
Push, slice, ingest, flip, and squish worms in this puzzle game in which you play as a little sentient tin can.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 592reviews | 99% | — | $188.4K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最優秀的知識鎖設計,幾乎沒有任何的新機制,後期教玩家的技巧基本都是能在前面關卡試出來的 只可惜難度曲線過於平淡了,理應作為壓軸的最終區域,多數關卡的體感難度卻是不升反降
这游戏有意思 10/10
HOW IS THIS GAME 54 MEGABYTES
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Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like esoteric puzzles. In a sense, these are puzzles that don't [i]tell[/i] you they're puzzles, but you learn of their solvable nature later on in the game - essentially a metroidvania for knowledge-based design - the most famous example being The Sun early on in The Witness. I think Can of Wormholes, nestled hidden in marketing amidst the many satisfying gameplay mechanics already present, has one of the best esoteric design progressions of any puzzle game I've played - better than The Witness. I won't spoil too much, but the game will have an ending before you've interacted with everything on the ships. Booting it up again after said credits and even learning how to interact with these seemingly-needless objects is a journey in itself, with a more satisfying end than I could've asked for. What a phenomenal way to implement secrets into your game. That's what makes me still smile when I think of Can of Wormholes on occasion, years after having played it - but I would recommend it for that initial ending on its own, the puzzles in this game somehow mesh being difficult, fair, and approachable all at once. It's a puzzle game I would recommend to genre veterans and grandmas alike. Me personally? I just like esoteric puzzles.
A great twist on sokoban where you must keep your own worm's size and movement rules in mind as you maneuver yourself and other pushable objects with their own unique shapes into place. The game's relatively small list of unique objects have a surprising amount of interactions that the game teaches over its course, eventually allowing for some unique twists on old puzzles. I generally found solving the puzzles satisfying, and I felt like even lategame puzzles were usually more about finding a key insight rather than simply scaling up the complexity. The hint systems are good. The main one usually opens a simplified version of a puzzle that forces the player to make a key move that will be useful in the real puzzle. With its assistance, I never found myself reaching for a guide. Overall, I can understand why this won Game of the Year in the 2024 Thinky Awards.
画风比较独特的贪吃蛇玩法知识锁解谜 大体玩法就是通过操控虫子去吃能量块(?)然后把一些虫条(?)推进坑里榨汁() 关卡难度不算很高,基本上都是在介绍新机制,或者说让你意识到新机制,因为确实基本上都是早就能实现的 也有每关独自的提示关,也有大世界解谜 据说在玩法上也跟某些解谜很类似( 比较显著的特点就在于这个画风,如果不能接受的话可能玩的确实恶心 另外每关基本上都在猜规则,可能玩着会很累
Great from start to end.
I just 100%'d Can of Wormholes. The density of secret discoveries in this game is extremely high. Higher than basically all the other puzzle games I've played. That alone warrants a recommendation. I believe this game's difficulty caters well to players not engrossed in the puzzle genre as well. Things I didn't like as much: Sound effects. I don't like 'em. Some of the puzzles are glorified counting puzzles or an exercise in mirroring an image across an axis. And most importantly, the delay before continual movement (like DAS in Tetris) is extremely awkward. It often results in me being unable to accurately position my worm. Sometimes I get annoyed and just tap the WASD keys repeatedly instead of holding it down. A smoother movement system can be found in games such as A Monster's Expedition, or Baba Is You.
非常好的解密游戏,使我的大脑旋转
I am quite fond of this game. Although I am not very good at these types of games; I am thoroughly enjoying the experience. Every puzzle feels unique and challenges you without being too punishing or unfair.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $315 | 5 | 100% | $4.99 | |
| $135 | 1 | 100% | $6.99 | |
| $13.7K | 60 | 93% | $9.99 | |
| $11K | 29 | 86% | $9.99 | |
| $3.6K | 23 | 91% | $9.99 | |
| $2.5K | 47 | 96% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $188.4K | 529 | 87% | $14.99 | |
| $188.4K | 529 | 62% | $14.99 | |
| $188.4K | 272 | 71% | $24.99 | |
| $188.3K | 476 | 61% | $9.99 | |
| $188.5K | 599 | 85% | $9.74 | |
| $188.5K | 1.4K | 97% | $6.79 |