
Capcom's new fighting collection hits the stage! Choose from fan-favorite games like Capcom vs. SNK 2: Mark of the Millennium 2001 and Project Justice to 3D action games like Power Stone and Power Stone 2 in this collection of eight classic fighting games!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1Kreviews | 86% | — | $786K |
| $39.99 | 1.3Kratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awsome selection of classic capcom fighting games. I only wish Reverse Dramatic Battle mode from the sega saturn and playstation portable versions were included with street fighter alpha 3
Pack ruim... podre... com filtros horrorosos. Tinham que ter vergonha que cobrar mais de 15 reais nesse amontoado de F3zes. Nem pra repaginar os bonecos ou os cenarios... no Capcom JAM a coisa fica pior... os cenarios sao tao feios que parecem uma pintura de arte moderna!! Só nao vou reembolsar pq estou com preguiça! Preguiça porque essa coletanea sugou toda a minha energia
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $39.99 |
| 287ratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不知道其他遊戲完整度或版本收錄如何,但以威力之石2來說,個人給予負面評價。 原先dc版為2名隱藏角色,後來在移植psp版上收入1+2合集外,還將1代兩名角色一起帶到二代。 不清楚是再次以那樣的方式設計有困難,還是卡普空覺得浪費時間和精力。反正只能給個差評。
面白くて楽しいです!
- Hmm. I think the first collection was better but this one was not bad - I really enjoyed the Capcom vs SNK and Power Stone games. They were really fun - The rest were ok. Plasma Sword and Project Justice were quite simple although gave a little challenge - Did Ingrid really got introduced in Capcom Fighting Evolution? Sheesh. - Was nice to try out these classics
One of the best fighting games ever made! (Still is)
Carried over from the previous collection, this one also offers CRT filters, save states, concept art/arcade flyers, a music player, online play, a modern practice mode and the ability to switch between the Japanese and international versions of games and Steam achievements. Since this collection is based around 3D games, you also get the ability to increase the internal rendering resolution. Just like the previous collection was mostly focused on CPS2 games, this one is mostly NAOMI with some exceptions. Also just like the previous game, all the included games are the arcade versions, no home ports. Let's go through each game one by one: The Street Fighter Alpha series is represented by Street Fighter Zero 3 Upper, the Dreamcast/NAOMI enhanced version of Alpha 3. Since it's no longer bound by the CPS2's hard storage limit the game has a very large roster. During character selection you also choose your character's ISM which changes aspects of how they play like the way the meter works. Fun fact: the characters were drawn by the guy who did the characters on Turn A Gundam. Very distinct style. Capcom vs. SNK 2000 is as the name suggests a crossover fighting game between the two arcade titans of the 90s. The game uses the "ratio system" where each character is assigned a numberic value from 1 to 4 that determines their power and health (the higher the better). You have 4 slots and you can mix and match as you wish (for a example you can fight with a level 4 character or one level 2 and 2 level ones). The match ends once all characters die. There is also an option to make all characters level 2 for more traditional play. The vast majority of the characters come from Street Fighter and KOF so there isn't much variety in the franchises represented despite the large roster. In fact there is only one Samurai Showdown and Darkstalkers characters even though these franchises have some of the more interesting characters imo. Character sprites are reused from their original games. The styles mostly fit although some characters could look out of place (I find Morrigan to be the most obvious) The sequel overhauls the ratio system. Now you can only have up to 3 characters but your ratios still need to add up to 4. Characters don't have pre determined levels, you adjust them as you select them. The game uses six buttons instead of 4 like the previous one (light, medium and heavy punches and kicks) and the stages are 3D. The roster is more varied (and bloody huge) with more games represented. Characters still use their original sprites. Fighting Jam (aka Capcom Fighting Evolution) is a crossover fighting game that brings together Street Fighter 2, Street Fighter 3, Street Fighter Alpha, Darkstalkers and Red Earth. Specifically the gameplay is based on Super Street Fighter 2 Turbo, Street Fighter 3 Third Strike, Street Fighter Alpha 3 V-ism and the Darkstalkers 3 series. Each series is represented by 4 characters each + hidden playable bosses and a new character called Ingrid. Characters use the sprites from their original game which can create some visual inconsistencies as the CPS3 characters have a lot more frames of animations. A cool thing in this game are the Red Earth playable bosses because they're freaking huge. Project Justice is the sequel to an older arcade game called Rival Schools. You can play in two modes, the regular mode works like your average fighting game with a character selector. You pick 3 characters (your main guy and then support characters that do all your meter moves). You can swap your main guy with another one in your team after each round and there's an iteresting mechanic that allows you to cancel your opponent's special move. The other mode is the story mode. There characters are split into factions and you choose which faction you want to play as instead of which character. You'll follow each faction's storyline and you will be limited as to which characters you can choose for each fight. There are LOTS of cutscenes and branching paths kinda like modern Mortal Kombat. Plasma Sword is the only game running on the ZN-2 hardware which is basically a Sony Playstation with extra memory. The game is a 3D sci fi weapons based fighter, imagine Soul Calibur but Star Wars (there's even a guy that looks like Chewbacca). Backgrounds are all pre rendered which allows for more detailed characters than your average Playstation game. All the special moves look very fancy and the soundtrack has some neo classical metal licks that sound suspiciously like 90s Symphony X. Power Stone is a cartoony 3D fighter that throws you into a large stage and has you running around picking up items to use against the other guy. Controls are very simple, the game only uses 3 buttons one of which is jump and you kinda have to use items as your regular attacks don't deal all that much damage while items can remove a big chunk of your opponent's health bar. You can also pick up gems. Get 3 and your character transforms which has a ton of advantages like new devastating moves and receiving less damage. Hitting your opponent will cause them to drop a gem if they're holding one and they can also do the same thing to you so matches always end up being a race on who can pick up all the gems first. Every time a player picks up or loses gems also triggers the announcer which admittedly got really annoying fast. Stages are cool though, very interactive. You can pick up chairs and throw them to the other guy, climb up trees and fall into the meat grinder. The sequel, Power Stone 2 introduces more characters, 4 player fights and HUGE stages with multiple sub areas and big setpieces. Stages are now even more interactive with turrets, vehicles and a buttons that launch missiles. They're so big in fact that sometimes it can get a bit disorienting, I lost my guy in the chaos quite a few times. There are even platforming and PvE sections. Gems are still a thing although I feel like they were nerfed. I don't seem to do as much damage with them.
A coleção é ótima e é um dos raros casos onde comprar no PC oferece uma experiência até mais legal do que simplesmente baixar os emuladores e jogar. Senti falta das versões de console dos jogos nela, por causa dos modos que as versões de Dreamcast tinham, mas as melhorias como a OST diferenciada e o online fazem valer a pena. Pegue em promoção porém, a menos que você tenha muita vontade de jogar algum jogo dessa coleção por mais tempo do que só zerar uma vez ou outra.
个人认为不如前一个合集(因为数量),但是打折入还是不亏的,而且这个合集的网战人数“相对”较多,排位榜明显高分玩家多了不少。
Não compensa, para quem busca versões com extras de consoles como eu, não compre. Estava buscando este game na esperança de ter as versões de Dreamcast ou Ps2, mas não foi. A título de exemplo temos o Power Stone, que se trata de uma versão lisa de arcade sem extras da versão maravilhosa de Dreamcast, com aqueles extras †gostosos† . Vale muito a pena se for com preço adequado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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