
Make friends, play cards, twist the rules, become a Mega Mutant Power Pets master, and try to save the world in this single-player RPG about being a 90's kid.
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 193reviews | 88% | — | $114.3K |
| $32.99 | 136ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game scratched an itch for me that I miss from the classic Gameboy Yu-Gi-Oh and Pokemon TCG games which I find not many modern TCG games fulfil. The gameplay has a very pleasant curve from managing a small collection of cards and weighing up what you can afford to trade away into a lategame of a ridiculously overtuned deck that has you winning games in two to three turns, and while the card game itself is quite simple it is very much suited for purpose and honestly one of the more competently designed standalone video game TCGs I have played. I will say navigating the world is a bit of a chore as it is fairly large and you are comparatively slow. There is a fast travel feature but it is not pointed out to you. I wish I'd learned about it sooner! While it can feel like the game ends pretty quickly before you are able to experiment with more strategies I think with the power level you're at by the end of the game it would quickly outstay its welcome if it continued further. My one gripe with the gameplay is that due to how strong my deck was by the end of the game the final boss was one of the easiest fights of all, going down before he managed to play really any cards. It would have been nice to see the difficulty on this fight increased or for him to have a giant health pool for you to wail on for a few turns. (Although I will say they did a better job of this in the DLC) If, like me, you played older handheld TCG games in your childhood, you will enjoy this game
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $24.99 |
| 44ratings |
| 84% |
| — |
| not modelled |
| $4.99−80% | 28ratings | 72% | — | not modelled |
| $6.24−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my fav genre, I like this game. so here long review, I wrote at nearly 100% the game. [h3] You can't collect 'em all [/h3] Store page says that. That made me hesitate, because I like deck building, so I want to access to 100% card pool. Still bought the game because of CCG RPG itch. Game campaign is structured in 5 days(long day, if you do side activities) at school. Monday to Friday, Day1 works like a tutorial. Early game is okayish because of novelty. The limited card pool problem is kick in around day2-3. The game has (equal) card trading system, so it kind of forces you to choose what you will play and will not. I decided to ditch a blue faction(aggro, tempo, swarming theme, I like playing control), so I trade blue card with other 3 factions. This is not feel good. Day2-3 is kind of stale and I thought I should quit or not, but the game is okayish, so still push on in hope of it will get better. Day 4-5 is when the game shine, true fun begins. I got hooked. You get to select 1/3 rules everytime you beat a Champ to suit your playstyle. You still gradually get more cards with more fun effects. In this stage, your card pool is big enough to build different, varied decks. So in the end, You can't collect them all, but you get around ~70%. good enough Day5 also has more contents for you to play with your big card pool now. something like optional duels that harder than story bosses, duel with specfic condition to hunt achievments. [h3] what you should, maybe, know [/h3] Everyone playthroughs is different, depend on every choices you make. I like playing control, so my card pool is consist of 3 factions without blue color. When making a choice, I incline to control card and rules. I can beat all the contents, hoarding Stickers, only used a tiny bit. They are limited consumable to upgrade your cards like stat buff or give a new keyword ability. Something like when you hoarding potions when playing turn-based JRPG. You can also use Stickers to do achievements. When it pops, reload your save to hoarding again. If you are an acheivement hunter, you should read all before playing, so you will have some knowledge in making choice to pop a achievement and managing save reloading. I don't care much and prefer playing game blindly, but still got all nearly 100%, so it's not so hard. I think only 1-3 that are hard to pop and you have to do 2nd playthrough. something like 100% win rate [h3] the card game [/h3] Core gameplay is based on Hearthstone(HS). There are 3 card types. 1) Champ, HS Hero, 30HP AT1, 1 ability At 15 HP, Champ will go Mega!, trigger 1 ability, upgraded ability, AT+1 Champ is what make this game different from other HS-based. You build your deck around Champ ability. Permanent AT also make minion trading different. You have no free face attck, but also there is Ambush keyword for that. 2) Minion, same as HS 3) Mutation, similar to HS Secret, but it can trigger in your turn, so it can also effectively function as Spell. Every Mutation cost 1. Some Mutations have strong effect, so so much tempo swing. --- [b] good, what I like [/b] [list] [*]card battle and deck building [*]Story is fun and humorous [*]Chars are likable [*]This game aesthetic and humor maybe turns off someone, but I like it. Power Pets are funny, but also cool. [*]music [/list] [b] okay [/b] [list] [*]missed opportunity for new game+ to collect cards you ditch in 1st playthrough and battle upgraded opponents [*]The game is designed to do 2nd playthrough, but don't have quality of life features to support that. can't skip cutscene, back and forth fetch quests, etc [*]Story battle is too easy and very different from Challenges. Challenges are hard, because they abuse heavy Sticker upgrade. Battle difficulty should come from smarter AI play, not because of more busted cards. [/list] [b] bad [/b] [list] [*]Control is below industry standard like dev don't play PC games(maybe, this game origin is on Apple Arcade) or ran out of fund or lazy, out of passion. You have 3 control schemes : mouse, keyboard, controller. Normally it is M/KB and controller. Keyboard control is also trash. Who use INS, DEL, etc in playing games. and no key binding, Game have keyboard shortcuts, but don't tell you. [*]UI, UX could be improved. Example for something that are meh, you don't see this much in other games. You hover your mouse on a card in your deck then menu pop up. You can't directly interact with it. You can't click left from page 1 to quickly turn to last page. Card collection filter could be improved. Fast travel could be faster. [*]too many little, not game breaking, annoying bugs. Something that you can solve like back and re-enter again. Maybe because of possibilities of rule choice, so it's hard to coding or dev ran out of fund [/list] This game is so much fun and addicting on day4-5. There is frequently 80% sale. For me, Campaign alone is well worth 80% sale price. There is also Rogue-Like mode that I don't try yet. more value
Really sat here the entire time waiting for the game to open up and give me something interesting. But a lot of really baffling design choices and generally playing the design of the game very safe leads to an ultimately unengaging and generally very boring and bland game.
Meh. Campaign was short but fun. After that, there's no fun end game. Unless you want to reply the campaign over and over again for 'different decisions.' There's no newgame+ (whatever happened to that in games like this? That would have had me go through the campaign a few more times.) There's a roguelike where you play to repeatedly lose to eek toward a level up to get the small drips of decent cards. Nothing carries from story progression. (Not everything needs a roguelike or battle royale mode.) I wouldn't buy this unless you see it on sale.
No other game like this one. So freaking nostalgic to being a kid, wanting to have the strongest card out of all your friends. I never leave reviews, but this game deserves more credit
I loved the humor and style but I didn't like the wandering around looking for questgivers and players (I felt this part could have been more direct). I do recommend you try it out if you like card games and if you can get it for a buck or 2. However, better card games do exist.
Silly and fun but with a great design! I love everything from the foolish music when you get a new champion to the oddly hilarious character designs. Awesome time so far.
too simplistic
Cute short card game. It has a lot of customization with the stickers and the story is very simple but serves the purpose of giving the player a goal to work towards. Unfortunately the game has only really 2-3 playstyles per faction and it does get repetitive around the late mid/early late game because there isn't much variation. You just walk back and fourth around a somewhat too big map and fight the same few decks. Still great fun to play through for a few days though!
best adventure cardgame i ve ever played in a while
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