No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Every circuit in Breadboard is really simulated. Not "connect the dots" simulated — really simulated. Under every puzzle runs a genuine DC circuit solver: currents are computed, voltages divide, power heats resistors. Skip the resistor and your LED actually burns out. Short the battery and you'll cook something. If it lights in Breadboard, it would light on a real bench. That honesty is the whole game. BUILD, DON'T GUESS You get a breadboard, a battery, and a tray of parts. Tap to place components, wire up the strips and rails, and bring the circuit to life. The board behaves like the real thing — power rails, terminal strips, the center gap. What you learn here works on a real breadboard, because it IS a real breadboard. A REAL CURRICULUM, DISGUISED AS A GAME 130 hand-built levels across 13 chapters walk the classic hobbyist path: • LEDs and current limiting — why that resistor matters • Resistor craft — series, parallel, power ratings • Switches, motors, and buzzers — loads that need MORE current, not less • Voltage dividers and sensor chips — engineering a voltage, not just a current • Diodes and zeners — one-way streets and reference voltages • Capacitors — blocking, inrush, and hold-up • Relays — circuits that control other circuits • Inductors — including the flyback diode lesson every maker learns the hard way • Transistors — how a tiny current commands a big one • MOSFETs and level shifters — 3.3V and 5V living together • 7-segment displays — light exactly the right segments • Master Bench capstones — everything at once, under a fuse's current budget Every mechanic is a real concept you'll absorb without ever reading a lecture. STUCK? WATCH THE TUTOR BUILD IT The optional "Solve it for me" tutor places the solution one part at a time and explains each step with real numbers — like a patient friend at the bench. It's there when you want it and invisible when you don't. CALM, PREMIUM, YOURS • No accounts, no cloud, no timers, no energy bars • No ads, no tracking — the app collects zero data • Fully offline — the whole game works in airplane mode • Buy once, own it. No subscriptions, no in-app purchases • A warm, tactile workshop aesthetic — parchment, brass, and glowing filaments Made for curious tinkerers, makers, students, and anyone who ever wondered why the LED needs that resistor. Come find out — and burn a few on the way.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,672 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Every circuit in Breadboard is really simulated. Not "connect the dots" simulated — really simulated. Under every puzzle runs a genuine DC circuit solver: currents are computed, voltages divide, power heats resistors. Skip the resistor and your LED actually burns out. Short the battery and you'll cook something. If it lights in Breadboard, it would light on a real bench. That honesty is the whole game. BUILD, DON'T GUESS You get a breadboard, a battery, and a tray of parts. Tap to place components, wire up the strips and rails, and bring the circuit to life. The board behaves like the real thing — power rails, terminal strips, the center gap. What you learn here works on a real breadboard, because it IS a real breadboard. A REAL CURRICULUM, DISGUISED AS A GAME 130 hand-built levels across 13 chapters walk the classic hobbyist path: • LEDs and current limiting — why that resistor matters • Resistor craft — series, parallel, power ratings • Switches, motors, and buzzers — loads that need MORE current, not less • Voltage dividers and sensor chips — engineering a voltage, not just a current • Diodes and zeners — one-way streets and reference voltages • Capacitors — blocking, inrush, and hold-up • Relays — circuits that control other circuits • Inductors — including the flyback diode lesson every maker learns the hard way • Transistors — how a tiny current commands a big one • MOSFETs and level shifters — 3.3V and 5V living together • 7-segment displays — light exactly the right segments • Master Bench capstones — everything at once, under a fuse's current budget Every mechanic is a real concept you'll absorb without ever reading a lecture. STUCK? WATCH THE TUTOR BUILD IT The optional "Solve it for me" tutor places the solution one part at a time and explains each step with real numbers — like a patient friend at the bench. It's there when you want it and invisible when you don't. CALM, PREMIUM, YOURS • No accounts, no cloud, no timers, no energy bars • No ads, no tracking — the app collects zero data • Fully offline — the whole game works in airplane mode • Buy once, own it. No subscriptions, no in-app purchases • A warm, tactile workshop aesthetic — parchment, brass, and glowing filaments Made for curious tinkerers, makers, students, and anyone who ever wondered why the LED needs that resistor. Come find out — and burn a few on the way.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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| — | 0 | 0% | $0.99 | |
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| — | 0 | 0% | $1.99 |