
Bucket Knight: A pixelated platformer adventure! Help the valiant knight find the Holy Grail, make money to pay his loan, and survive deadly dungeons. Shoot enemies, avoid traps, and collect treasures. Classic run-and-gun action awaits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 52reviews | 83% | — | $897 |
| $1.24−75% | 159ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bucket Knight is a steam videogame featuring snatched dryly level design with compacted metal briefcases entries with development furthermore studies...a battle stone of field rations in right scent modes!!! This game gets a 10/10 a bucket latched console with a twisted arm cannon twirling sensation of fun entertainment love the burrito master
A fun little platformer game. The gameplay is good, the levels are cool, some more challenging than others. Would be cool to have some boss fights here and there. But overall, the game is fun and cool :)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Portuguese - Portugal, Russian, Japanese
| $4.99 |
| 52ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没啥说的,就是一款简单或者说简陋的吃金币小游戏,对于史低价,甚至觉得有点贵,因为真的就只是一直吃金币就通关了,79分钟全成就。
It's not the most varied of platformers, but it's good for an hour to an hour and a half of rather relaxing gameplay. It's a bit on the easy side, though.
Bucket Knight, developed by PigeonDev, is a lighthearted and fast-paced retro platformer that captures the charm of classic 8-bit action games while delivering a modern sense of humor and accessibility. It follows the story of a determined knight with an unusual quest—not to rescue a princess or defeat an evil overlord, but to pay off his debts. This tongue-in-cheek premise sets the tone for a game that doesn’t take itself too seriously, preferring to focus on pure, arcade-style fun. At its core, Bucket Knight is an homage to the early days of side-scrolling shooters, offering tight controls, short levels, and a rhythm that encourages quick reflexes and repeated playthroughs. It’s a compact experience, but one built with evident affection for the genre it imitates. The gameplay revolves around running, jumping, and shooting your way through a variety of hazard-filled stages. Each level is designed as a short, self-contained challenge, filled with spikes, saw blades, enemies, and collectible coins. These coins serve as both score and currency, letting players purchase new weapons that change the feel of combat. The action is immediate and responsive, with simple but satisfying controls that make movement fluid and shooting precise. It’s easy to pick up but requires skill to master, especially as later levels introduce tighter timing windows and trickier platforming sequences. The game rewards careful observation and quick thinking, balancing difficulty and accessibility in a way that keeps players engaged without ever feeling punishing. The variety of weapons and traps gives the game just enough mechanical depth to stay interesting across its short runtime. Visually, Bucket Knight embraces a bright, colorful pixel-art style that perfectly suits its retro inspirations. The backgrounds are simple but effective, filled with castles, dungeons, and caverns that recall the platformers of the early 1990s. Character designs are deliberately exaggerated, and animations are smooth enough to maintain clarity even during hectic encounters. The palette choices are vibrant, helping each element on the screen stand out clearly, which is especially important when dodging projectiles or navigating tight spaces. The soundtrack complements the visuals well, consisting of upbeat chiptune tracks that evoke nostalgia without overstaying their welcome. The music gives the game an energetic pulse, keeping the pace lively and adding to the overall sense of momentum that drives each level. What stands out most in Bucket Knight is its sense of rhythm and progression. Each level lasts only a few minutes at most, encouraging a brisk pace that suits both short play sessions and longer marathons. The game’s structure follows a familiar pattern—learn the enemy patterns, dodge the traps, grab the loot, and make it to the exit—but the smooth flow between stages gives it an addictive “just one more level” quality. The challenge increases gradually, introducing more complex enemy placements and environmental hazards without ever becoming unfair. Players who enjoy replaying levels to perfect their timing or improve their scores will find a rewarding feedback loop here. It’s a game that invites you to learn through failure, giving just enough friction to make each victory satisfying. However, for all its strengths, Bucket Knight is limited in scope. The game can be completed in under an hour, and while it offers some replay value through weapon experimentation and score chasing, it lacks the variety needed to sustain long-term engagement. Once you’ve seen all the enemy types and mastered the basic platforming mechanics, there’s little left to surprise you. The level design, while solid, follows familiar patterns, and the humor of the premise isn’t deeply explored beyond the opening setup. This brevity can be both a strength and a weakness—it ensures that the experience never drags, but it also means the game doesn’t reach the depth or inventiveness of other modern indie platformers. Despite these limitations, Bucket Knight succeeds at what it sets out to do: it delivers a concise, enjoyable slice of retro-style action that values polish over ambition. Every element, from the responsive controls to the crisp pixel art, feels crafted with care, and the game’s brevity makes it ideal for players looking for something light and engaging between larger titles. It’s the kind of game that thrives on simplicity, reminding players of an era when gameplay came first and everything else was secondary. PigeonDev’s focus on clear design and mechanical reliability makes Bucket Knight a solid example of minimalist indie craftsmanship—a short but satisfying platformer that wears its inspirations proudly. Ultimately, Bucket Knight is a celebration of old-school fun filtered through modern sensibilities. It doesn’t try to revolutionize the genre or tell a grand story, but it doesn’t need to. Its humor, charm, and straightforward execution make it a pleasant experience for fans of classic run-and-gun platformers, and its short runtime ensures that it never overstays its welcome. It may be modest in ambition, but within its compact frame, it delivers exactly what it promises: a tightly built, entertaining adventure that proves even small games can pack a satisfying punch. Rating: 7/10
Got [b]Bucket Knight[/b] on sale in a bundle. It's short and pretty samey but a fair way to spend a lazy hour or two. [b]Pros:[/b] +Pixel art is clear and well made +Some of the music is really good +Length doesn't over-stay its welcome [b]Cons[/b] -Super repetitive. All levels look and feel the same, and short of some basic weapon upgrades you maintain the same abilities through the game from start to finish. -Glitchy. I found myself getting caught on corners, falling into the levels, gaining super jumps, and other sloppy issues. [b]Meh:[/b] -Control setup was a slight pain for a controller. -A boss fight or two would have been nice. Overall, [b]Bucket Knight[/b] isn't anyone's favorite game, but it's fun and there was some joy put into it.
7/10 very fun
Juego corto pero entretenido para pasar el rato.
good game but how do I reset my progress
terrible button mapping and you can clip thru and finish a level in 5 second.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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