
Break Siege is a train-themed deck-building rougelike game in which you constantly construct your own deck and breakthrough forces of the Imperial in intense, real-time battles.
Modeled estimate, not a reported figure. How we estimate →
About
Want to keep up with the latest news about the game? Join the Discord community on the right side of the shop page and follow us!
Break Siege is a train-themed deck-building rougelike game in which you constantly construct your own deck and breakthrough forces of the Imperial in intense, real-time battles.
・In order to complete the important mission given to you by the Rebel, you must drive an interstellar train that can travel between different planets, breakthrough forces of the Imperial's resistance, and ultimately complete your mission.

・Each playthrough is a new procedurally-generated adventure, traveling from planet to planet in a variety of styles, encountering all sorts of unexpected events, acquiring equipment to strengthen your train, and recruiting all sorts of mercenaries to join your team.
・Every route is brimming with possibilities. Will you tread carefully or dance on the razor’s edge? The decision is yours to make!

・Unlike turn-based combat, real-time battles are more intense, thrilling, and smooth.
・Combined with deck-building, it offers you a completely different combat experience.

・Each train offers a rich and unique selection of cards for you to choose from.
・Familiarize yourself with the special effects and mechanics of each card to master your battles with ease.

・Failure is not the end; every adventure is a journey towards becoming legendary.
・With each adventure, unlock different cards, mercenaries, and abilities that will become your boost to break through the sieges.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wow, what a fun little gem! It's still an early ver so it has many minor issues, but the core gameplay loop is pretty solid. I like that the game allows us to bring in many crews and has different ways to earn money, and it's always trading risk and rewards between what you can handle and what might break your build. [hr][/hr] Issues I hope will be improved: 1. The tutorial really isn't great as it didn't cover some key tips. For example, do you know that you can send out crews to multiple events at the same time? Well, I didn't, so I was wasting time sending and waiting one event at a time. Similarly, the "high price buy back at location X" means we go to the Recycle tab, which I was wondering where to sell. 2. We need more cards removal especially the game tends to give us many cards, and not nearly enough ways to remove them. Maybe after some battles, we can choose to remove cards or add cards? Some locations allows us to do card removal, but those are rare. There are also card removal stations on the map, but they only removes one card per visit, not sure if that's a bug. 3. Weapons lose their enhancements and stats after being destroyed or swapped, but that also means either we must keep the turrets up somehow, or we ignore the enhancements cards. Maybe give us some cards to [b] repair [/b] the turrets? Honestly there's no incentives to swap the weapons unless we want to trigger the bonus like draw extra cards or gain energy, at the cost of losing the improvements. 4. The weapons cards seem to clog up the deck. This is related to the card removal problem, but also there's little reason to not wait for the strong weapon and then enhance that. 5. Too many gear types for the trains blueprints to match. Like, not only the blueprints have their own effects, they also have gear to match. The UI itself doesn't even handle too many schematics as we have to start drag the screen while risking misclicking the new ones. 6. This is related to the above, adding train slot is expensive if we want more space for blueprint gear matching... but if we prioritize upgrading the function of the train, and adding and removing cards, then train slots would be very low priority as it's not as high value as doing other improvements. 7. Very limited meta progression. 8. Only two train types to choose from for now. 9. Needs borderless window option, seriously. 10, Didn't see any "cargo/haul" quest spawning after the 1st level. Maybe a bug or just bad luck? [hr][/hr] All the being said, I still enjoy the game and will be waiting for future updates.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不耐玩,容易腻
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.1K | 1.2K | 88% | $6.79 | |
| $10.8K | 45 | 89% | $7.99 | |
| $2.3K | 19 | 95% | $9.99 | |
| $2.3K | 28 | 96% | $2.99 | |
| $1.2K | 3 | 100% | $14.99 | |
| $304 | 2 | 100% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.8K | 191 | 61% | $6.99 | |
| $23.8K | 123 | 75% | $9.99 | |
| $23.8K | 82 | 93% | $9.99 | |
| $23.8K | 94 | 84% | $9.99 | |
| $23.8K | 372 | 66% | $2.99 | |
| $23.8K | 112 | 94% | $8.99 |