
Ed broke the curfew to visit his friends in order to find out the truth of his granddaughter's disappearance, but the truth was far more terrible than he thought.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]我的Steam首评:记录生命中的一段时光[/h1] 十四小时拿到全成就,把每个角落和分支都舔了一遍。我意识到有必要留下一些痕迹。 我是在高中时期接触到正方形劳伦斯的。彼时b站的互动视频刚刚兴起,打泥泥创作出了比奇堡和羊村这两部童年邪典,名气正在迅速扩大。于是,意犹未尽的我就在b站的推荐里意外地发现了《悲伤的娜塔莉亚:向日葵》。正方形劳伦斯的作品有一种独特的气质,在当时的一众互动视频中独树一帜:非常精致的手绘画面,即使是猎奇的镜头也能看出作者扎实的功底;背景音乐刻意使用了大量不和谐的音程,虽然简单但有效地营造出了诡异的气氛;以及当人物对话时,那些听起来像亡灵低语的配音。这样的精品长期以来观众寥寥,真是让人遗憾。 在玩烛光迷局的互动视频时,我常常抱怨劳伦斯的留白太多,恨不得反复地品味视频的每个分支,不放过任何一段情节。你能感受到作者不仅仅在讲述一个高质量的恐怖故事,他还在尝试把自己的思想隐藏在剧情的设计之中。游戏丰富了视频中没有的细节,使之成为了一个完整的故事,游戏剧情和互动视频相互补充,终于能还原出一切背后的真相了。 得知烛光迷局发售的消息,我的心情是复杂的,既为沉寂多年的老朋友突然有了消息而喜出望外,也为他几年来的汗水终于浇灌出了果实感到由衷的欣慰。在游戏的终局,克莉丝击杀怪物后放声痛哭的一幕让我深受感触。劳伦斯这些年应该也和克莉丝一样,承受了许多压力吧。但他的作品,从娜塔莉亚到烛光迷局,无不在不厌其烦地鼓励我们向内寻求自己的力量。这是游戏外我收到的最好的礼物。 [i] “死而复生给了我最深刻的教诲:拯救是求不来的。”[/i]
The story is surprisingly gooddddd. For the Lovecraft fan like me, it's very refreshing experience. The art is very good also. Cheers to the team and thanks for this gem.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
정말 좋아요..... 평소에 코스믹 호러를 정말 좋아하는데 게임 속 분위기가 너무 만족스러웠습니다. 게임 방식이나 스토리 진행이 엄청나게 신선한 게임은 아니지만, 코스믹호러 팬이라면 정말 만족스럽게 플레이 할만한 게임이라고 봅니다. 버그랑 언어 장벽이 좀 있긴 하지만 그거 감안하고서도 너무 좋았어요.👍
非常厉害的游戏制作人,你的游戏绝对会大火,劳伦斯 yyds
对这款游戏非常不满。提示给的少,还老重复性死亡,demo部分实在不知道怎么过只好跳过去。 沉浸剧情节里买的最后悔的作品。
Great story, decent puzzles, bit of lacklustre gameplay. Still recommended, it's a short one.
Good!
喜欢这种画风和背景故事,可玩性略低
游戏整体氛围营造的很不错,黑白手绘风格很好的贴合了主题,剧情也有一种“啊?结束了?”的迷茫。但操作不太理想,有时候误触有时候被物品卡位,但总的来说是很不错的一款克系解密游戏,值得一玩
Read some comments about not understanding what was going on, thought they were silly until i finished my first playthough. Cant say i get whats going on but i am for sure vibing with it 👍 fun puzzles and respawn mechanics. Love the style. Very nice if a bit confusing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 48 | 94% | — | |
| $37.4K | 288 | 79% | $7.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.6K | 64 | 50% | $4.99 | |
| $11.6K | 153 | 94% | $4.99 | |
| $11.6K | 136 | 60% | $4.99 | |
| $11.6K | 93 | 62% | $4.99 | |
| $11.6K | 547 | 80% | $0.99 | |
| $11.6K | 61 | 66% | $8.99 |