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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 17 → 1.25/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4.8Kreviews | 55% | — | $5.5M |
| $39.99 | 22.2Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 838 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
素有冷饭王之名的卡普空能搞出这玩意儿不奇怪,相当于一个官方的街机模拟器。 这模拟器本身很有怀旧意义不错,但挨个拆开当DLC卖多少沾点。 另外玩了几小时之后突然间蓝屏了,查了一下错误提示好像是程序访问内存出错导致的,档也没存,就这么突然。 冲这个经典优化和分割商法,在STEAM的第一个反向大拇指就送卡表了。
아니 왜 친구랑 같이하기 지원이 안되냐고 외부 아케이드 게임은 잘만 되는데
本体就两个游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 28.2K | 96% | $9.99 | |
| $5.5M | 3.4K | 83% | $24.99 | |
| $5.5M | 15.6K | 90% | $9.99 | |
| $5.5M | 8.2K | 88% | $29.99 | |
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.5M | 11.6K | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 213 | 68% | Free | |
| $765.1K | 789 | 88% | $39.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $2.8M | 2K | 94% | $49.99 | |
| $27.5K | 258 | 84% | $4.99 | |
| — | 0 | — | — |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 21 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 22 → 1.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Thai, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
| Free |
| 1.3Kratings |
| 54% |
| — |
| not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
模拟街机厅,做得很精致。有倒带也不用担心打不过。买了魔界村和吞食天地。
good
Neat concept as a whole but giving away only 2 games for free and launching an achievement which requires over 1000 playthroughs (literally) is way beyond cruel and diabolical P.S i ain't gonna pay for like 30 year old games with a single one being for 2 bucks and offering like 15min of fun
pura nostalgia
Awesome arcade from the old days gold A
bom pela nostalgia sem usar pirataria Pontos positivos : - facilidade para configurar dificuldades, efeitos visuais, tamanho da tela etc. - possibilidade para compra de jogos individuais Pontos negativos : - Preço MUITO elevado no pacote completo - peguei o 1 e 2 num pacote promocional. - Precisa de hardware mais potente que o dos emuladores "piratas" Se quiser montar um arcade caseiro, esqueça. Melhor usar um Batocera ou algo com EmulationStation rodando em Windows.
Game nostalgaia
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.