
Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire in her new unlife among the unsuspecting townsfolk. Will you retain your humanity or descend further into the horror you have become?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 4 → 2.43/day in the week after.
About
Cabernet is a 2D narrative RPG set in a 19th century Eastern European inspired world, with a modern twist. Guide Liza, a young vampire struggling with her morality and the supernatural world she has been pulled into. Will you retain your humanity or descend further into the horror you have become? Prepare to explore a hidden world of political intrigue, class conflict, and decadent corruption.
Use the moonlit sky to plan your next feast and explore. Mingle among vampiric society and the humans who feed them. Uncover who can aid your new kin and whose only purpose is to be drained.
Vampirism isn't just an unholy transformation of your body-- it also threatens to transform your mind. Will you choose to indulge your empathetic humanity or embrace your newfound nihilism?
But to lure your next meal somewhere safe and secluded, you'll need to understand who they are and what they desire. A kind-hearted, alcoholic coachman? A fraying newlywed couple? A greedy, yet charming charlatan? Their lives are yours to aid or unravel.
Art, literature, history, science, these are the skills you'll require to succeed. Your knowledge will be your greatest weapon in a world where the cunning drain the brutal of life.

Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.4Kreviews | 95% | — | $1.6M |
| $19.99 | 221ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would recommend. Interesting characters and a surprinsing grounded narrative for a vampire story. As a warning though. The same is pretty jank and buggy at times. If you do get it save often since the game sometimes gets stuck. I had to reset it around 4 times over the course of the playthrough at key points.
What a hidden treasure of a game! Liza's story captivates from the moment you press the play button. Both writing and voice acting are done exceptionally well. The story's highs and lows made me feel emotional on occasion, and the questions about morality and our choices still linger in my mind. Additionally, the XIX century aesthetic and soundtrack are simply perfect! It is a game I can highly recommend, and I truly wish it was possible to experience it for the first time once again.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.5K | 94% | $22.49 | |
| $1.6M | 1.6K | 87% | $29.99 | |
| $1.6M | 2.3K | 81% | $29.99 | |
| $1.6M | 4.8K | 93% | $19.99 | |
| $1.6M | 1.6K | 87% | $19.99 | |
| $1.6M | 4.2K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8K | 116 | 95% | $7.99 | |
| $20.5M | 34.1K | 97% | $8.99 | |
| $24.3K | 133 | 90% | $11.99 | |
| $14K | 28 | 100% | $12.99 | |
| $9.2K | 13 | 62% | $14.99 | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Simplified Chinese, Japanese*languages with full audio support
| $19.99 |
| 137ratings |
| 90% |
| — |
| not modelled |
| $13.99−30% | 35ratings | 86% | — | not modelled |
| $19.99 | — | 95% | — | not modelled |
| $10.99−45% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is amazing! One of the best games I have ever played, and the best vampire game I have ever played thus far. 100% recommend. I LOVED IT AHHHH
This one has been an interesting vampire game. Although it has problems, quite a few of them. First among which is the fact that it was clearly made by people who live in the west and not by people who live in the east. Some of the decour and the apearance is there, BUT People do not really act like how people from eastern europe do, it is very washed and romanticzed, which is a shame. However, props that the devs have at least did some research. Now, the game is enjoyable, I did not regret buying this and I consider my time spent with it as well spent, maybe they could have not chickened out on some sections, but nevertheless it is an enjoyable story and thus I recomend it.
O jogo é muito bom, quem gosta de escolhas vai gostar, é estilo Pilares da Terra, mas nesse as escolhas importam muitooo, mas algumas são nada a ver pra afetar depois, vou dar uns spoilers então não leia se não quiser saber, os q eu lembro, são pontos ruins mas se gostei muito então o jogo conseguiu superar pra mim: 1. Tem pontos de negatividade se vc for mal etc, eu não entendi pq algumas atitudes vc recebe isso, por exemplo não quis tornar o irmão vampiro, pq o jogo mesmo trata vampirismo como ruim e é mesmo, mas ai eu recebi ponto negativo, ai me arrependi e voltei o save pra transformar ele, pq eu ia oferecer a decisão ia ser dele mesmo, diferente do que fizeram com ela. 2. Eu não negociei com os policiais pra ele ter mais conforto pq não tinha dinheiro, eu passei o jogo todo pobre mesmo mal gastando, e as tarefas de médico não ganham muito e demora pra fazer, eu gastei nas tarefas do boneco também que foi muito, ai eu não sabia que ia precisar de 20 moedas ai que nesse jogo é muito, até pq não furtei ninguém fora de missão, e não quis furtar o casal de amigos que tinham 50 moedas escondido pq achei que iriam precisar já que eles deviam muito, e no final pelo jeito mudou nada até pq consegui o final bom deles, enfim dai não negociando o irmão ficou com trauma do ocorrido mesmo séculos tendo passado, como se eu tivesse recusado por escolha por maldade, me deu raiva. 3. A partir dai ja foi final do jogo e consegui muita grana, e no final mesmo vc é bem rica, e adianta nada pq não tem mais o que gastar, não é possível que só eu fui pobre o jogo todo. 4. A resposta da carta da mãe nunca chegou acho. Nunca falou se ela foi ver os pais com o irmão vampiro, mesmo de longe. 5. Tava óbvio que o pacote era uma bomba, mas não quis abrir pq podia ainda ser que não fosse ou que precisasse da bomba, como o irmão pediu pra entregar então não quis abrir pra prejudicar ele, assim como não abri o envelope da casa dos amigos pra não prejudicar ele, pq o carinha lá que te ajuda diz que quem vc gosta pode se prejudicar se souber demais enfim ai isso tb influenciou pra mim pra ter mais cuidado, no final muda nada vc não invadir privacidade dos outros, é até bom como ai na bomba. 6. Eu selecionei pra salvar todos e destruir o lugar no final, muda nada se vc selecionar só fugir com o irmão. 7. A ruiva chatinha reclamona lá eu paguei a misera do violino e o livro, mudou nada pq eu conclui após ela ta nos trigos, e ai é como se eu nunca tivesse ajudado e a opção dela ser tutora tava bloqueada. 8. Eu não dei em cima de ninguém, só do cara da biblioteca que virou marido dela, mas mesmo assim as outras 3 opções amorosas ficaram quase beijando ela, entraram até em quase divórcio e apareceu que foi culpa minha, sendo que só fui amiga deles e até incentivei eles trabalharem juntos e não brigar, tanto que no final aparece que eles continuaram e ficaram felizes, com filhos e criaram uma música juntos, então como q minha personagem ajudou no divórcio? 9. Esse bibliotecário muito chato mas só tinha ele de homem solteiro, e pode usar o namorado pra beber sangue sem ficar chateado, e hiptonizei ele pra me dar dinheiro da loja uma parte, se não ficaria sozinha mesmo pq no 1 encontro o cara levou pro cemitério, e no 2 encontro deixou lá sozinha pra conversar com um marmanjo sobre folclore, na vida real ele ia ficar solteiro, mas enfim. 10. Nada a ver nosso amigo virar uma boneca e ainda montar uma loja, boneca super frágil de porcelana e ele feliz assim? Como que nenhum momento ele pediu pra fazer feitiço reverso ou pra tentar habitar outro corpo de alguém q tinha acabado de morrer por exemplo pra não ter q matar ninguém? Até parece q o cara ia ser feliz numa boneca de porcelana, que não tem tato, prazer paladar nem nada. 11. Deixei Vitória morrer por legítima defesa e ainda ganhei muitos pontos de maldade, consegui o máximo de bondade no jogo mas só por isso fiquei com 30 mais pontos de maldade.
The game itself is quite good: a varied cast, pleasant music, enjoyable art style, and enough choices to keep the story interesting, runs smoothly overall, and I would normally recommend it The UX, regrettably, makes it feels more of a feature complete version than a finished game: the character keeps getting stuck, punctually highlighting the wrong thing (if it highlights), repeating the same unskippable lines, forcing weird choices (e.g. many screen transitions demand human form so a bat can't fly over a gate or mud), and being positively hostile to keyboard + mouse players (a point-and-click mouse-driven interface would make the experience infinitely more pleasant)
The best vampire game I have ever played! I didn't know what to expect when I bought this game because I have never been able to scratch that vampire itch but this game... just does it! Beautiful story, simple gameplay and BEAUTIFUL animation
굳이 뱀파이어를 넣지 않았어도 된 휴먼 스토리. 나쁘진 않은데 뱀파이어의 갈등요소를 잘 삽입하지 못했다.
The game is great, I was really enjoying it but it's very buggy and now I'm stuck in a screen and I can't continue playing. So 8 hours of playing the game for nothing, I'll never see the end of it.
[h2]While janky and full of issues, Cabernet is clearly a game that was made with love. If “19th century vampire interactive fiction” sounds appealing to you, you will definitely like this game.[/h2] Overall, I enjoyed this game. It’s a really refreshing take on the interactive fiction / walking simulator genre that was very evidently crafted with love from the developers who made it. Cabernet is a game that really tries to lean into interactivity and nonlinear storytelling with real impactful choices and actual game mechanics that affect your story beyond just having dialogue options here and there to pick from. You can tell that they really wanted to make something new here with this one, even if it sometimes doesn’t live up to what it’s trying to do. [h3]Mechanics[/h3] The action points and skill system is designed in a manner that you have too many things to do and not enough time to do all of them, which gives room for lots of meaningful choices and weight to those choices. The addition of vampire powers and feeding mechanics with risks of accidentally killing people relevant to the plot is also an amazing addition. I wish more games in this genre would take risks and be willing to innovate like this because I don’t think almost any other game in this genre actually tries to make mechanics that make your choices meaningful in this non-linear sort of way. That said, I feel like the game loses its pace in the final act where they built in way too much downtime and not enough things to do so it’s easy to get to a point where you “do all the things” and then just have to read books for several days because there’s literally nothing left. They should have either cut up the timing to improve the pacing or fleshed out the final act plotline more to fill the space. [h3]Setting & Plot[/h3] The setting is pretty neat. Cabernet's setting plays with a mix of World of Darkness-y vampire illuminati type stuff but in a late 19th century nonspecific Eastern European setting. It’s an interesting twist that I don’t think anyone else has done or will probably ever do in another game and it’s worth playing just for that. If you like vampire media, this game is sort of a niche must-play. It doesn’t take itself nearly as seriously as WoD and the way the vampire powers work makes for some interesting plot holes, but overall I’d rate the execution of the worldbuilding as pretty great and fun to get immersed in. The characters are all pretty interesting and fun and it’s neat unravelling their stories and seeing how it all plays out. While in many cases the writing feels telegraphed with dialogue that can feel stilted at times, there are certain characters and plot points that genuinely take you through some unexpected developments and I appreciate that. The main plot is also generally interesting, but I can't help but like the character stories a bit more. There is also yuri in this game and I can’t help but thumbs up any game that gives wlw representation in the very limited representation there is for queer women in video games. [h3]Politics[/h3] One point that I can’t avoid talking about with this game is the political messaging. In my opinion, it gets a bit heavy handed in a way that misses the mark. I really like titles that are cerebral and force you to think about politics, and I would generally consider myself to have relatively progressive political views, so I feel weird talking about it in this game. Spoilers below to get into what I mean. [spoiler]In the final act, the game has a proletariat revolution plotline where the communists are portrayed as sort of unambiguous good guys that you are somewhat railroaded into supporting.[/spoiler] [spoiler]To get into an example of how bad it gets, there’s a scene where a peasant who is a stand in for lumpenproletariat comes and argues with you about how communism could never work and you are forced to le epic debate bro pwn him with facts and logic about how the bourgeoisie and the elites are bad and communism is epic, and then everyone claps. It’s like being forced to read one of those silly made up reddit stories where people paint their political opponents as embarrassing ugly straw men, which feels really awkward and out of place in an otherwise really thoughtful and intelligent game like Cabernet.[/spoiler] [spoiler]The developers do, to their credit, sorta try to hedge this by having two revolutionary characters where one is clearly meant to be more of an extremist than the other, but the game story still feels way too willing to paper over the tragedy of the revolution in order to peddle a very specific political narrative. It also sucks that the climax of the game gets so wrapped up in this plot thread.[/spoiler] It feels like the developers have this very idealistic and romanticised view of the Bolshevik revolution that only a western Russophile/tankie could have. As someone whose family had to suffer through the communist era and know what that’s all about, I’m sorry but I just can’t take that seriously. It feels out of touch the way this cultural material is handled and I can’t help but feel bad that this is a criticism I have to levy against this game given how much I otherwise enjoyed it. [h3]Art Direction[/h3] The art is ok. There’s lots of assets that you’ll see recycled over and over and it often has the vibes of an amateurish mid 2000s flash game. But all of it does the job and at least it’s something original; there aren’t really any games that look like this in this day and age. Same general feeling for the voice acting work. It's impressive and awesome that a game from a small studio like this made the ambitious decision to have their game fully voice acted, but it would unfortunately be a stretch to call the voice acting good. I appreciated it, though, for what it's worth. The soundtrack is peak. 10/10 no notes. Perfectly fits the atmosphere of the game and it blends so well that it's easy to overlook and not notice it. Great work from whoever did the music here. [h3]Jank[/h3] The game is pretty buggy. There’s weird jank trying to play on a Steam Deck with an external controller (you have to re-order the controllers in Steam controller settings to make your external controller the second controller— don’t ask why this works but it does), and there are times when you might have to reload a save because scripted events break. That said, I would rather have an ambitiously made game with lots of bugs than a boring and linear one without them, so it’s tolerable. This is a tiny indie production that is playing with ambitions to shake up the interactive fiction genre formula and one-up games way out of its league. I can't help but respect that immensely. Giving this game a little bit of grace for what it is goes a long way. [h3]Conclusion[/h3] In conclusion, Cabernet is a total mess but it’s a fun and innovative mess. If you are an interactive fiction junkie like me then this game is definitely worth your money and you will get a kick out of it. I can wholeheartedly say that I look forward to any future titles from this developer, even if I do substantially disagree with their politics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.