
Card-en-Ciel is a roguelite card-battling RPG featuring over 300 different cards and 50 unique vocal songs! Play as Neon, the "Gaming Chair Detective" famous for solving net-crimes, as he encounters a strange new case when he dives into an in-development game world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 856reviews | 90% | — | $465.6K |
| $24.99 | 255ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Card-like roguelites are dime a dozen, but this one stands clear above the pack by virtue of its gamey aesthetic and amazing soundtrack. Not to mention that the game is so mechanically complex yet relatively simple to learn. You can genuinely put hundreds of hours in this game, and the amount of free content added to the game post-launch is mind-boggling. The characters themselves are charming, though the story is genuinely bad. But if you're interested in this game, you're not playing for that. The only main critique I have is that the game's pacing between battles is genuinely a slog. I hope they fix this in a future isntallment.
I really really wanted to like it....its just SO CRINGEY!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
진짜 뒤지게 어려운데 머리 굴리는거 좋아하면 생각 이상으로 재밌음 강추할만함. 장르는 말이 로그라이크 덱빌딩이지 슬더슬류의 덱압축을 기반으로한 덱메이킹 장르라고 생각하면 절대 안되고 차라리 유희왕의 무한 싱크로 전개 덱같은걸 기본으로 깔고가는 게임이라고 이해하는게 편함 슬더슬을 생각하고 게임 접하면 많이 불편할 수 있음 다만 유희왕같은 경우는 전개루트가 대부분 공식처럼 정해져 있어서 초동만 제대로 잡히면 실력 무관하게 전개양상은 큰 차이가 없는데 이 게임은 어떤 방식으로 전개하냐에 따라서 최종 결과가 수십배는 달라짐 본편 난이도는 엄청나게 낮아서 진엔딩까지 디바 컨셉에 맞는 카드만 대충 고르면 디바 펑펑 발동되고 몬스터 체력 몇배는 오버킬 가능해서 원트로 못깨면 이상할 정도인데 엔딩보고 열리는 챌린지 들어가는 순간부터 내가 여태까지 했던건 우물안 개구리였다는걸 알게 되고 그때부터 겸손해지기 시작함 디바 하나둘이랑 카드 다섯장주고 딜 천단위씩 꽃아넣으라는데 걍 입문 난이도가 낮아서 대충해도 괜찮았던거지 제대로 카드 이해하고 쓰는거랑은 천지차라는걸 뼈저리게 느끼게 될테니 꼭 챌린지 배틀까진 트라이 해보길 추천함 그리고 몇몇 사람들이 보상 건너뛰기가 없어서 전투하면 오히려 약해진다고 하는데 그건 절대 아님 필드마다 네임드들 잡으면 근처에 있는 몬스터들 LV 떨어져서 난이도 확 낮아지고 그게 아니라도 쓸모없는 카드는 배치로 다 빼버릴 수가 있어서 전투 늘리면 덱은 점점 건강해짐 괜히 전투 횟수가 적을수록 점수 더 높게 주는게 아님
我不是不喜歡roguelike,而是不喜歡二次元濃度不夠的游戲。某大名鼎鼎請dei儅顧問的卡牌roguelike我看都不看一眼,這游戲直接入手爽玩。美術方面live2d做得還是有點太粗糙了,成本受限不如老老實實做好靜態立繪
ネカマを警戒しないほどネットリテラシーの低いゲーミングチェア探偵と、初対面から好感度が天元突破してる怖いヒロインに、なろう系ラノベの息吹を感じるいい作品。
Se nota que hay cariño puesto en este juego. Me agrada que hayan varias líneas de diálogo entre los personajes, esto hace que sean mucho más queribles. El concepto de juego de cartas crossover con otros mundos de Inti Creates (la mayoría inventados, con sus obvias referencias) da para mucho. El gameplay es simple pero te ofrece mucha variedad con los multiplicadores y bonos extra. Ahora, si hay un par de puntos malos que debo señalar(Teniendo en cuenta de que nunca he sido muy fan de los roguelikes) Las mazmorras son visualmente aburridas y con patrones repetitivos. La historia si bien promete, no me atrapó lo suficiente como para querer repetir el ciclo de ganar más cartas/mejoras. Aunque la idea de acercarte a la heroína principal y tener momentos más cercanos durante el menu principal es una idea maravillosa en teoría, en la práctica... lo encontré más incómodo que disfrutable. En fin, nada quita que es un buen juego, solo uno que dudo que vuelva a jugar tan amenudo
The game isn't translated very well and it's extremely hard to understand.
肉鸽卡牌的第二座大山
It's a fun game if you like inti creates franchise, anime songs, and roguelites. I might be a bit biased since i just love anime / game songs in general, but i had so much fun with it.
Great game especially the music!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $465.6K | 1.1K | 72% | $8.99 | |
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