
Once you enter your commands via your game please note that its a benchmark test to test your gtx. Bythzkel Is an action adventure for the first person who will have to thwart the plans of the infesters precisely to counter the disease.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🔒 COPYRIGHT & LEGAL INFORMATION
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
]Bythzkel, Vythzkel of City, Orius Sombréa, and all associated works are the exclusive property of Winordz-inc.
This independent project is provided entirely for free, driven by a non-profit and solidarity-focused mission to keep gaming accessible to everyone.
⚠️ It is strictly forbidden to resell, re-upload, or redistribute this content on any other platforms without the express written permission of the author.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
The Temple Cobolia project has finally been released on steam. It does not include any project integrity, but I must warn you that it is in Alpha 5.1 phase.
If you would like to test it, it's available on Bythzkel Sombréa's playtest.
Oº ° '¨ψ (Bythzkel-SOMBREA) ψ¨' ° ºO


Welcome to bythzkel sombréa, this little inde game will allow you to discover the game in 1rd person view by controlling a lone soldier who will have to eliminate the zombies affecting not an ancient mithic creature which has effect the astec population then your role is to kill until the last one in eleminant without getting killed.
About the game
The game presents itself as a first-person survival game that you must face infested and mythical creatures for this purpose in order to have the totality of the character you control appears like this:
1: wasd or zqsd to move
2: mouse wheel yo switch weapon
3: left click to aim.
little information above, be careful this game is in the beta alpha phase it is being built if you have to kill to finish the game without dying or if you want to have fun the game has no time has limits, the game includes certain things uncensored if you like brutality this game is made for you.
Interesting little story,
I created this game for the purpose of reflection and concerted handling of this game and developed by a very limited game engine because I will not be able to make a small modification to limit it so as not to disturb its gameplay system blocked by a system where I cannot go further in my creation will remain free it will not change at its price which is visible to everyone it will remain free on all players who want to test it and give constructive opinions to go further.

Genres
Stats
English**languages with full audio support
Engagement
Reviews
Je recommande de tester le jeu de ce jeune développeur indépendant. Un retour à l'enfance à la Doom assez drôle, un monde assez grand et un monde bien agencé. Bravo pour le taff et continue comme ca
☀️
Игра 'Bythzkel-Sombréa' - это удивительное погружение в мрачный и загадочный мир! Визуальный стиль, вдохновленный готикой и стимпанком, создает неповторимую атмосферу безысходности и тайны. Сюжет затягивает с первых минут, заставляя гадать о мотивах персонажей и разгадывать мрачные секреты. Боевая система, хоть и не самая инновационная, вполне эффективно выполняет свою задачу, позволяя в полной мере ощутить хрупкость героя в противостоянии с темными силами. Отдельно хочется отметить музыкальное сопровождение - оно идеально подчеркивает настроение каждой локации и битвы, углубляя погружение в мир игры. Персонажи, хоть и немногословны, обладают запоминающимися характерами. Однако, игра не лишена недостатков. Иногда возникают небольшие вопросы к логике мира, а некоторые квесты кажутся несколько однообразными. Но, в целом, 'Bythzkel-Sombréa' оставляет после себя яркое впечатление и желание вернуться в этот мрачный, но невероятно интересный мир. Рекомендую всем любителям готических Action-RPG!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 26 reviews with recorded playtime.
the Idea is very cool but is a little bit trash maybe more buildings and ojects driver cars pick-up Humvee Jeep with gun Flashlight more weapon maybe spas 12 FN SCAR AK47 M16 Dessert Eagel pistol MP5 better KI for the enimies enemie with guns or a full Game with editor and steam workshop for more
keine ahnung was das sein soll. konnte keine waffe wechsaeln. die zombies sind irgendwo hingefaufen. treffer sind glückssache. und augenkrebsbekommt man auch .
Its your typical GameGuru game.
[b]Bythzkel-Sombréa ist ein GameGuru-Spiel[/b] GameGuru-Spiele können (aufgrund veralteter Spiele-Engine) nicht mit modernen Spielen mithalten. Daher sehen GameGuru-Spiele oftmals aus wie vor 15 bis 20 Jahren, jedoch gefällt mir dieser Aspekt sogar. Der moderne DLSS Dreck ist eigentlich nur Schrott von heute. Bei GameGuru-Spielen kommen bei mir aber fast immer Retro-Vibes auf. Viele GameGuru-Spiele sind aber eigentlich gar nicht so schlecht. Es gibt jedenfalls schlimmeres... [h3]Ladet mein PS4 Controller-Profil herunter, damit lässt sich das Spiel relativ gut spielen.[/h3] Wenn euch das Spiel zu dunkel ist, dann ladet ReShade herunter (kostenlos im Internet verfügbar), damit könnt ihr das Spiel heller machen und sogar noch die Grafik verbessern!
Gg, Ig?
I don't know where i got this game but it was fun
Bythzkel-Sombréa is an unconventional first-person action and survival game that combines gunplay, exploration, zombies, demonic creatures, and fantasy-inspired environments into a deliberately experimental package. Developed by Winordz company and published by Winordz inc and GPL Studio, it feels more like an evolving independent project than a traditional commercial shooter. That distinction matters because the game openly carries a rough, developmental quality, with ideas and unusual combinations taking priority over the refinement normally expected from larger productions. The central gameplay revolves around exploring hostile locations while confronting zombies, infected enemies, demons, and other dangerous creatures. Weapons provide the player's main means of survival, and encounters generally favor straightforward shooting rather than complicated tactical systems. Familiar first-person controls make the basic mechanics easy to understand, allowing players to concentrate on navigation, combat, and finding their objectives. Some scenarios involve more than simply eliminating enemies, including searching environments for hidden chests while surviving whatever creatures occupy the area. Its setting is one of the more distinctive parts of the experience. Post-apocalyptic survival imagery exists alongside fantasy concepts, ancient influences, monsters, and unusual environments. The combination can feel inconsistent, but it also gives the game an identity that is difficult to confuse with a conventional zombie shooter. Instead of committing completely to horror, military action, or fantasy, it pulls elements from all three. The resulting atmosphere has an unpredictable quality that suits players who enjoy discovering obscure and unconventional indie games. Combat is intentionally direct. Players move through environments, select weapons, locate threats, and attempt to survive confrontations without becoming overwhelmed. The action can become violent and chaotic, particularly when multiple hostile creatures are involved. At the same time, the mechanics lack some of the precision and polish found in more established shooters. Enemy behavior, responsiveness, balancing, and general presentation can expose the game's developmental nature. Anyone expecting carefully tuned gunplay and sophisticated artificial intelligence should therefore keep expectations realistic. Exploration provides a useful counterbalance to the shooting. The environments encourage players to move around and investigate instead of simply following a tightly scripted corridor from one firefight to another. The lack of constant time pressure also makes experimentation easier. This works particularly well with the game's sandbox-oriented philosophy, where discovering what is possible can sometimes be more entertaining than pursuing a conventional narrative campaign. Storytelling exists primarily to provide context for the creatures, infection, environments, and objectives rather than functioning as the main attraction. A particularly worthwhile feature is the inclusion of a level editor alongside Steam Workshop support. These additions potentially expand the experience beyond the material included by default and fit naturally with the game's experimental character. Players interested in creating or trying custom content may find more lasting value here than those who only want to complete the standard scenarios. Steam achievements and cloud functionality provide additional conveniences, while controller support broadens the available input options. Presentation is functional rather than spectacular. The darker environments, monsters, ancient imagery, and violent encounters can establish an appropriately strange atmosphere, but visual quality is not the game's strongest selling point. Its modest production scale is apparent in character models, environmental detail, animations, and general interface refinement. On the positive side, the comparatively modest technical ambitions make the game more approachable for players without powerful gaming PCs. Audio and accessibility-related options, including adjustable volume and difficulty settings, also provide useful customization. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. The game's biggest obstacle is its lack of polish. Several interesting concepts are present, but they do not always feel fully integrated into one cohesive system. The mixture of FPS combat, survival, monsters, exploration, sandbox mechanics, and user-created content is ambitious, yet individual components can feel basic or unfinished. Players who prioritize smooth animations, extensive storytelling, complex progression, refined combat feedback, or professional-level presentation may struggle to remain engaged. On the other hand, being free to play makes its experimental qualities considerably easier to accept. There is little financial risk involved in seeing whether its peculiar mixture of zombies, demons, shooting, exploration, and sandbox design is appealing. Its strongest audience will probably be players who actively enjoy unusual indie projects and are willing to tolerate technical roughness in exchange for ideas that are less predictable than those found in mainstream shooters. Overall, Bythzkel-Sombréa is a flawed but intriguing independent FPS experiment. It has enough variety through combat, exploration, monsters, objectives, level creation, and Workshop functionality to demonstrate genuine ambition, but its unfinished qualities prevent those ideas from consistently reaching their potential. Approached as a developing free indie project rather than a polished survival shooter, it can offer an interesting and occasionally entertaining experience for curious players willing to embrace its rough edges. Rating: 6/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 227 | 54% | Free | |
| $307 | 1 | 100% | $10.99 | |
| $0 | 51 | 88% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | $5.99 | |
| $0 | 28 | 96% | Free |