
Carnival Hunt is a 5v1 first-person asymmetrical horror game. Five wind-up Bunnies must work together, manage their noisy keys, and find a way to escape an ever-changing carnival world while one player hunts them as the Carnival Monster.
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About

Carnival Hunt is a 5v1 first-person asymmetrical horror game set within a twisted carnival world created by the Puppetmaster.
Five players become fragile wind-up Bunnies who must work together, complete objectives, and find a way to escape. One player becomes the Carnival Monster, hunting them before they can complete their performance.
Both sides depend on their wind-up charge to survive. Bunnies must manage limited keys and keep one another moving, while the Monster must capture Bunnies and consume their keys to remain active.
Every key makes noise. Every mistake can reveal your position. Every second brings the performance closer to its end.
Work together as a team of five wind-up Bunnies.
Complete objectives, explore the map, share resources, and coordinate your escape before the Carnival Monster finds you.
The Bunnies are not powerful fighters. Survival depends on teamwork, careful movement, resource management, and knowing when to hide.
A separated Bunny is an easy target.
Your wind-up charge gradually runs down throughout the match.
Use keys to keep yourself moving, wind up your teammates, and activate important mechanisms. Keys are limited, and using them creates noise that can reveal your location to the Monster.
Spend them carelessly, and your team may not have enough charge to escape.
Bunnies must keep one another moving.
Trust is a resource.
Groups of fallen Bunnies can be found throughout the carnival.
Hide among them and pretend to be one of the lifeless puppets when the Monster approaches.
The Monster can inspect the bodies one by one, but every search costs precious time and charge. Remain still, stay convincing, and hope the Monster chooses incorrectly.
Take control of the Carnival Monster and stop the Bunnies before they escape.
Track their movements, disrupt their objectives, separate the group, and consume their wind-up keys to extend your own charge.
Each Monster has unique abilities designed around hunting, deception, pressure, and control.
Predict where the Bunnies will go.
Punish their mistakes.
Break their coordination.
Every player experiences the hunt from a first-person perspective, limiting situational awareness and keeping danger just outside their field of view.
Use positional voice chat to communicate with your teammates, but be careful. The Monster may be listening.
Winding keys, activating mechanisms, moving through the environment, and communicating at the wrong moment can expose your position.
Sometimes silence is the safest strategy.

Explore procedurally arranged map layouts built from 32 modular rooms across several carnival themes. Routes, room connections, and the spaces you encounter can change from one match to the next.
Each hunt challenges the Bunnies to understand their surroundings, complete their objectives, and adapt before the Monster brings the performance to an end.
The Monster performs.
The Bunnies perform.
Even death has a role to play.
Customize your character and enter the carnival dressed to impress, intimidate, or deceive.
After all, every performer needs the right costume.
Wind your friends. Protect your keys. Listen carefully.
The carnival is waiting.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
le jeu est mort meme avant sa sortie j'ai pas compris les objectifs de jeu et tellement le jeu est mort qu'il y a meme pas 1000 personnes sur le jeu ya meme pas plus de 10 personnes qui sont en tueur de tout le jeu Perte de temps et d'argent
살인마가 진입장벽이 굉장히 낮아서 재밌는데 생존자 쪽은 난이도가 상당히 높음 일단 데바데보다는 재밌는데 아직 나온지 한달도 안돼서 그런지 튜로리얼에서 알려주는게 너무 미미하고 한글화도 안돼서 도움말이 딱히 도움이 안되는거 같음
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $6.4K | 61 | 34% | $4.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Portuguese - Brazil, Danish, Czech*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego de los asimetricos que mas me han atrapado con su jugabilidad el verdadero problema que veo y su mayor talon de aquiles es que no tiene un tutorial que enseñe las mecanicas que los conejos pueden usar para enfrentar al killer como los fuegos artificiales que no sirven solo para stunear al killer y que se aprovechan mas usandolos para desactivar trampas o a los mirones que alertan al killer como tambien que se la pasan corriendo y gastan toda la carga del conejo en resumen el problema del juego que veo yo es que no enseñan a los jugadores nuevos como jugar realmente si no que los mandan inmediatamente a una partida lo que normalmente ocasiona que esten perdidos comentan muchos errores y mueran rapidamente frustrandolos y haciendo que abandonen el juego cuando en si es bastante divertido me he llegado a hacer chase largas gestionando bien los recursos y los saltos que el killer no puede realizar entonces lo recomiendo pero probablemente necesites un poco de paciencia
這幾天玩鬼一開始不抓守4樓,陷阱加自己各守一邊根本上不去,拖時間到5分鐘秒殺我們,根本沒風險,等我們上去送死
Кто-то пишет что за кроликов играть невозможно, я считаю что в это играть в принципе невозможно. Каждый раз запускаясь за киллера какая инфа по карте у меня есть? Никакой. И с каждой минутой матча инфы не прибавляется. Как мне понять куда будут идти кролики если я сам не знаю расположение горячих точек на карте? Тоесть киллеру нужно тоже находить и держать в голове расположение всех дверей, пушек, веревок, колеса обозрения, американских горок, зиплайнов, которые скрыты зачастую за кучей поворотов, и пока ты все это найдешь слаженные кролики уже давно будут на другом этаже, а даже если тебе придет уведомление о том где они, то добраться туда ты просто не сможешь, ведь телепорт в огроменном кд, а шкафы или зеркала ману тоже не подсвечиваются, классно ваще кроликам искать так много не надо как киллеру. Допустим ты нашел кролика и находишься с ним в погоне, добро пожаловать в великолепные хитбоксы из форсакена и отменный пинг с серверами с марса, ты подходишь в упор к кролику жмешь лкм и ман стоит вдупляет еще секунду прежде чем атаковать а даже если и атаковал и ты видишь ну вот же я попал игра говорит хрен тебе не засчитано. Самое страшное что этот пинг почему то распространяется на скилчеки либо это баг такой я хз, но когда жмешь по скилчеку он еще где то полсекунды едет дальше и ты промахиваешься. А если ты хочешь поиграть с хорошим пингом то ну ты не поиграешь, я ждал ЧАС подбор на серверах европы и в конце концов матч даже через такое время просто не нашелся и пришлось играть с пингом под 200 Что там по кроликам? Да все просто, без нормальной тимы, желательно по дс с друзьями тк тут большинство китайцы, вы просто ничего не сможете сделать, но эта проблема уже не со стороны разрабов, как и в дбд в соло тут чтото сделать сложно это не какая то великая проблема для асимов так что с сурвами в принципе как в дбд Я понимаю что это еще ранний доступ и сказать что игра сырая это ничего не сказать, но в данный момент игра не просто не приносит удовольствия, она скорее выбешивает. Потенциал у игры огромный, задумка мне очень нравится, но то как это все сейчас реализованно ну мягко говоря не очень. Я очень надеюсь что разработчики сделают чтото с серверами и добавят ману подсвет аур горячих зон не только когда они уже активированы, а на постоянной основе, да аур будет много поэтому я думаю будет разумно сделать чтото вроде способности для просвета с небольшим кд. Кроликам бы на самом деле тоже не помешало видеть друг дружку хотя бы на каком то расстоянии от себя, карта здоровенная все таки и то что около кроликов пишется на каком они этаже и в какой комнате особо не помогает, особенно новичкам, карта генерируется рандомно так что ну откуда я знаю где на каком нибудь 3 этаже находится такая то комната если я там даже не был. В общем если думаете покупать ли сейчас то лучше подождать пока игра выйдет из раннего доступа, глядишь тогда будет весело, но если честно скорее всего игра повторит судьбу propnight, vhs, The Texas Chain Saw Massacre и других подобных игр уже через пару месяцев, хотя конечно я надеюсь что этого не произойдет и игра продолжит развиваться.
개병신게임 재미는 있는데 헌터 밸런스가 씹창수준으로 안맞음 헌터로 올킬못하면 병신인증 그리고 토끼할때 말도안되는 위치에 기어 쳐박아두는 경우가 많고 임포스터 너프좀해라 진짜
This game has potential, but there are also certain critical factors that has to be addressed, that they also seem to be working on. Then again, it's super difficult game, and needs some time to get into. You need to invest some time in this game, to be able to understand different loops and how to actually get up to 4th. Optimization: The game is currently experiencing a lot of issues when it comes to FPS Drops, and people with lower specs are struggling to run the game, i do hope they make it a priority to fix these issues as the constant FPS drop is a mood killer. Latency: There used to be a problem with high ping at the start of the match, and sudden high ping spikes. This issue seems to have been resolved, and does not happen that often as it used to. There is currently a lack of skins so far, if you want to dress up, you have the option to get the Clown outfit if you level up, but i do hope some skins will come at a later point when the game is running smoother. Overall: I do like the game, and hope it can succeed in this niche genre. The looks and astetic is really beautiful, and that they can fix current ongoing issues that might set some people back.
とりあえず初心者には取っ付き難いと感じた。同続も400~700程度でマッチし難い。キラー側は置罠とセンサーにキャンプでイージー。簡悔運営で未来は無いと思った。
So far this game has been really fun with friends. There is a learning curve to the game but that should be expected with a game like this. If you have even one friend to play with, the game is worth a buy. It is in early access and updates, balance patches, and bug fixes should be coming to the game. You can see the passion for this game through the art design and environment. I'm excited to see it grow and evolve!
early access review. I really like the game however it needs a lot of work. On the one side it offers a lot of fun and interesting gameplay from both sides. Bunnies have multiple options to ascend the floors and work as a team to distract the hunter and create paths to climb and escape. The chases can get intense and very exciting when you see your fellow bunny get grabbed and you come in for the rescue with a firework, throw a smoke bomb, play dead and they walk right by you. However it doesnt happen often enough and usually theres no one around to help. solo players will often struggle and the mmr system doesnt help either because almost every game will match you with a hunter so far above your mmr the matches will be over before they start. On the other side as hunters it can be rally fun chasing down bunnies and making plays to put them back on the lower floors or in cages to waste their time. but they can be very oppressive and camp and tunnel making their gameplay a bit repetitive and kind of boring. side notes are that bunnies should be able to choose which direction they can climb ropes which i hope they add and they shouldnt take a health state by having to drop in case hunter is camping or if u see a trap at the top. other things also should be fixed but might wait until full release to update review . all in all id give it a 6.5 out of 10 for now. a good game in theory and it looks amazing. hopefully it can become a really fun game and experience for people being that there isnt too many in the genre
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