
A new entry in the “Bravely" series! Four new Heroes of Light emerge in a new world and story!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
做了三作每作難度還能這麼不平均也是神人
Approffittando di un prezzo di una key piu' onesta deglisconti di steam ,mi son deciso a prendere anche io questa piccola gemma. Non ho ancora giocato al titolo precedente e non ho molte ore di gioco quindi faro' una breve valutazione superficiale e rivedibile. Il titolo nella sua generale costruzione e' parecchio curato,sia nel guidarti con informazioni sulle meccaniche di gioco sia nelle descrizioni e dialoghi che formano l'ambientazione. Tecnicamente e' molto apprezzabile il lato artistico della produzione,amo le scelte estetiche fatte di rappresentazione dai personaggi agli npc.Musiche adeguate all'opera . Una piccola gemma come dicevo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ngl I really enjoyed this game for what it is Firstly gameplay The gameplay loop of jobs and leveling is really fun in this game although I feel that it is a bit basic and I wish they expanded off of BD1. I have one major gripe with the leveling and thats the fact you have to get every job individually which I feel is kinda outdated especially since I feel that grinding like that is a relic of the past that needs to be abandoned, with that being said I do enjoy brainless farming and watching something on the side The story I really really enjoyed the story, the setting and it's characters. The game put me in a comfort zone and it really started off slow, which I really liked but at a certain point it kicks it up to 11. The world is something that I really enjoyed exploring, learning each cities culture and understanding each ones issues. The characters have quite a bit of depth to them and it is enjoyable to see them interact HOWEVER a lot of the fleshing out is hidden behind the terrible old bloated ass side quest system. One last thing to mention is that the length of this game isn't too long for a JRPG despite having to grind, It took about 35 hours to finish it and keep in mind I have more hours since I was afking for the boat stuff I highly recommend this game although I do think it is something you should get on sale due to it's length and how simple the gameplay mechanics feel. This is a game that will live rent free in my head and I'm happy that'll be the case
Fabuła jest tak pretekstowa jak tylko może być. Trzeba zebrać 4 kryształy bo nastąpi koniec świata czy coś. Główny bohater o głębi podschniętej już nieco kałuży i osobowości rozmiękłego kartonu. Do tego sztywna jak kij księżniczka z misją. Reszta towarzyszy akurat ok. Często ze sobą gadają więc niby fajnie... a przynajmniej byłoby jakby połowa z nich nie była właśnie taka jak opisałam. Grafika? Technicznie ok, ale styl wizualny to takie "ło matko co to je?". I ja rozumiem, że przy pierwszej części, która wyszła na 3DSa, który miał ekran wielkości paznokcia miało to sens, ale nie wydaje mi się żeby kontynuowanie tego stylu dalej było dobrym wyborem. Przyznam, że tła wyglądają ładnie i miasta, oraz inne lokacje mają swój klimat, ale znowu przypłacają to często nieczytelnością. Muzyki już nie pamiętam, no może poza tą co się odpalała jak wchodziło się w tryb ultra bo była tak niezręczna. Skoro mamy już te pomniejsze rzeczy omówione to przejdźmy do mięska, czyli do walki. Na początku nie jest źle. Właściwie bardzo standardowo i jako czasozabijacz się sprawdza, ale pary tu starcza tak do końca pierwszego rozdziału kiedy gracz zaczyna się orientować, że wszystko odbywa się dokładnie według tego samego schematu. W miarę spokojny początek, przemowa złola, jego odpałka, która może gracza kosztować zmiecenie drużyny w jednej turze jeśli nie jest uważny. Taktyki wystarczą wam dwie, czyli na pojedynczego wroga i na drużynę i to by było na tyle. Najlepszym Waszym przyjacielem prawdopodobnie będzie trucizna bo wykończyć można tym najbardziej uciążliwych przeciwników i właściwie można przejść w tryb obronny i czekać jak ta zrobi swoje. Po jakimś czasie ma się wrażenie, że ogrywa się ciągle tą samą walkę tylko ze zmienioną skórką na wrogu. Jest po prostu nudno. Podsumowując nie polecam. Początek jest wprawdzie grywalny, choć średni, ale im dalej tym coraz bardziej nużąco.
고전 rpg 좋아하시는 분들 좋아하실겁니다 ㅎ
没能熬到通关,打到雪国结束就玩不下去了 1.迷宫有大量无意义的岔路,设计非常糟糕;从魔法国到雪国的迷宫没有任何机制,全靠穷举一个个试岔路才能拿全宝箱,只要走错路就会回到一开始的地方,在这个前提下还有宝箱的收集,难蚌;雪国的主线迷宫在没有任何指引的情况加了暗道和可以打开的墙,在视觉效果上就是单纯的一个裂痕和一堆书散在地上,在这个迷宫前没有任何指引或者类似的机制(这已经是第三章了) 2.大量无意义支线,打完一个主线以后咚咚咚冒出来四五个支线真的难蹦,沙漠国甚至有让a跑到b再跑回a再跑回b再跑回a再跑回b再跑回a这种究极无意义支线,但是偏偏有的支线又能看到角色之间的小互动;如果想要全清支线,还得经常回之前的国家看看有没有新刷出来的支线,白天和夜晚还有不同的npc,偏偏白天黑夜这个时间还不能随便跳,有时候任务做完了是白天就得在野外等到晚上npc才出现。硬着头皮做了50个,在雪国主线进展到某个角色要被审判的时候,bgm都变了,情绪也很紧张,然后我在去主线目标的路上的时候因为到晚上了刷了个我之前没做的支线,让我去上个城镇给人跑腿,我去跑完回来这气氛全没了 3.斗驳牌,为什么我输了基本百分百都会被拿走一个牌,我赢了不能拿走对面的?我知道有的人要说这不是可以拿点数换,问题是后期牌动辄100点我得赢五六把才能换一张,然后只要输一把这张牌可能就没了,有时候不熟悉对面的卡组被初见杀了被拿走一张金卡真的血压上来了。 4.角色之间的差异,四个角色全是复制人,面板完全只取决于职业和等级,角色都没有自己鲜明的特征和属性,就是四个一模一样的复制人。 5.剧情,这个游戏的剧情其实本质上还挺王道+正常的,没有特别掉分点的王道剧情,但是由于我上面所说的问题,导致主线之间经常出现不连贯的事情,经常是推了一段主线,然后地图上多了一堆支线,去把支线清了回来推主线节奏就烂完了。 6.翻译,我实在不知道为什么上来的保姆骑士要用文言文翻译,我听日文原版人家也是正常说话的,莫名其妙拽文言文观感真的很差。 7.bgm,我不知道为什么这游戏的bgm复用会这么严重,野外大地图就是一个bgm变调四种,旋律都一模一样,各种迷宫bgm加起来不超过三种(我没数,但是森林那个bgm真的在迷雾森林听吐了),一开始还能听得进去,后面真的所有迷宫都用那几个bgm听得想死 以上,只推荐兼容性特别高的老ass品尝
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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