
Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30.71/day in the week to Sep 4 → 38.14/day in the week after.
About

A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2499 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Don't fix things that arent broken" is a pretty good description of the current state of the game. The newest difficulty setting is a huge mess where store RNG between waves matters much more than actual skill and essentially renders anything but glass cannon builds useless. Sure you can play on lower difficultly settings or tweak things in the game settings yourself. But thats really only an excuse for the mode not being properly balanced to begin with. Great core gameplay with a now very messy unbalanced Endgame.
Игруха топчик, много вариантов пройти сложности т.к. много персонажей. Также в игре куча билдов под каждый класс - ближний, дальний, магический и т.д. (там много их) также, если вам сложно играть в нее, можно скачать моды
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 40.57/day in the week to Jul 23 → 42.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian +1 more
| $4.99 |
| 43ratings |
| 98% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
之前几十个小时难度5本体+dlc全一命通关,听说有更新就把游戏下载回来玩一玩。 本来很好玩的无双割草游戏,不知道为啥要把噩梦改的这么难,之前一个小时通关3个角色最高难度,现在打几个小时都通关不了一个角色,只要不胡就只能不停的重开。以前玩的最爽最轮椅的冲锋枪,现在一到第16波,碰上了那个新怪角盔苍蝇,重开几十把都打不过去,被恶心坏了。你们开发人员加的这个怪自己有测试过吗?满屏弹幕,随便碰一下就半血,已经刻意拿生存的属性了,还是两下就死了,这个难度合理吗,你们测试的时候拿冲锋枪十把里面有一把可以过第16波吗?不让玩冲锋枪为啥不直接把冲锋枪删了? 被恶心了几天,实在玩不下去了,准备卸载了,你问我现在推不推荐?我推荐把版本回退到以前的,现在的版本如果你没吃过史的可以过来吃
你这噩梦模式是给人玩的?只能说能玩的下去的人只能干什么都会成功的,反正我先卸载了。不过除了噩梦模式其他内容还是可以给好评的
Игра крута и проста, чисто расслабиться
哈哈哈这游戏很有意思
прикольный рогалик
建议取消噩梦的交叉弹幕,削弱角盔喷吐怪,这两个让近战角色很难打地狱。土豆兄弟大部分角色难在中期,但是上面说的弹幕让中期输出不足的角色以及近战角色难度指数级增长(需要走位),确实破坏游戏平衡。交叉弹幕sl一下到别的弹幕明显会好打很多,角盔喷吐怪处理不了一个,后面直接会恶性循环。所以我认为这真是纯粹的粪怪和粪机制,就是恶心人的。
banger
At guess it's a classic at this point. Absurd theme, weak sense of meta progression, but the second to second gameplay is excellent and the in-run growth is satisfying and determinant to the outcome. It's adictive and replayable and you will get your money's worth, especially if you can get it on discount. Be aware, however, that it's a fairly hollow time waster. It's fun, but there no end to it and it's very easy to 'accidentaly' sink 3 hours in it when you meant to play for 20 minutes, and yet you basically have nothing to show for that time afterward, in terms of progression or otherwise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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