
Bullet Head is a fast-paced arcade shooter built around relentless action, tight combat spaces, and constant pressure on the player. Our goal is to create a pure gameplay-driven experience that rewards reflexes, positioning, and aggression — without unnecessary complexity or downtime.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bullet Head is a single-player action shooter set in a post-war world where a private military organization has seized control and imposed its own brutal order. You play as a lone heroine fighting back against overwhelming forces in dense, hostile environments where every second matters.
The game focuses on:
close-quarters firefights,
high enemy density,
fast decision-making,
and maintaining momentum under pressure.
Momentum Combo (Aggression Combo)
Chain kills within a 4-second window to build momentum and amplify your combat power.
• Base health regen: 2 HP/sec — +10% per kill in combo
• Movement speed: 0.95 base — +5% per kill (up to 1.25 max)
• Score multiplier: +10% per kill
• Combo ends if no kill within the timer
• Bonuses smoothly return to base over 1 second
Stay aggressive. Keep the chain alive. Dominate the arena.
At the heart of Bullet Head is Rage Mode — a temporary ability that shifts the flow of combat:
slows down time,
accelerates health regeneration,
increases weapon accuracy.
Rage Mode is designed to be tactical, not overpowered. Knowing when to activate it is key to survival.
Levels are compact and intense, pushing players forward while encouraging smart movement, awareness, and resource management. Ammo and health supplies are limited and must be used wisely.
Additional Features
Dynamic Music System
Bullet Head features a dynamic, adaptive soundtrack that reacts to the intensity of combat. Music builds up as enemy pressure increases and shifts during key moments, reinforcing the pace of firefights and maintaining constant tension. The audio design is intentionally aggressive and rhythmic, ensuring the player never experiences downtime or loss of momentum.
Endless Arena Mode
In addition to the main campaign, Bullet Head includes an Endless Arena Mode focused on pure survival. Enemies spawn in escalating waves, with each wave increasing in number and intensity. As the arena progresses, pressure continuously rises, pushing the player’s reflexes, positioning, and resource management to the limit. The mode is designed for high replayability and skill mastery, offering a relentless challenge with no predefined endpoint.
Reviews
The time that I played, I felt that I am in my childhood playing O.G shooters. I understanf that this game is an indi project, but let's be honest, everything has it own start and this one is not the worst one. 7/10.
有中文 有成就
I see so much potential in this game but it got released in what feels like a beta version. Keep hitting the grindstone with this one and it will be a straight up banger someday! Full review here: https://www.youtube.com/watch?v=1rhy9yzPV3A
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, Russian, Spanish - Spain
这他妈是人类玩的游戏吗,去你妈逼的一点提示没有,每关开头一堆敌人直接贴脸,一点掩体都没有,我他妈逼玩了半天,连他妈蹲键是什么都没搞明白,尤其他妈第二张更是死妈中的死妈,不仅你面前刷敌人,你刚杀完的身后那些已经走过的关卡也刷敌人,掩体又没用又少的可怜,他妈重生状态血条不超过50的话就美美享受去吧,还有他妈整个游戏里充斥着大量的AI内容和虚幻五限时免费素材,我他妈奔着你女主角是个骚鸡去的,结果一进游戏,他妈的女主角的脸都看不见,这他妈制作组何方神圣啊?Dlss才出到5他们他妈的Dlss10086都拿到了吗,整个场景和人物脸糊的跟他妈逼和我玩完这游戏吐出来的呕吐物一样,哦不对呕吐物还比你清晰点,至少你能看出来它是坨大的,这游戏女主角的脸都他妈快和环境融为一体了,根本玩不了,他妈的,3块钱我能接受吃屎,但我接受不了,一直往我嘴里灌屎,去你妈的吧,操
Brilliant! This is a masterpiece!
The game isn't bad, but it urgently needs a huge update! The female character looks better in the main menu, but the graphics in-game are very poor! Her movement needs improvement. The weapon's crosshair isn't perfectly accurate and is barely visible.
Słaba gra, słaby shooter, mało widoczny celownik, wrogowie namierzający naszą postać z 5 km zanim Ty ich dojrzysz. Do tego bugi już w pierwszej misji: jakieś niewidoczne siatki, które uniemożliwiają Ci przejście dalej. Nie polecam nawet po przecenie.
Not bad for its, some bugs but feels ok
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8K | 29 | 76% | $19.99 | |
| $3.2K | 10 | 100% | $9.99 | |
| $12.7K | 34 | 68% | $14.99 | |
| $5K | 46 | 96% | $4.99 | |
| $2.9K | 23 | 65% | $5.99 | |
| $417 | 1 | 0% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 81 | 67% | $0.64 | |
| $1.1K | 59 | 69% | $0.79 | |
| $1.1K | 52 | 94% | $0.99 | |
| $1.1K | 118 | 71% | $0.99 | |
| $1.1K | 59 | 83% | $0.99 | |
| $1.1K | 59 | 93% | $0.99 |