
Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38.86/day in the week to Aug 28 → 34/day in the week after.
About









Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.4Kreviews | 81% | — | $10.4M |
| $24.99 | 1.8Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2091 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How did this tedious, unfunny game win an award?
Игра — имба, затянуло с первых минут игры. Единственная игра про космос, в которую я играл с интересом каждую секунду. Мощная атмосфера, шутки — прям кайф!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 31.43/day in the week to Aug 9 → 95.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Turkish*languages with full audio support
| $24.99 |
| 803ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 175ratings | 78% | — | not modelled |
| $24.99 | — | 89% | #88 | not modelled |
| $2.49−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can see why they put up the game for free - I'd rather play a walking simulator than this. The controls are janky and annoying, the writing seems to have been done by a 6 year old, technically you could say there is a story but I've seen better stories in Teletubbies episodes. The "jokes" are funny the first one or two times, the problem is that there are about a million of them, per minute, and all have the exact same "would make a 6 year old but not a 7 year old laugh" effort put into them. The game lacks explanations for most things and it also includes using different terms for the same thing, because it's not like the people who wrote the text also made the game or anything. There is "crafting" but it is the "mandatory, most base and lame" crafting type you see in games where developers just couldn't bother to develop any actual skills or put forth the effort to leave their couch every once in a while. I got this game for free and I still refunded it.
Had it before and refunded it because It wasn't my kind of game, now I got it for free and probably still wont play it. 10/10 wont play again
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Хватило пары часов, чтобы оценить игру по достоинству. Вроде достаточно приятная графика, юмор, космос, но играть в это просто НЕ УДОБНО. - Запас кислорода: на начальном этапе у тебя есть запас кислорода на 75 секунд. В итоге для изучения окружения есть 37,5 секунд в одну сторону и столько же в другую. Полетал ты туда-сюда, как дурачок, нашёл как сделать кислородный балон из презерватива, в итоге у тебя есть 100 секунд. Теперь можно летать по 50 секунд туда-сюда. - Инструменты, которые ты крафтишь ломаются от пары ударов, за 2 часа игры сломал 5-6 ломов. - Инвентарь переполнился за час игры. - Надо есть, пить, не замерзнуть, не облучится радиацией, не пораниться об стекла. Не знаю будет ли дальше лучше, по мере прохождения игры, но и узнавать желания нет, слишком уж муторный для меня геймплей. Постоянно надо крафтить ломающиеся инструменты, летать на корабль, чтобы подышать, перекладывать ресурсы в чемоданы. Мне это за 2 часа надоело полностью и появилось стойкое желание удалить игру. С трудом вериться, что 92% положительных отзывов, это настоящие отзывы. За свои 0р. попробовать конечно можно, вдруг ты входишь в эти фейковые 92% кому игра понравилась. К покупке точно не рекомендовал бы никому.
I played through chapter 1 and part of chapter 2. Graphics are very good, but otherwise this game is trying so hard to be funny that it's often just confusing. You suit has frequent silly quips intended as guidance - they may or may not entertain you. But they are sped up so much that I often needed to go into the menu and look up what was said (thankfully they are all listed there). "Crafting" is completely divorced from the real world - all ingredients, recipes and crafted items are complete fantasy. It's more fantasy than space game - in space you don't slow down after you stop "farting". Yes, you craft an "accelerator" with a shawarma. There's also a keybind for peeing. And in space you don't cool down when going near huge blobs of coolant gel. Coolant doesn't have a magical conductive aura. This is not a simulator in the slightest. Breathedge will probably entertain a specific audience - I don't think I'll continue with it. I did get one good laugh at the end of chapter 1, so there's that. :)
поначалу эти бесконечные полеты по космосу казались медитативными, но на двадцатый час это стало вызывать только раздражение может, когда-нибудь вернусь, а пока — hell nah. надеюсь, во второй части этот рутинный и утомительный геймплей все же поправили насчет юмора ничего не скажу — хоть сама и безумно кринжую с миллениальского юмора, меня все равно прикалывает копаться в поиске очередных тупых смехуечек, вызывающих ностальгию по десятым
Капитально разошлись с игрой в понимании масштабов вещей. Того, чего, в моем понимании, должно быть мало (гринд, бэктрекинг, кринжовые ватные шутки) игра жирно мажет в три слоя, а того, чего должно быть в достатке (ресурсы, мини-истории, награды за исследование) выдают четверть от нормы. 90% времени летаешь туда-сюда в пустоте, тебя заставляют крафтить очередной скафандр, а потом снова скафандр, а потом снова скафандр, конца и края этому не видно. Оставшиеся 10 процентов дрочишься с перекладыванием десятка одинаково выглядящих палок между инвентарем и четырьмя активными слотами и пытаешься понять, чего от тебя вообще разработчики хотят в конкретной ситуации. В этом плане, конечно, оммаж олдовым квестам достойный. Выживач из игры слабенький, потому что еды, воды, кислорода и аптечек всегда в достатке, только гринд ради гринда доставляет боль, а адвенчура и вовсе никакая, потому что за крохами сюжета приходится летать по 4-5 километров на пердежной тяге. Уже во второй главе возникло ощущение, что вот сейчас наконец все закончится уже, а потом я в прохождении увидел, что это от силы треть игры. Пу-пу-пу. На этом и дропнул.
just not fun. its a walking sim/exploration game that does everything in it's power to not let you do just that. you are putting all your time keeping any one of 5 gauges depleting completely. you can rebind all of your keys though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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