
A mysterious factory outfitted with spiky ceilings, hidden passages, and deadly cogs… that’s a lot for the average robot, but not for C.A.R.L.! Help him uncover the sinister secrets of Kent Industries in this 2D puzzle adventure filled to the brim with funky tunes and retro platformer goodness.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 26reviews | 96% | — | $7.6K |
| $14.99 | 5ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
I played this on a Steam Deck and it ran at a solid framerate the entire time. You can tell there was a lot of care put into this game, a very welcome sight to see these days. The art is charming and the soundtrack is a certified banger. The gameplay itself is also really enjoyable and can be a serious challenge at times! I recommend this game. It's decently put together and an enjoyable experience overall!
Fantastic old-school style platformer. Definitely has vibes of Commander Keen. Plenty of quirky characters, a decent story that is told well throughout the game. It was quick, fun, and had many quite satisfyingly challenging moments. Highly recommended!
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Hours played at review time, across 26 reviews with recorded playtime.
I was at an Anime con when I gave this game a shot where Nintendrew setup the demo and marked it on my list to pickup after the convention. [i]This is just my bare bone critique's.[/i] [b]Pros[/b]: The game is roughly similar to another plat former, Cave Story, though it doesn't setup the levels and story like Cave Story does. You have a choice in levels you want to attempt based on the amount of technology or chips you locate, though sequence breaking is difficult if not impossible based on how the rules of the platforming works. The levels, while most folks argue are just bad, they are well designed in hiding the treasure's and upgrades and leading the player to them so long as the player chooses to stop and observe the level along with any inconsistency in it's design. Such as fake walls, gate's locked with a switch I did not locate in the current or 1st run and have to go looking for it. It's a game that demands you at least try to learn about your level and use it to your advantage based on the rules imposed in some sense. The soundtrack is killer, there are a TON of nods and easter eggs everywhere and the character's are all incredibly likeable. Especially the machines your rescue. [b]Small Irritations[/b]: The controls to C.A.R.L. are legitimately tight from controlling where you jump to using your blaster to get through levels though I have had some small issues when some of C.A.R.L.'s upgrades are mapped to his movements. Such as double tapping the direction or D-pad to do one action, which sometimes works and sometimes doesn't when it's not tapped fast enough or it works, but your controller is flighty and registers a different direction such as down towards certain doom. Buttons such as B, Y, RT and LT are currently unused as they could be assigned for those abilities to reduce the need for using the directional to operate properly. Another small irritation is access to new weapons which doesn't happen until about 60% into the game to find the weapons developer H.A.R.V. which he does provide handy weapons such as the missile launcher, grenades, shotgun, etc. though some of these could have been slightly useful earlier for some enemies in some levels to deal with while managing a small amount of HP. Ontop of that, some of the weapons can also be a little overpowered when purchased so early for certain boss fight's, such as using the missile launcher with splash damage against C.H.A.R.L.O.T.T.E. and taking our certain parts of her body that she needs to move about though they all have a hit box affected by splash damage, as an example. The only time I had to swap to different weapons was when I found the final boss as he would move about to quickly for missiles, thus I had to swap to my blaster and shotgun to deal with him. I would say that from this perspective, difficult doesn't become justified though if this was intentional to help the player, then I guess I can't really gripe about it either. [b]Cons[/b] Factory Section 4, R&D... WHY?! (Had to play each of them twice to find all of the pickups from bonus chips to blueprints, especially the room with purple glue and anti-gravity everywhere that didn't do the neat programming trick or infinite repeating areas no matter how far you fall or how far you travel in a direction.) SO MUCH PAIN! XD No proper guides to find the 16th medal. Found the discussion board of little help as there was one annoying Steam User creating a massive load of topics that weren't helpful. Game is a bit short, I was able to beat it in a few hours, though I have had trouble trying to 100% the title. [b]Surprises[/b] When your reach the end, the last level before the true final boss fights is actually kinda cool. Especially with the 3D work and that the previous levels make up PART of that last level, I'd say it's a beautiful rendition of imagination and you guys outdid yourselves. [b]Meh[/b]: The characters are fun, but the story feels kinda 'meh.' I won't blame the youtuber or the developers as the story served it's purpose. [b]Should you get it?[/b] If you enjoyed games like cave story and treating the 4th section of levels like water levels, then yeah, pick it up! It's only tough when you need to find something so very specific and while I haven't 100% the game, it was still a fun time to play through and I kept coming back to beat it at least. :D That's not a lot I can say for AAA games like Forsaken. XD
It's not perfect, but if you're a big fan of 2D platformers, it's a very fun time. Frankly, I wish this game got some more attention than it did. The game has heart, and it's clear the devs are a big fan of games--even if that made them want to add in tacky references to game series they enjoy into their own game.
A perfectly fine 7.5 out of 10 game Plenty of cool (and even one inspiring) ideas, not the best execution, but it's clear there was a lot of love put into the game. I mostly had fun while playing and I'm glad I got to experience it Final segment is easily the coolest part, though it ended with a kinda weak final fight. Weakest segment was definitely the fourth (if you're going to skip any levels, skip 4-1 and maybe 4-2). Hope that if a sequel or similar game ever gets made, the game gets refined a bit
bobot
Speedy Eggbert fans rejoice!
C.A.R.L. is a cute robot sent to save the whole word and so no pressure... anyway what i liked most is the tons of references i saw(and shh mostly to well known robots in gaming XD) so i do recommend this game and so help the little robot saving the world!
A nice little game, with good music and great level design.
Not really a straight platformer, the movement is pretty awkward and really doesn't feel that fun to play and I don't really like the level design. I think this game is going to be more focused on story which is not really what I was interested in with this game.
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