
The Time Looping Evil Boxes Are Back! Solve The Riddles and Help Save Our Hero Aous From The Time Looping Evil Boxes In This Roguelike Adventure.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Decipher The Riddles Given To You By Dad and Stomp The Right box Color; To Advance Through The Game.
Every Level Has a Unique Design That Corresponds With The Riddle You Are Given.
The Riddles Have To Be Solved Relatively Fast or The Evil Box Will Cause The Time To Loop Again.
Genres
Reviews
A short fun challenge game, with a really tricky ending. I had a lot of fun figuring out how to get the final achievement. Definitely give it a try, worth the price.
3-4-2-4-3-4-2-3-4, а дальше вылетает игра. Чётко
BoxLoop 2 is a weird little puzzle adventure that I ended up enjoying mostly because of how simple its main idea is. I play as Aous and have to deal with a group of evil boxes that have trapped everything in a time loop. The basic goal is to figure out the riddle I am given and then stomp on the correct coloured box before the loop starts again. It sounds silly, and honestly the game knows that, which gives the whole thing a light comedy feel. The riddles are the main gameplay mechanic, and I liked how each level changes the way I look at the boxes. I am not just walking around looking for a specific colour. I have to read the clue, understand what it is pointing towards and then make the correct choice quickly. The time pressure adds a little tension because taking too long can cause the loop to restart. I enjoyed that combination of thinking and reacting, especially when a level gives me a clue that is not immediately obvious. I also like that the levels are designed around their individual riddles. The environment can change to match what I am being asked to figure out, so it does not feel like the same puzzle copied into a different room. There are also platforming elements mixed into the adventure, which gives me something to do between the actual riddle solving. It is a fairly unusual combination of puzzle solving and simple platforming, and I think it works well for the short and casual style of the game. The time loop idea gives the game its personality. When I get something wrong or take too long, I am effectively thrown back into the problem and have another chance to work out what I missed. I found that more entertaining than frustrating because the game is clearly built around trial and error. There are also little hidden elements and achievements to discover, so I have some extra reasons to replay sections once I understand the basic solution. The biggest weakness for me is that the gameplay is quite limited. Once I understand how the riddles and coloured boxes work, there is not a huge amount of mechanical depth underneath them. The platforming is fairly basic as well, so most of the enjoyment comes from the puzzle ideas themselves. I also think the time pressure can occasionally feel more annoying than challenging when I am still trying to understand what a clue is asking me to do. The presentation fits the small scale of the game nicely. It has a simple two dimensional style and does not try to take itself too seriously. I also appreciate that it supports both Windows and macOS, along with controller support, which makes it easy to pick up and play. The game is also very lightweight, so I can get through it without needing a powerful system or a huge amount of storage. Overall, I think BoxLoop 2 is a fun little puzzle adventure with a genuinely silly premise and a mechanic that is easy to understand but still capable of catching me out. The riddles, coloured boxes and time loop give it a clear identity, while the platforming and hidden elements add a little variety. It is not a deep or particularly long experience, but I think that works in its favour because it never feels like it is trying to stretch a simple idea too far. I enjoyed figuring out what each strange clue was asking me to do, and for a small indie puzzle game I think it does enough to be worth playing. Rating: 6.7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 2 | 100% | Free | |
| $30.7K | 114 | 99% | $8.99 | |
| $1.4K | 4 | 100% | $11.99 | |
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| — | 0 | — | — | |
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