
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Most likely between $24.3M and $68.9M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 2727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然配置不高,但是20帧。unity的引擎做成这样真是可以的,这优化也是不会的,玩家是不听的,载具是没有威慑力的,做的什么东西。
Подбор 11 полковников сандерса из 10. Еще вчера ты закончил учебку, а сегодня уже воюешь против маршала с 2000 эло. Соседи по штабу сбежали в страхе, пока ты держишь оборону на шоссе смерти
Постоянные проблемы с критами из игры, постоянные проблемы с доступными серверами, во время боя в мультиплеере большая редкость что бы никого не выкинуло из сессии. При это в лобби заебатая надпись "известных проблем с серверами нет". Куда там до баланса, если наладить все никак не могут, что бы без вылетов игроки нормально играли.
нету смысла играть за США пока не забалансят вертолеты РФ.
一个pvp游戏连基本的对局正常开始结束都做不到就拿出来卖
能不能管一管外挂问题啊!
在月初剛更新的時候,我比起失望更多的是錯愕,當時我沒有來留評價;更新後的幾個禮拜,我其實還是蠻喜歡玩這遊戲的,也沒有來留評價;直到今天,看完直播紀錄後,我終於整理好了心情。 PTE 這次事件(細究我就不在評價裡重述了)最大的問題,我認為不是官方所說的 "We missed a lot of things that made PTE fun",而是團隊從來沒有真正將「測試伺服器」視為「測試新版本的伺服器」。 先講結論,以這次年度更新為例,我覺得較好的做法是先在 PTE 上更新,觀望至少一週後,再合併到正式服。 雖然歷經了好幾個月的測試以及反饋調整,但如果最後製作組的結論是「這依舊不是我們期望的樣子」而選擇丟棄,我是可以接受的。測試服顧名思義就是用來做實驗的,而實驗大多都是失敗收尾的,這都很正常。 然而我感受到的卻是:玩家積極討論、反饋了幾個月的內容,沒有任何說明就被丟棄,甚至出現了測試服玩家玩了幾個月都沒聽說過的改動;更重要的是,這一切彷彿拒絕討論一般,直接被推上了正式服。 於此同時,官方還在公開表示「我們很積極採納玩家的意見」,真是刺痛我心扉。 這就是我認為「被背叛」的根源,而我相信有這種感受的人應該不只我一個。 因此,儘管時至今日我還是很喜歡玩這遊戲,我也暫時會繼續玩這遊戲,但我依舊,暫時在此留下不推薦。 2026/7/23. ------ When the update dropped at the beginning of the month, what I felt was less disappointment than sheer bewilderment, and I didn't leave a review then. In the weeks that followed, I actually still enjoyed playing the game, so I held off again. It wasn't until today, after watching the stream recording, that I finally sorted out my feelings. To me, the biggest problem with this whole PTE incident (I won't rehash the details here) isn't what the devs described as "we missed a lot of things that made PTE fun." It's that the team never truly treated the test server as a server for testing the new version. Let me state my conclusion up front: taking this annual update as an example, I believe the better approach would have been to push the update to the PTE first, watch how it played out for at least a week, and only then merge it into the live branch. Even after months of testing and feedback-driven adjustments, if the devs had ultimately concluded "this still isn't what we envisioned" and decided to scrap it, I could have accepted that. A test server is, by definition, a place for experiments — and most experiments end in failure. That's perfectly normal. But what I actually experienced was this: content that players had actively discussed and given feedback on for months was thrown away without a word of explanation; changes appeared in the live version that even long-time PTE players had never heard of; and worst of all, everything was pushed straight to live as if any discussion was simply off the table. And all the while, the devs were publicly saying things like "we actively listen to player feedback." That one genuinely stung. This, I believe, is the root of the sense of betrayal — and I doubt I'm the only one who feels this way. So, even though I still enjoy this game to this day and will keep playing it for now, I am nevertheless leaving a Not Recommended here, at least for the time being. July 23, 2026
一坨屎
I was waiting for this upd to say - devs fianlly listened. The game is finaaly more about actual strategy and planning, rather then mindless meat grinder. The core mechanics were reimagined with addistion of LOS and other UI. The devs had quite a bumpy year, nut they still managed to deliver what was expected. Ofc youll see ppl scream in the comments, and if you see 100+ hr comments cryuing about balance know -those are the meat generals, dont be pity about them. But with all goodies, a road to perfection is long. I wish devs time and endurance to go through it
Отличная кампания на 10-15 часов игры. Сетевая игра с постоянно меняющимся балансом. В сущности все негативные отзывы посвящены сетевой составляющей, по причине очень плотного кибер сообщества вокруг игры.