
A fresh take on Roguelike Deckbuilders that lets you fine-tune your decks before each run to adapt your strategy on your way to victory. Over 1,200 cards to choose from, ten characters with their own set of unique skills, and dozens of items and missions to evolve your tactics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 445reviews | 88% | — | $177.3K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's just very run of the mill. It's average in every single department, why settle for mediocrity if you can have anything else really?
Good Game, seems easy at first, but than it gets very complex with LOTS of mechanics! Recommended for deckbuilding lovers!
I've played this simultaneously on Android and Windows using the crossplay feature. My actual total hours combined is easily triple whatever Steam is showing. The game mechanics are very good, though the difficulty curve jump between depths 1-2 vs 3-4 is an absolute cliff face that could be smoothed outa little. 1-2 is a complete cake walk while 3-4 demand really well built decks, and in the case of four, a lot of luck. The different characters manage to feel unique even though a vast majority of the game's cards are generic. Deck building feels more like a traditional TCG than most deck builders. The monetization is incredibly fair on Android, but the most relevant part here is that any bonuses purchased on Android carried over to my Steam save. My only issue with the cross saving is that it requires a password to be input every time instead of leveraging something like Google Play Store and Google Drive. It's a minor QoL annoyance that the developer appears to have no intention of addressing, as I'm guessing it's not an easy implementation.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Start with Slay the Spire. Make it so that you have a basecamp and an ongoing currency, with ten characters that are unlockable with currency earned for making runs. Make it so that you can pick the length of each run, as well as the specific stages in order of each trip. And also make it so that your starting deck is also largely something you can control. That's a lot of interesting ideas. The problem comes down to execution. For reasons entirely unknown to me, the game loves trigger conditions. It doesn't indicate whether you've met the requirements or not, but if you don't meet the requirements, you expend the costs and don't get anything. Indeed, compared to several roguelike deckbuilders, this comes off as technical at best and unfriendly at worst. But to be more specific, this isn't creative out of the box exploits I'm talking about here--this is cards playable out of the deck. There are several other problems. Conditions that can't be cleansed, conditions that are permanent buffs getting short term modifiers, and status effects that just do flat damage for a longer time (so why stack them?). Simply creating a keyword like 'persistent' or 'temporary' would do a lot to make this easier to keep clear; this is a single player game, having effects and abilities that do nothing or override common effects (like Cleansing debuffs often NOT doing anything...so is that really worthwhile as an effect?) So that's how this game comes across: This is a management+deck builder. You are basically building a hot rod kit before starting a run, and hoping to get the hot rod across the finish line. This isn't particularly daunting, but several other games, like Griftlands, Monster Train, Neoverse, Balatro--are going to at least calculate what things would do before you do them. I would rate this behind all five of the games I've mentioned. But I'd also call out that the content is considerable; having ten characters with progressions on each of them and 400 cards to unlock (this may be something like 100K orb thingies to unlock the library), the concept of building a hot rod deck and racing it over monsters is good fun. Average quality, high quantity. Potentially worthwhile if on sale/Humble Bundle.
Far too easy, completed first 3 runs with zero damage taken and often times the boss didn't even get a single turn. Fun if you like a chill card game perhaps?
This might be my favorite deck building card game. I think there are a lot of mechanics that make it feel like you are more in control, versus other games where sometimes luck really just seems to be ruining factor. This is also a little more forgiving, so take that for what it is. It has tons of classes and unlocks and builds, lots of different paths to take and monsters to fight. The only complaint I could possibly think of is that I don't 'love' the art style, but its not bad. All in all a huge thumbs up and recommend.
Pretty fun, seems a bit too easy perhaps?
Gra mobilna przeniesiona na PC.
If you are a roguelike deckbuilder fan, this is easily one of the best value-for-money options in all of Steam. Its production value might not be on par with genre giants Slay The Spire and Monster Train, but its mechanics, gameplay loop and sheer amount of content are all certainly up there. The unlocks feel very rewarding, the (several) characters and variants all offer unique experiences, and you feel like your decisions carry a lot of weight. I'm actually surprised that its reviews aren't even more positive. It is definitely a stand-out within a very saturated genre.
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Players by region
Where this game's players are, estimated from review languages.
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