
Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 41.3Kreviews | 94% | — | $16.3M |
| $14.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Doesn't support two player coop
真的 不是 双人
Good, short game. Don't get too attached to the older brother ;)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Glitchy. Tedious puzzles. The story ended up feeling more forced and saccharine than compelling.
Not worth €14.99 but an ok short game with a novel control system.
Really nice short game, definitely worth the money and time invested. Felt bad for not getting the remake on a sale.
Amazing first game by Josef Farez. Man he is soo good. Great job and game by everyone involved. Kom igen Sverige!
조작감 ㅈ같네
如果要选一个最纯粹的例证来证明"游戏叙事不必靠剧本,它可以扎根于游戏本身",《兄弟:双子传说》这部小品级游戏便是无可绕开的标杆。 《兄弟:双子传说》从剧情上它看似是北欧民间故事里最老套的那一层,母亲溺亡、父亲病危、两兄弟踏上寻取"生命之水"的远征。但制作人的高明之处在于彻底放弃了所有可阅读的文本,全程使用一套虚构的无意义语言,叙事完全交付给肢体表演、环境细节和玩家的操作。哥哥沉稳承重、弟弟灵巧狡黠,二者的差异不只写在设定里,而刻进每一个与场景互动的操作中:谁会游泳、谁能拉杠杆、谁会从栅栏缝钻过去。 《兄弟:双子传说》的画面方面,UE3在制作人手里被调教出了一种罕见的"可游玩绘本"质感,饱和但不艳俗的色调、柔光与体积雾层层铺叠,从麦香弥漫的起手村庄到巨人战场遗骸的血河再到极光覆顶的冰原,每一章都像翻过一张手工上色的插页。 《兄弟:双子传说》的配乐偏民谣与氛围人声的谱系,而竖琴、木管与空灵女声吟唱交织出一个既古老又"不在任何真实历史中"的声景,结尾母亲主题的配乐像幽灵一样反复闪现又退场,音乐不抢戏、不煽情,却在你需要感到孤独时恰好只剩风声。 而真正让《兄弟:双子传说》从"好看的步行模拟器"升格为交互艺术的,是它的核心玩法,用单个手柄的左摇杆+左扳机控制哥哥、右摇杆+右扳机控制弟弟,令单人玩家不得不同时驾驭两个身体。单人玩家上手时如同左手画圆右手画方,笨拙得令人发笑,但当肌肉记忆终于落成,两个摇杆之于你就像两条腿之于行走。然而游戏在终章时因为哥哥的离去,左半边手柄归于沉寂,让玩家每一次下意识去拨左摇杆时才惊觉它不再响应。这种的失控感,把丧失挚亲的悲伤与孤独从屏幕里的故事直接传达给玩家。 《兄弟:双子传说》的价值不在于谜题有多烧脑或世界观有多宏大,而在于它证明了当机制与情感同构时,短短几小时的旅程甚至可以比三十小时的史诗留下更深的感悟,它是一则关于依赖、成长与必然分离的现代童话,也是制作人后来通往《逃出生天》、《双人成行》与《双影奇境》游戏制作路线的真正原点。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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