
Bronzebeard's Tavern is a goofy and playful restaurant manager sim where 1-8 players can work as a team with multiplayer co-op. Fulfill a number of different roles, serve a diverse range of customers and cook up delicious dwarven cuisine.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 212 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пиво
top game
its good
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.1M | 1.6K | 90% | $19.90 | |
| $1.1M | 2.8K | 96% | $11.99 | |
| $133.2K | 293 | 90% | $19.99 | |
| $1K | 7 | 100% | $7.99 | |
| $216 | 2 | 100% | $2.99 |
Hours played at review time, across 212 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its the best game every!!!
toperson
goated
its a cosy game. (only when prepping)
para jugar con amigos esta bueno la verdad, tambien se puede tryhardear
Greetings, Dwarves! 🍻 As promised, we’ve been hammering away at improving stability in the tavern. This patch focuses on fixing some of the pesky bugs from STAFF UP! and ASH N’ DASH!, especially the player desyncs, disconnections, and lag many of you reported. On top of this, a few adjustments. ⚒️ Balance Changes Adjusted: All Hearth-Bound foods can now be cooked even if burnt: Changed all hearth bound items to be able to be cooked while burnt. e.g. Hearth-Bound Grubs accept both Cooked Grubs and Burnt Grubs. Buffed: Dwarven Hammer - Increased hit speed by 50%. Removed the longer animation variant. Reduced attack delay. Hammered customers now lose patience at 2x the rate Added: Custom message when hitting a customer with the Dwarven Hammer. 🐛 Bug Fixes Fixed: Host Player Desync Issues - Fixed an issue where host players frequently appeared "de-synced" - standing still or moving in one place. We’ve managed to squash most of the root problems regarding this. Worst case scenario: a simple rejoin should be enough to fix any issues. Fixed: An issue where player animations appeared laggy/jittery. Fixed: An issue where players may be unable to sprint or dive when joining a game. Fixed: An issue where the Dwarven Hammer did not hurt any Players/ Customers/ NPCs. 🎩 Cosmetics Added: Exclusive "Meditation" emote. ❤️ A Word from Us Thank you all for your patience and continued support! Every bug report, kind word, and bit of feedback fuels our small studio to keep polishing and expanding the tavern. 🍻 And for your patience, here’s a calming emote on us! Use code “COOLNESS” in Weirdbeard's to claim this exclusive emote for free!
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