
Collectible cards meets tactical strategy! Collect cards, build decks, and challenge players head to head on a Tactical Game Board. Play as Vikings, Pirates, Ninjas and more!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Intuitive yet challenging, Cards and Castles mixes collectible cards with grid-based tactics for the ultimate strategic experience. Position units on the game board to outwit and outplay your opponent. Build unique decks from 7 different factions: Vikings, Crusaders, Warlocks, Pirates, Ninjas, Druids, and Undead. Combine up to two factions at once for unique gameplay strategies!
Move and position your units for maximum tactical advantage. Force your enemy into deadly choke points while artillery units pummel them from afar. Master powerful board effects like chain lightning, cleaving attacks, and area spells to dominate the grid.
Build unique 2-faction decks with a massive collection of cards to choose from! New cards unlock quickly and easily, with no payment required. Combine Vikings, Pirates, Crusaders, Warlocks, Ninjas, Druids, and Undead for endless variety.
Play against computer opponents or other players around the world for the ultimate challenge! Cards and Castles features the following ways to play:
Global Matchmaking
Story Campaign
Ranked Progression and Leaderboard
Bot Matches
Custom Lobbies
Limited Formats on Rotation
Spectator Mode
Community Tournaments
Experience fresh gameplay each week with new modes on rotation! With new expansion sets and individual card releases on the regular, there’s always something new to play.
Take your account on the go at any time on your mobile device or tablet. Everything is fully cross platform, including account progression and multiplayer!
Cards and Castles ULTIMATE is the third game in the Cards and Castles series, and offers many new gameplay options.
DUAL-COLOR CARDS!
GRAVEYARD system! Slain units appear as ghosts behind your Castle. Cast spells from beyond the grave, resurrect fallen enemies, and more!
MAP OBJECTIVES. Each map has unique secondary objectives to fight over.
Genres
Stats
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid. F2P friendly. better than the previous versions of the game. The campaign unlocks tons of content for new players. The game is just a solid TBS CCG
Dont lisen to usual bad reviewers.. try the game for urself, its easy to learn basics and then u learn as u play, game is interesting and concept is great..
too much complixity for no reason; adding multuple activated abilities and a paragraph of text to units has only made the game more confusing and convoluted. idk why they got greedy and killed the first game...
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Game, F2P friendly
COKSUTELPUTTTTTTTTT !!!!!!!!! when lose ranking battle, ranking can drop, WHY so PUNISHING ?!?!? COKKKKKKKKKKKKKKKKKKKKKKKKKKK
After 50 hours and countless decks made I have to say the team over at Red Teams Games, has unlocked a new addiction for me and that would be Cards and Castles. The progression through unlocking cards to the campaign and even the absolutely 0 toxic online battle where you and another player fight to destroy each others castle while summoning knights, dragons, chickens, books and so much more. The countless replay ability is something to marvel at because even at 50 hours in, I feel as though I am still seeing new combos and new deck ideas. I would give this game an absolute hard 8/10
Не плохая кампания у игрушки, можно поиграть и напрячь мозги.
Edit: I changed this to a recommend, after the dev reached out with changes regarding the level that basically rage baited me I gave it another shot, I finished the campaign and played a bunch of PVP. I can say it is actually pretty fun and satisfying now even though I'm on a losing streak in PVP, getting cooked atm lol I really wanted to like this game, but I ended up uninstalling after part of the campaign. The level where you get overwhelmed until the druids arrive completely killed the fun for me! I’m new to the game so it might be a skill issue, but I tried multiple premade decks and still couldn’t beat it. The closest I got was with a deck I built myself. After losing 8+ times (because it seems like not only your castle but Brynjolf must also survive every mission), the final straw was with Brynjolf’s chain lightning attack. I buffed him with +4/+4 and used it on a 2/1 skunk so it would chain through the enemies behind it. It wiped out a huge chunk of the board… and somehow killed me too while I still had about 15 health. After that, I didn’t even feel like trying multiplayer.
great
Played the game for several hours and was enjoying it for a while. Coming from the Yu-Gi-Oh! TCG, I got a certain satisfaction out of deckbuilding and the back and forth in some of my games reminded of peak Yu-Gi-Oh! gameplay. However, as with that TCG, the emphasis is on the word "some". The developers of this game don't seem to realise how mind bendingly unbalanced many cards are. Ideally, especially in a card game with a resource like gold, you want the game to be back and forth, a game of attrition that rewards optimal play and getting the most out of positioning and squeezing value out of each unit, no matter how humble they are as a card. This is completely invalidated by, for example, mass removal spells that can wipe your entire board for 5 or less gold. Or, by broken boss monsters which completely invalidate every unit which does not have high stats. I want to play a game where I am rewarded for clever deckbuilding, skilful play and patient accumulation of resources. I don't want a game where my opponent puts me in an unrecoverable position by summoning a 7 gold 10/ 10 beat stick. I want to build a deck where I can steadily accumulate board presence and win because I outmanoeuvred my opponent. I don't want a game where victory is achieved by putting your opponent in a state they cannot possibly win from because you just summoned a unit that invalidates most other units by its mere presence on the board. If you want to play a game with another person, I wouldn't recommend this unbalanced nonsense.
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