
Call of Duty®: WWII - a breathtaking experience that redefines World War II.
Most likely between $34.3M and $97.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 70% | approximately $57.2M |
| PlayStation | $59.99 | 87% | — |
| Xbox | Free | 64% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Campanha Muito Boa.
Todo entusiasta da segunda guerra mundial e suas histórias deve obrigatoriamente jogar esse jogo.
perfect say you have full polish audio and yet only have english ♥♥♥♥♥♥♥ great
整体还行,有几个难以忍受的槽点。 1. 折磨人的敌军机制,基本所有场景都是刚开始被火力压制不敢露头,敌军火力点无限复活,刚占上风立马强制通关(进点发现敌军就一两个两枪直接结束 或者“敌军投降”“敌军逃跑”)。毫无游戏体验。尤其是第二关和第三关 2. 通关后再玩就必须看一段超长动画,不可跳过。每一关本身就很短,还得强制等动画
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Шедевер
kalina malina w lesie rozkwitała
总体体验下来还是不错的,作为一款二战cod,有些小缺点,比如肉搏部分,如果那个啥渲染开的比较的低的话根本没时间反应,要读档n遍,比较坐牢,还有就是关于画质部分居然有三个类似分辨率的选项,一开始设置的时候没仔细看,导致我顶着1920的渲染玩了一半游戏(我还在想为啥游戏有点糊,这也是导致肉搏反应不过来的罪魁祸首),此外再就是音乐除了在主界面能感受到,其他地方没啥存在感。
战役反人类的QTE设计 PC移植过来后狗屎一样的载具关 (坦克关至少炮塔还能动 飞机关飞起来就是块砖头)
call of duty olması gereken oyun tarzı