
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing! Love the direction and gameplay. Can't wait for more skins.
This game is a gem and really deserves a chance to shine. Im using dbd terminology to help as i think that'll be alot of the playerbase. Please dont see this game as "the next dbd killer" as that sets up the game to be something it isnt. It is however a pretty fun asym horror game and a good alternative with a much more casual focus than dbd. please give it a try as the price point isnt that high. I've played since the playtest way back when (that's why my hours are low in this review) and in my opinion: positives:: -bunny or 'survivor' gameplay is really fun. You have a range of objectives and interactions with the killer are much more varied than dbd. this isnt shade on dbd I love chase in dbd but stealth isnt really as much of a feature in dbd than in carnival hunt. -tunnelling is gone. you have a basekit "ds" or in other words you can instantly bite the killer off of you if they have recently taken you down the equivalent of a hook state and you also are able to use holes around the map to quickly teleport away from a killer if they try to still chase you. I once had a guy in proximity vc get mad at me for tunneling though which i found strange because i just wanted him to escape via tunnel for a daily. On that note.,.. -proximity vc, I enjoy it alot. As killer it gets very fun experiences where you can hear when youve scared someone or them do something funny. As bunny it allows you to communicate with teammates very easily. -The animation is really clean, for a game from a very indie team i didnt expect such freshness -Bug free mostly, there are some optimisation issues but other than that it's pretty good. I have encountered bugs but they havent been anything TOO major -The gameplay loop is really engaging. Bunnies have to slowly climb to the top of the map to escape however the killer can grab bunnies and throw them down to the bottom floor. for bunnies it's very hectic for them to be going up and down. -To do the equivalent of a "hook state" here you pick up a bunny then throw it into something taking away one of their life gears. 3 strikes and youre out like dbd. Unlike dbd however you're given alot more choice of what to do after grabbing a bunny.. You can throw them down several floors, to an area you've trapped/ want bunnies to stay in, put them in a timeout jail, put them in a cage (weird sword box thing), throw them at each other damaging both bunnies hit or throw them UP floors if youre weird. it's alot more choice which i like -throwing people is also incredibly satisfying. funny ragdolls still work on me im sorry -the hat grab on magician is very fun to use when you manage to use it. Feels so satisfying to snatch someone like im a hawk and the animation and sound design make it extra satisfying negatives:: -'swf' or playing with your friends is so significantly stronger. It is extremely easy to prevent a killer from getting any value and i dont think that should remain. For example you can prevent a teammate from being killed mid kill animation (mori equivalent) using two pretty easy to find items (that being marbles or fireworks). at minimum a killer should be able to pre-emptively put something in place to prevent that from happening. -the downtime for killer is really boring. bunnies have like 50 objectives to do while as magician im just walking, walking, walking, yay fun chase fun objective, walking, walking, walking -cooldowns on killer feel weird. using magician (the only killer right now) as an example, the cooldowns often feel both too short as a bunny while too long for the magician. Maybe make cooldowns reactive to some degree? what if not seeing bunnies for long enough pissed off the magician decreasing the cooldowns? -I dont like some of the slows as killer. literally every ability slows you down to a crawl and there are ALOT of animation locks that are pretty long. im fine with most of them except abilities. One change i cant really see as a negative is making the hat grab reactive to if you got it successfully or not. you move at only lets say 90% slower mid grab animation, and if you miss a grab THEN you get the slower movespeed penalty and if you get a grab you move as normal. I still only probably have like 15-50 hours in this game overall (I know dbd for example 500 hours is still seen as being a new player), it is very new right now so this is pretty fluid review and could change over time. Note however all the negatives are stuff that can be changed. even if you are a dbd stan giving this game a try could really support indie development AND would help prevent burnout from dbd. I love both games and hope that carnival hunt does well!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoying it so far, my only complaint is the server stuttering/lag/latency. I remember the first like 4-5 years of DBD having bad server issues too so its kinda to be expected from a small team.
Super fun game! its a bit difficult learning how to play but once you get the hang of it, its lowkey fun, love the soundtrack too lol
GOOD GAME, graficos y jugabilidad buena ay cositas por mejorar pero vamos bien, lo unico que veo que es un problema son los servidores a veces no mucho en mi ocacion se caen he jugado como 20 partidas y se me han caido 5 son bastantes pero se que es un acceso anticipado esepero que mejoren eso ha y un bug que sucede al intentar darle al listo se bugea y no te deja ni cancelar ni darle a listo parar que comience la partida de resto vamos bien
ура, симулято ну погоди!. а если серьозно игра очень сырая, меню вырвиглазное. Так еще только один убийца, непонятно как получать скины и вообще какие либо украшения, даже прокачка не работает хотя она есть. Сырая и точка
Given time and love and attention I could see this being something special Im giving it a lot of lee-way as I write this since its' an alpha build- first playable. I want to see how it goes- I can understand if people get frustrated and say screw it- but- I'd say keep it on your radar- Come back 6 months- see where we've come.
This game is a lot of fun! But definitely a "play it while you can"* the players that you get on the daily already know a thing or two about how to get rolling and diving in a new scape or massacre it's a lot of fun. Play it while you can.
в этой игре можно бить корейских детей, рекомендую
Personally, when writting this review, I have only played the killer role in this game. I find his game very intresting as it always makes me want to come back for more, in a fun way. I sometimes wish they're was more mobility in the game for killers, maybe a mobility based killer in the future. but I still love the game so far
Active players
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