
Bounty City is a multiplayer VR FPS game developed with a unique core concept of a three-way battle. It features diverse scenarios that require intense strategic gameplay.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really great. I had a lot of fun playing with the game method of the three-way game and the tension of running away with a money bag. It's more fun when you're with your friend
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
❗ DEAD GAME, DO NOT PURCHASE ❗
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
It's a really fun game to play. Now that it's launched, I'm looking forward to it. If there are more game users, it would be really fun to play the game in a 3:3:3 way. I look forward to playing with a lot of people.
Recently, I started playing VR games. I enjoyed the unique rules and fast pace of the game, but the biggest issue is the lack of players, which makes it difficult to play. I hope it evolves into a great game with future updates.
I saw it on SideQuest and thought it would be fun, so I bought it. I like FPS games, and I think it's a good game to enjoy casually. The AI seems smart, so it should be fun to play alone as well. It would be even better if the developers could provide more updates!
The game is very dead. It's easy to see why. The guns don't feel right when shouldered-- they seem to be offset from one hand. But that's not important because the guns are so inaccurate that your aim doesn't really matter. There's only one gamemode (Halo Oddball). The 3 teams gimmick is pointless because you'll never find 3 concurrent [i]players[/i] online. The menus and branding appear to be done well (including the microtransaction system), but I don't understand why the devs would spend time on those when the game itself is not fun. Suggestions for improvement: - Make the guns (much) more accurate. - Port and Outpost feel like Block Fort from Mario Kart 64. They should probably be scrapped or seriously reworked. - Consider introducing singleplayer or coop gamemodes. With so few (0) active players, they are necessary. - Reconsider the pricing. IMO, this game is not good enough to charge $11 for. I'd rather spend a little more and get Contractors or Pavlov, both of which outclass Bounty City in every way.
lots of assets are clearly copy pasted from the unity asset store, money well spent on VRIF am i right guys? shooting for all the guns is hilariously inaccurate. only game mode is oddball from halo...... just with three teams i guess? wow such innovation. and of course its a VR game so thats an extra bonus for no population. pass.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.5K | 42 | 64% | $9.99 | |
| $0 | 0 | — | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | 70% | Free | |
| $0 | 276.4K | 78% | Free | |
| $0 | 41 | 63% | Free |