
Grab your bricks, get building, and race to the finish line before your rivals even lay their first stone. Want to slow the competition down? No problem! Trip them up and zoom ahead to claim first place!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
About

Build your way to victory, one brick at a time!
Collect bricks of your color and build your bridge to the next level. Got some extra bricks? Use them to expand your castle and unlock quirky new brick designs!
Crush those bonus levels to stack up coins, and then use them to unlock new skins and colors to show off your style!

NEW VERSUS MODE FOR UP TO 4 PLAYERS!
Compete with your friends in an exciting head-to-head split-screen showdown. Choose your custom color and unique skin, set the number of rounds, and let your building skills shine. Earn points each round based on your finish, and see who rises to the top of the leaderboard. Ready to show off your skills and claim victory?
Build across endless levels of fun!
Local multiplayer mode for up to 4 players!
Customize your bricks and character for a unique look!
Expand your castle with extra bricks!
Challenge yourself in epic bonus and boss stages!
Outbuild, outsmart, and outlast the competition—who knew building bridges could be this much fun?
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.74−65% | 6reviews | 100% | — | $239 |
| $4.04−55% | 45ratings | 80% | — | not modelled | |
Reviews
Pretty fun for a quick party game. Has remote play 4 players. This game mixed with a bunch of other cheap remote play games = fun time.
---{ Graphics }--- ☐ You forget what reality is ☐ Perfect ☐ Beautiful ☐ Good ☐ Decent ☑ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Excellent ☐ Perfect ☐ Good ☐ It's just gameplay ☑ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☐ Amazing ☐ Very good ☐ Good ☐ Not to bad ☑ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Just average ☐ A little better than average ☐ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☐ Just press 'W" ☑ Easy ☐ Medium ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☐ Only if you like to collect things ☐ Only if you care about steam achievements ☐ Isn't necessary to progress ☑ Only if you care about rankings/placements/leaderboards/etc. ☐ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☑ Story? What story? ☐ No Story ☐ Twilight was a better love story than this ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☑ 1-2 Hours ☐ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ 100+ Hours ☐ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☐ None, once was enough ☐ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☑ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☐ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☐ Worth the price ☑ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Game Size }--- ☑ Very low ☐ Low ☐ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☐ If you have a lot of cash ☑ Worth it! ☐ Get it now! ☐ Life is not complete without this game! ---{ TEXT }--- If you've played the mobile version, you already know what you're getting into. Bridge Race on PC is exactly that colorful and chaotic "arcade" experience, but with the advantage of a larger screen and, most importantly, more precise control. What I liked: Pure (and a little "dirty") Competition: It's not just about how fast you build, but also how you mess up the others. Tearing down their progress just before the end is both satisfying and dangerous. Local Multiplayer Mode: This is the pleasant surprise of the Steam version. Playing in split-screen with 3 more friends turns a simple game into an evening full of shouting and laughter. Customization: New skins and colors (from knights to astronauts) give you an extra reason to keep collecting coins and completing bonus levels. What to expect: Mobile Port Feel: The game's roots are clearly on the phone. The menus are simple, and the gameplay is repetitive by definition. It's the perfect game to play "on a coffee break", not for 5-hour sessions. The AI: Sometimes the bots are extremely predictable, other times they seem to have only one purpose in life: to block you. No aggressive ads: A big plus compared to the free-to-play version on mobile is that here you can enjoy the flow of the game without being interrupted every 30 seconds by an ad. ---{ 5 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese, Traditional Chinese
| $1.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Bridge Race, developed by Garawell Games and Supersonic Studios LTD and brought to PC by QubicGames, is a straightforward adaptation of a hyper-casual mobile concept that revolves around speed, efficiency, and light competition. The premise is immediately clear: gather colored blocks scattered across a map, use them to construct a bridge, and reach the finish line before your opponents. It’s a concept built on instant accessibility, designed to hook players within seconds rather than gradually introducing complexity. The gameplay loop is simple but carries a subtle layer of strategy. Players must collect blocks that match their assigned color while navigating a shared space with other competitors doing the same. These blocks are then spent automatically to create pathways across gaps, effectively converting collected resources into progress. The challenge lies in managing time and movement—choosing between quickly building a bridge with limited materials or taking a longer route to gather more blocks for a faster, uninterrupted run. This creates a dynamic where decision-making, even in such a minimal system, can influence the outcome of each race. Each level is relatively short, designed to be completed in just a few minutes, and the game offers a steady stream of stages with slight variations in layout and obstacles. Some introduce moving platforms or multi-layered paths, adding small twists that require players to adapt their approach. However, these changes are incremental rather than transformative, and the core mechanics remain consistent throughout. The experience is less about learning new systems and more about refining efficiency within the same framework. Progression is supported by light customization options and unlockable cosmetics. Players can change the appearance of their character, blocks, and other visual elements, adding a sense of personalization. While these features provide a small incentive to keep playing, they do not significantly affect gameplay, and the progression system itself remains relatively shallow. The focus stays firmly on the core loop rather than on long-term development or meaningful upgrades. Visually, Bridge Race embraces a clean and minimalist style. Bright colors and simple geometry make it easy to track objectives and navigate the environment, which is crucial for a game that relies on quick reactions and constant movement. The presentation is functional rather than detailed, reflecting its origins as a mobile title. While it lacks visual depth, it maintains clarity and consistency, ensuring that the gameplay remains the central focus. The competitive aspect is present but somewhat limited. Although the game presents races against other players, the behavior of opponents often feels predictable, suggesting that many are AI-controlled rather than real-time competitors. This reduces the sense of unpredictability and tension that true multiplayer competition can bring. At the same time, it keeps the difficulty manageable and allows players to progress without encountering overwhelming challenges, which aligns with the game’s casual design philosophy. Over time, the game’s simplicity becomes both its strength and its weakness. It excels in short sessions, offering quick bursts of entertainment that are easy to pick up and put down. However, the lack of deeper mechanics or significant variation means that the experience can become repetitive during longer play sessions. Once players have become familiar with the core loop, there are few surprises left, and the motivation to continue depends largely on personal enjoyment of the basic gameplay. Despite these limitations, Bridge Race succeeds in delivering a focused and accessible experience. It captures the appeal of its central idea and presents it in a polished, easy-to-understand format. The game does not attempt to expand beyond its concept, which keeps it approachable but also limits its long-term appeal. It works best as a casual diversion rather than a game to invest in for extended periods. In the end, Bridge Race is a modest but effective adaptation of a hyper-casual formula. It provides immediate enjoyment and a satisfying gameplay loop, but it lacks the depth and variety needed to sustain prolonged engagement. For players looking for quick, uncomplicated fun, it delivers exactly what it promises, even if it doesn’t leave a lasting impression. Rating: 6/10
It's really just a mobile game port, fun for a little while, but it does have local co-op so that's cool.
its those ads but for real and you can play with friends!
На ачивки проходится за вечерок, но однотипно; играть можно.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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