
A cozy incremental game where you run your own bookstore! Buy hundreds of upgrades, unlock new customers and book types, hire different staff members and build the most profitable bookstore in the world!
Modeled estimate, not a reported figure. How we estimate →
About
Start with a single, slow printer with a tiny bookshelf and work your way towards making the most profitable Bookstore in the world!
From different book types to new customers, staff members, coffee machine, bus stops and much more!
Watch out for pesky thieves, customers creating a mess, reporters offering exposure for a price... And your never-ending cashier queue!
- A short 5-6h active incremental game where almost everything can be Upgraded!
- Start with one tiny shelf and progressively expand your Bookstore!
- Massive Skill Tree with 500+ Upgrade Nodes and 2700+ Total Upgrades!
- No Fixed Upgrade Paths - there are always many options for you to choose!
- Dynamic weather that affects your store in different ways!
- You can even Upgrade your Upgrade Nodes to Unlock even More Upgrades!
- New Game+ allows you to endlessly replay the game with a permanent +20% Income bonus per completion!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game
整体还不错的增量游戏,天赋树丰富且不同方向有不同流派的分支。不过有2个问题可以考虑稍微改改,第一个是在天赋树加点的时候游戏就被暂停了,不知道是不是作者有意为之,其实点天赋点的时间整体占比还不算少;第二个就是自动化的问题,老鼠、夜晚睡着这些都好说能自动消去,最大的问题是蜘蛛网,想自动清的话都要后期了,[spoiler] 自动清蜘蛛网的天赋点在右下角 [/spoiler],前中期要时不时的看着,就不能充分挂机了。别的没啥大的问题。
그냥저냥 평범한 증분형 게임인 줄 알았더니 대환장 손놈 시뮬레이터 바닥에 쓰레기 버리지 마! 뭐 먹으면서 가게 들어오지 마! 가게에서 졸지 마! 가뜩이나 어려운 영세서점에서 책 훔쳐가는 도둑놈의 쉬끼 저거저거
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game
还行 的
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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