
BrokenLore: DON'T LIE is a Japanese psychological horror game exploring trauma, isolation, and a fractured reality where perception becomes increasingly unreliable.
Modeled estimate, not a reported figure. How we estimate →
About

Step into the life of Junko, a hikikomori whose carefully controlled world begins to unravel as the past resurfaces in ways she can no longer ignore.
Raised by a father who was always present but never truly there, Junko learned early to retreat inward. When her few attempts at connection were met with rejection and humiliation, she shut herself away from the outside world.
As the boundaries between memory and reality begin to fracture, familiar places transform into reflections of her past. Through exploration, unsettling encounters, and the gradual unravelling of Junko's story, she must confront the people, experiences, and emotions she has spent years trying to escape before she loses herself completely.
Japanese First-person psychological horror: Explore, investigate, and survive within a grounded, slow-burn descent into paranoia and perception.
Confined exploration: Search Junko’s apartment and surrounding distorted spaces through messages, files, and environmental clues to uncover hidden truths.
Tension: Stay out of sight and move carefully as an unseen presence begins to track your behaviour.
Fractured reality: Shift between familiar environments and warped liminal spaces shaped by Junko’s memories, where her memories and fears manifest.
BrokenLore Series: DON'T LIE is part of the “BrokenLore” series of games that can be played and enjoyed as a standalone story.
Wired Productions: Produced by psychological narrative specialists, Wired Productions - adding additional layers of narrative and depth, for a richer experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +3 more
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[평점 - 4/5] "정병 멘헤라녀랑 하루 빨리 손절쳐야 하는 이유" 두시간 반 정도의 분량입니다. 스토리는 분기가 없고 전형적인 일방통행 느낌입니다. 맵 디자인은 백룸 생각도 나고 깔끔했고, 괜히 플레이타임 늘리는 수작도 없어서 좋았습니다. 하지만 게임의 전체적인 주제 의식 자체가 부족합니다. 12000원 이하로 살 수 있을 때 구매 하시는거 추천드립니다.
两个小时打完了 没什么跳脸 大多是心理恐惧 给我的感觉可以打个75分 [b] 接下来有剧透内容 谨慎观看 [/b] [spoiler] 整体就是走路模拟器 故事背景可猜个大概 主角淳子是一个有童年创伤的可怜人 在精神病院遇到了两个可依赖的朋友[strike] (是从小到大第一次交到朋友?应该是) [/strike]可是出院之后还是有心理创伤 两个认识的朋友似乎也不是当时那么的可以陪伴她了 于是接受不了现实又开始嗑药?希望两个朋友可以陪陪她 在吃完药的的精神世界里可以看到很多主角童年过往 父亲的责怪不关心 朋友的孤立污蔑 所有人不相信她 并且还分裂出了另外一个比较极端的人格?最后在药效中发生了悲剧 还有就是那个粉色头发的智能ai 我感觉像是主角的另外一个人格(个人猜测)在引导主角一步步走向深渊 [/spoiler]以上就是我的见解 感觉56块钱不是很值 中规中矩 [strike] (买这个游戏的原因是因为里面有个人长的很像棍哥 然后那个ai角色很像千早爱音 一开始以为是啥抽象游戏....) [/strike]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前玩下来感觉还可以,顺便瞥了眼其他评论,好像流程不长,不过对于我这种胆子小的应该能多玩回本些()
题材不错,而且适合晚上关灯玩,恐怖氛围对心理上压抑塑造的很棒
This is definitely one of the best ones in the franchise! Beautiful graphics and great story. Recommended for sure. https://youtu.be/Sn_6tuYUcYs
整体游戏还不错,躲那段也挺刺激,有东西在盯你,只能蹲着慢慢挪,大气不敢出。玩了之后总觉得屋里多了点什么。喜欢心理恐怖的冲就完了,记得别看剧透
Très cool , ça donne envie de faire les autres <3
和切勿直视完全对上了,剧情和氛围都很不错,但这个价格也是真的偏高
많이 고민 하면서 만들었을 것 같아요!! 엄청 재밌게 했습니다
So unfortunately despite the interesting imagery in the screenshots I cannot recommend this game. The core gameplay is tedious, camera systems janky but the game commits the first cardinal sin of any horror game. It tells the story of Junko, a hikimori (social recluse) who was diagnoised ICD-10 F42.0 Obsessive Compulsive Dissorder, unfortunately that is exactly where that line stops. Junko immediately starts to attempt to manipulate two different men in her life (both of which she met at a recovery center) and based on the games writing seems to depict her as highly manipulative with little to no understanding or explanation of her obsessive symptoms. Her condition appears to be significantly closer to Borderline/Bipolar Disorders with a pretty severe case of Psychosis. BrokenLore: DON'T LIE does a horrible depiction of mental health issues in horror games, and actually made it incredibly difficult for me to play because I think representation of mental health especially ones that are misjudged and misunderstood is largely something horror games should be careful about navigating. Furthermore - I think that Serafini Productions should spend more time on R&D, learning their skills, than trying to release a game every quarter. 3-5 months is not enough time to make a game at this scale, and releasing 5 games within two years is stupidly quick. This advice is coming from a developer who has worked in the industry for 17 years. Please, should you decide to cover topics of mental health in your future games take the time to do research you are only causing more harm to those who need the assistance. I won't be playing any more Serafini games.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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| — | 0 | — | — | |
| $87K | 518 | 76% | $8.99 | |
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| $0 | 0 | 95% | Free | |
| — | 0 | — | — |
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| $29.3K | 227 | 72% | $7.99 | |
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| $29.3K | 123 | 96% | $9.99 |