
Guide two brothers on an epic fairy tale journey from visionary Swedish film director, Josef Fares and top-tier developer Starbreeze Studios. Control both brothers at once as you experience co-op play in single player mode, like never before.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 41.3Kreviews | 94% | — | $16.3M |
| $14.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The plot is simple yet profound: two brothers embark on a desperate quest to find the "Water of Life" to save their dying father. What starts as a fairy-tale adventure quickly evolves into a deeply emotional journey through a world that is as beautiful as it is cruel. By the time you reach the credits, you won't just be playing a game; you’ll be feeling every ounce of the brothers’ bond, grief, and growth.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente história, excelente gráfico e cenários.
Brothers: A Tale of Two Sons é uma obra que se destaca não apenas como jogo, mas como uma experiência emocional e artística singular. Desenvolvido por Josef Fares (que depois criaria A Way Out e It Takes Two), o jogo é um excelente exemplo de como narrativa, gameplay e ambientação podem se unir para contar uma história profunda sem depender de longas falas ou explicações. Brothers: A Tale of Two Sons é um jogo curto, mas extremamente marcante. Sua força está na forma como gameplay e narrativa trabalham juntos para criar uma experiência única e comovente. Ele é perfeito para quem aprecia jogos focados em história, com uma proposta artística e emocional. Se você busca um jogo diferente, que toca o jogador e fica na memória mesmo depois de terminar, Brothers é uma excelente escolha.
Story and mechanics really gel together and feed back on one another in a rather exceptional and out-of-the-box way. I never considered that the *cinematography* of a video game could be remarkable, given that in a video game (apart from its cutscenes), the camera movements are up to the player and thus framing and timing cannot be exactly controlled by the game's creator. But here, the camerawork pulls this off anyway. The cinema background of game director Josef Fares is obvious throughout, but without falling into the trap when making a "movie-like game" of having just excessively long cutscenes with interspersed, limited interactivity. Instead, this is an "actual (puzzle platforming) game", just with filmmaking skills fully integrated into itself. Of the slight knocks, the game is a bit too easy and not that long. But what there is, is impressively well thought out.
Joguinho massa, a historia é boa e os puzzles não são difíceis, bem intuitivos. legal pra passar o tempo e jogar algo diferente :D
Quite a fun experience. I loved the environments the most - so much interactivity with the world! Beautiful game. It's a fable in a game form.
A beautiful boring walking simulator. There is absolutely no reason to remake such a bland game, but they did it anyway. PROS: -Visual direction is excellent and clearly shows -A few puzzles are clever CONS: -90% of the game is just walking -No narrative; there is no speech, no subplots, and only 1 meaningful event in the entire game. -Ending sucks. The griffin sequence is an insult to both the player and the ingame characters' journey. -No mechanics. Only 2 buttons are move and grab. -Can't tell what you can and can't interact with half the time. -Can't skip narrative sequences (not even on repeat playthroughs for achievements) -Really boring!
I don't wanna spoil anything so just play it, trust me
https://www.wegame.com.cn/act/wegame/lkwgsj20260316order/index.html?SHARE_ID=Sq_wFL-jwiU5tnEZDaV6zIjK
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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