
An online Co-op game about breaking into houses and causing havoc as a tiny gnome. Avoid danger, repurpose stolen household items, and complete tasks to meet the High-Gnome’s demands. Craft equipment and upgrade your home to make your missions easier and more successful.
Most likely between $652.1K and $1.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1730 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ever wanted to strip a war veteran and rob them blind? This is the game for you! You can kill them too but its best to let him live in suffering. Take all his possessions, even the most worthless and common, and leave his house bare. Let him know no peace. He deserves it for burning Jimmy in the oven alive, gas chamber style. Never forgive, never forget.
yapan arkadaş zirvede bıraksın birdaha oyun yapmasın
no me abre el juego :c
exceso de bugs, devuelvan la beta kbrones
ADAMI GAPS EDIYORUM ♥♥♥ EYLENCELI ICIMDE HEP BI CUCE RUHU VARMIS DEMEMKKI
I got this as a gift and both me, the gifter, and another giftee refunded our copies because we all disliked it so much. For what it's worth I was somewhat excited about this release. Super buggy, feels awful to control, and really ugly, emulating Lethal Company without really understanding what made Lethal Company visually unique. It doesn't feel cohesive or enjoyable. A meaningless, boring, and confusing list of tasks and items that typically bug out to some extent. Absolutely zero direction and feels very unfinished. It's a broken game with "random=funny" items and enemies (which can definitely work as a concept, just not as implemented here) functioning as bandaids to keep it together and poorly cover how unfinished it is. TL;DR I haven't played Lethal Company in years, but this game makes me want to play Lethal Company again just because of how bad it is
Im gnoming it
It's spectacular how a developer can release a game with consistent, game-breaking bugs that weren't present in its demo, and then refuse to update it for two full months after release. The cherry on top is announcing a plushie to squeeze even more money out of the playerbase, all while leaving the game in an unplayable state that directly contradicts the free, polished demo version. On top of that, the game suffers from bafflingly bad design choices. I strongly suspect it was developed without a clear plan or sufficient testing. For those who need concrete examples: - Broken AI: The primary NPC that is supposed to chase players just stands frozen at its spawn point without moving. - Unfair & Unexplained Difficulty: The system spawns random swarms of enemies out of nowhere with zero explanation. Your entire team can get wiped out in the middle of a mission for no clear reason, especially since most enemies can one-punch you straight into an unconscious state. - Tedious Gear: Equipping and using gear feels extremely clunky and tedious. At this point, I can't even tell if it's intentional design or just another bug. - Impossible Objectives: Several objectives cannot be completed. You'll often be tasked with collecting an item or hunting a target that never spawns on that specific map (like being asked to shoot a boar on a map that doesn't have any boars in its spawn pool).
я курящий гном который портит жизнь пенсионеру ,прямо как в жизни ,советую
piola