by Brucie and Jade as characters. They're really fun to see in the protagonist roles and it got me super interested in the rest of the games because they feel like such unusual protagonists. My problems with the game are mostly to do with the stigmatisation of some conditions and playing into tropes that are dangerous to perpetuate. It's not an uncommon issue but it makes me roll my eyes.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Curto, plot interessante, arte que casa perfeitamente com a atmosfera e estilo de gameplay. Aproveitei cada minuto dessa novel que devia ter bem mais reconhecimento. Espero ansiosamente para poder comprar e usufruir dos outros jogos desta coletânea.
为什么steam没有中评?故事还可以,但是伏笔实在太明显,又太短了。只建议打折的时候,并且在自己喜欢视觉小说的情况下可以买来看看。我买了整个除灵系列,玩到后续其他内容如果想法变化我再追评。
Case 00: The Cannibal Boy delivers a compact psychological horror experience that favors atmosphere and emotional discomfort over traditional scares. Created by Sounding Stone, Meijin Zhu, and MaouCat Studio, with publishing support from Sounding Stone and RMAsia, this visual novel approaches horror through mystery, psychology, and urban folklore rather than relying on fast-paced gameplay or constant moments of shock. The result is a short but memorable journey that quietly unsettles players long after it ends. The story places players in the role of a psychology graduate student studying human judgment and decision-making. This academic backdrop immediately gives the game a distinctive identity. Instead of simply presenting frightening events, the narrative explores how people process fear, uncertainty, and information. At the center of the mystery is an unsettling urban legend involving a figure known as the Cannibal Boy, a story that gradually grows darker as players move deeper into the narrative. The game draws heavily from the timeless appeal of folklore horror, using uncertainty as its primary weapon. One of the strongest elements of Case 00 lies in its writing. The dialogue often feels deliberate and layered, with conversations carrying meanings that stretch beyond their surface presentation. Characters are written in a way that creates subtle discomfort, making ordinary interactions feel increasingly suspicious as events unfold. The game's psychological themes help separate it from more conventional indie horror titles. Instead of monsters chasing players through dark corridors, fear develops from conversations, implications, and the slow realization that something feels deeply wrong. The atmosphere deserves considerable praise. Horror games frequently lean on loud scares or graphic imagery to create tension, but Case 00 takes a quieter route. Its pacing remains controlled throughout, allowing tension to build gradually rather than forcing sudden moments of fear. The visual novel format proves particularly effective because it directs attention toward storytelling and emotional engagement. Every interaction feels purposeful, and the experience maintains a steady sense of unease from beginning to end. The visual presentation supports the game's goals effectively. Character artwork and scene composition prioritize mood rather than visual spectacle. While the game does not aim for technical complexity or high-end production values, its artistic direction reinforces the unsettling tone successfully. Combined with sound design that emphasizes tension over excess, the presentation creates an intimate horror experience that feels personal and uncomfortable in the best possible way. The urban legend concept itself serves as one of the title's most compelling strengths. Horror stories built around myths and rumors often resonate because they feel believable enough to linger in the imagination. Case 00 understands this principle well. The narrative encourages players to think about how stories spread between people and how fear evolves through shared experiences. It creates tension not through direct confrontation but through anticipation and imagination. Its short runtime, which can be completed in under an hour, may disappoint players hoping for a larger adventure. However, the concise structure ultimately works in the game's favor. The developers focus on delivering concentrated psychological impact instead of stretching ideas beyond their natural limits. The pacing rarely wastes time, and the story remains focused on delivering its unsettling premise effectively. That said, some players may wish for deeper exploration of its themes and characters. Certain ideas introduced throughout the story feel compelling enough to deserve additional development. The visual novel format also limits interactivity, making this a title aimed more toward players who enjoy reading and absorbing narrative experiences rather than engaging with elaborate gameplay systems. Even with these limitations, Case 00: The Cannibal Boy succeeds at creating intelligent horror that values mood and psychological tension above spectacle. It demonstrates confidence in restrained storytelling and proves that horror can remain effective without relying on overwhelming players with nonstop intensity. The lingering sense of discomfort it creates becomes its greatest accomplishment. Players who enjoy psychological horror, urban legends, and narrative-focused experiences will likely appreciate what this game offers. It may be brief, but it understands exactly how to leave an impression. Rather than attempting to frighten players every minute, it plants disturbing ideas and allows imagination to do the rest. A thoughtful psychological horror visual novel that combines unsettling storytelling, effective atmosphere, and intelligent writing into a brief but memorable experience. Rating: 7/10
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還不錯的一個劇情小故事 想看故事的話建議打折入手就好了
I love all of these games. When you put them all together it makes an interesting story.
玩完我只认请了一件事,我是帅哥
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Players by region
Where this game's players are, estimated from review languages.
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