
Bud Spencer and Terence Hill in their first virtual adventure. Slaps And Beans is a co-operative or single player scrolling beat’ em up game with the addition of platform elements and mini-games in which you'll interpret the characters of Bud Spencer and Terence Hill
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.7Kreviews | 91% | — | $544.7K |
| $19.99 | 712ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego muy divertido con ecenas,musica,golpes y chistes como los que ellos hacian en sus peliculas
A cool, funny game. Good music. Some of the minigames are very irritating (I couldn't get through them on higher difficulty levels), and some have controller detection issues (I had to use the keyboard). I recommend it, but be warned: if you're a nervous person, you might break your controller ^^. P.S. It's a shame the characters in this part of the game are silent.
Fists fly, beans still boil Two legends brawl through nostalgia Slapstick saves the day
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Portuguese - Brazil, Hungarian, Russian, Simplified Chinese, Japanese
| $7.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bud Spencer & Terence Hill: Slaps And Beans is a retro-inspired side-scrolling action game developed by Trinity Team and published by Buddy Productions GmbH that turns the legendary chemistry of Bud Spencer and Terence Hill into an interactive arcade experience. Built as both a classic beat ‘em up and a celebration of the iconic film duo’s legacy, the game blends humor, exaggerated action, and nostalgic references into a package designed to capture the spirit of their movies rather than simply borrowing recognizable characters. Instead of adapting one specific film, Slaps And Beans creates a completely original adventure that draws inspiration from the pair’s decades of cinema history. Bud and Terence become involved in another unusual chain of events filled with criminals, absurd situations, and larger mysteries that push them through a variety of locations inspired by memorable moments from their films. The journey feels intentionally unpredictable, embracing the same chaotic energy and comedic style that helped define their work for generations. Gameplay revolves around classic arcade brawler design. Players move through side-scrolling levels defeating waves of enemies while progressing toward larger encounters and occasional boss fights. The combat avoids complexity in favor of accessibility and entertainment, staying true to older arcade traditions where immediate fun mattered more than elaborate systems. Punches land with satisfying impact, signature slaps create comedic exaggeration, and every encounter aims to recreate the playful style of physical comedy that made Bud Spencer and Terence Hill instantly recognizable. One of the strongest aspects of the game comes from how differently the two playable characters feel. Bud Spencer relies on raw strength, delivering slower but devastating attacks capable of overwhelming opponents directly. Terence Hill operates with greater speed and agility, allowing for a more mobile approach to encounters. These contrasting styles naturally encourage cooperative play, where both characters complement one another effectively. The difference is not merely cosmetic. It influences how players approach fights and contributes to making local co-op especially entertaining. Multiplayer is where Slaps And Beans often feels most complete. Playing alongside another person recreates much of the energy associated with watching the films themselves. Coordinating attacks, fighting through large groups of enemies together, and experiencing increasingly ridiculous situations side by side strengthens the entire experience. The game clearly understands that Bud Spencer and Terence Hill succeeded because of chemistry, and cooperative gameplay becomes the closest possible translation of that chemistry into interactive form. Combat remains the primary focus, but the game introduces enough variety to prevent extended sessions from becoming entirely repetitive. Vehicle sequences, small minigames, platforming sections, and special event moments appear throughout progression. These gameplay diversions help maintain pacing while also referencing memorable scenes associated with the original films. The variety adds personality to the experience and prevents the adventure from relying entirely on repeated combat encounters. Visually, the game embraces pixel art presentation that feels intentionally nostalgic without appearing careless or overly simplistic. Character animations capture recognizable movement styles remarkably well, helping Bud and Terence immediately feel authentic despite the retro visual approach. Environmental design also deserves praise because many locations quietly reference film history while maintaining visual variety across the adventure. Audio presentation strengthens the atmosphere significantly. Music inspired by the duo’s film legacy helps establish familiarity while reinforcing the game’s playful tone. Sound design complements the exaggerated combat style effectively, ensuring that every slap, punch, and chaotic encounter carries appropriate impact. Combined with visual references and environmental callbacks, the presentation consistently demonstrates genuine appreciation for its source material. One of the game’s greatest achievements lies in authenticity. Licensed games often struggle because they rely too heavily on recognition without understanding what originally made their inspiration memorable. Slaps And Beans avoids that problem. The humor, pacing, action style, and overall personality feel faithful to Bud Spencer and Terence Hill’s cinematic identity. The game never feels like a generic beat ‘em up using recognizable names for marketing purposes. That said, the game does reveal some limitations over longer sessions. Combat systems remain relatively straightforward compared to more mechanically demanding brawlers. Enemy encounters occasionally become repetitive, and experienced beat ‘em up players may wish for greater combat depth or broader enemy variety. Certain sections also depend more on charm and nostalgia than innovation. The nostalgic focus naturally influences accessibility as well. Fans familiar with Bud Spencer and Terence Hill’s work will likely appreciate the experience more deeply because many references and design choices carry emotional significance. New players can still enjoy the arcade action and cooperative gameplay, but some of the experience’s strongest moments depend on recognizing the history being celebrated. Bud Spencer & Terence Hill: Slaps And Beans ultimately succeeds because it understands exactly what it wants to deliver. It is not attempting to redefine beat ‘em up design or compete with modern combat-heavy action games. Instead, it creates an affectionate tribute filled with humor, cooperative fun, and personality. For fans of retro arcade action and admirers of the legendary duo’s film legacy, it offers an enjoyable experience built with genuine passion and respect. Rating: 8/10
god
Pura y divertida nostalgia.
I never knew there was a Double Dragon-style game starring Bud Spencer and Terrence Hill. Now I know there's two whole games and I can beat up a never-ending supply of random goons with cartoon audio special effects like the law demands in any story starring a fat bearded guy and a slim blond guy whose characters don't even have names.
Simpatica rielaborazione dei coin up a scorrimento, picchiaduro, ma con i protagonisti, le mosse, gli stilemi dei mitici film di Bud e Terence!
Se siete cresciuti con i film di Bud Spencer, Slaps and Beans è in titolo immancabile. La colonna sonora prende a piene mani dai vecchi film, ela grafica è parecchio indovinata Se vogliamo gli sprite dei nemici son un po' generici, ma ok. Come beat'em up ha i suoi limiti, ma l'effetto nostalgia mette il gameplay un in secondo piano, e vista la brevità del gioco, ci sta. Fantastico, comunque!
有一些反人类设计,尤其时最后一关开摩托,判定标准。
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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