
Gamble your fingers against the devil and his bloodthirsty saw in this turn-based strategy game. Outsmart your opponent with special abilities, or test your luck as you defy the odds to escape eternal damnation!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Your goal is to eliminate both of your opponents' hands to save yourself from eternal damnation. This is the Devil's game, and he's out to claim your soul... and your fingers!
Adding fear and chaos to the mix, the saw is out to chop some fingers! Combining skill with a little luck lets you control the blade to your advantage. Will you be brave enough to ring the bell to unleash it?
Strategize carefully, steal from your opponent or combine the effects of various items to take the upper hand.

Play against different opponents in a gripping single player experience with 3 distinct game modes, or challenge a friend in local multiplayer or online via Steam Remote Play. Who wouldn't want to chop their friend's fingers off…right?
The Goal:
The first player to accumulate 3 points (win 3 rounds) wins the game.
To win a round, players must be the first to eliminate both of their opponent’s hands. A hand is removed from play when its total finger count is reached or when it’s severed by the saw.
Player Turn:
Play chips and power cards to gain special abilities.
Attack an opponent’s hand and add the number of fingers from your attacking hand to theirs. If the attack total exceeds the number of fingers on the targeted hand, the count resets and the remaining amount is added.
Or
Attack the bell to activate the saw. Additional attacks on the bell will move the blade clockwise around the active hands to have it target another hand.
Gameplay:
The skeleton is a passive side player. Be the first to eliminate him to earn a power card, granting a unique and game-changing ability.
When active, the saw has a chance to sever a hand at the end of each turn. The gauge surrounding the bell displays the chances of the saw cutting.
Every finger lost changes drastically the dynamic and strategies of the following rounds!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i never hated the devil till i played this game 9 fingers out of 10, would saw them off again
https://www.youtube.com/watch?v=81PpPQklazs
Fun but short
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Russian, German, Spanish - Spain, Japanese, Portuguese - Brazil
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
子供のころに遊んだ指でチョンチョンして相手の指を5本にしたら勝ちのゲーム。 そういえばこの遊びって正式名称なんて言うんだろう...? そこにスキルとチェーンソーを加えてより戦略の幅が広がっている。 あの頃を懐かしく思い出しながらプレイすることができます。おすすめ。
Bonesaw is a horror strategy game that proves a compelling idea can be just as powerful as an expansive world or an elaborate storyline. Created and published by Blood Pact Studios, it takes a deceptively simple tabletop-inspired concept and transforms it into an unsettling battle of tactics, probability, and psychological endurance. The premise is immediately memorable: players challenge the Devil in a brutal contest where every mistake carries horrifying consequences. Instead of relying on jump scares or relentless action, the game creates fear through uncertainty. Every turn feels like a gamble, and the knowledge that one poor decision could cost far more than victory keeps the tension high from beginning to end. The gameplay revolves around controlling and attacking your opponent's hands while carefully managing your own. Although the mechanics are easy to understand, they reveal considerable depth as matches progress. Every move requires careful planning, whether you are setting up an offensive combination, defending vulnerable fingers, or calculating how overflowing numbers can reset and alter the state of the board. The strategic layer remains engaging because there is rarely a perfect solution. Players constantly weigh safe plays against risky opportunities, creating a satisfying balance between logical decision-making and instinct. The game rewards patience and foresight, but it also encourages bold plays when the odds appear favorable. What truly separates Bonesaw from more traditional strategy games is its unique integration of gambling mechanics into every match. The deadly saw hanging over the competition is more than a visual centerpiece; it is an active gameplay mechanic that introduces uncertainty at exactly the right moments. Players can manipulate the chances through various actions, yet they can never remove the possibility of disaster entirely. This creates a fascinating dynamic where success often depends on reading both the game state and the opponent's intentions. The constant presence of chance never feels random for its own sake, but instead reinforces the game's central theme of risking everything for survival. Power cards and special abilities further enrich the experience by giving players numerous ways to influence the flow of battle. These abilities allow for surprising reversals, defensive recoveries, and clever offensive setups that prevent matches from becoming predictable. Timing becomes just as important as strategy, since using a powerful effect too early or too late can dramatically alter the outcome. As players become more familiar with the available tools, the game opens up into a satisfying contest of mind games where bluffing and anticipation are often as valuable as mathematical precision. This evolving strategic depth gives the game excellent replay value despite its focused design. Bonesaw's presentation complements its mechanics exceptionally well. Its grim visual style embraces dark fantasy and psychological horror without overwhelming the gameplay itself. The environments, character designs, and unsettling atmosphere all reinforce the feeling that players have entered a deadly contest against an inhuman opponent. Sound design plays an equally important role, using eerie ambient effects and tense audio cues to maintain suspense throughout every encounter. The horror does not stem from constant graphic violence but from the anticipation of what might happen next. Every appearance of the game's signature saw serves as a reminder that failure carries permanent consequences, making victories feel genuinely earned and defeats especially memorable. The game also offers solid replayability through multiple single-player modes that gradually introduce new challenges while allowing players to refine their strategies. Local multiplayer and Steam Remote Play support significantly extend the experience by letting friends compete directly against one another. Human opponents naturally create more unpredictable matches than artificial intelligence, making multiplayer particularly rewarding for players who enjoy competitive strategy. Since individual games are relatively quick, Bonesaw encourages repeated play sessions without demanding an enormous time investment, and no two matches unfold exactly the same way thanks to varying tactical decisions and the ever-present influence of chance. While Bonesaw succeeds in delivering a highly original experience, it is not without limitations. Its slower, methodical pace may not appeal to players looking for fast reflex-based gameplay, and those who dislike probability affecting outcomes could occasionally find certain moments frustrating. The game also focuses heavily on refining a single core concept rather than offering a wide variety of gameplay systems, so players seeking constant mechanical changes may eventually wish for additional content. Fortunately, the strength of its core design allows it to remain engaging for those willing to master its layered mechanics. Bonesaw is an excellent example of how creativity and strong execution can elevate a straightforward concept into something memorable. By blending strategic planning, calculated risk, horror themes, and psychological tension, Blood Pact Studios has created a game that feels genuinely distinct from most titles in either the strategy or horror genres. Every mechanic supports its central premise, ensuring that each decision carries weight and every victory feels hard-earned. Players who appreciate thoughtful tactical gameplay wrapped in an unsettling atmosphere will likely find Bonesaw to be an absorbing and rewarding experience that remains compelling long after the first match. Rating: 8/10
ok
Needs online pvp is meh
98% of rounds are ended by a back and fourth on the bell, 1% are him kicking your ass before the saw goes off because you misplayed once and now you have 3 fingers on the one hand you have left since he used three chips to ♥♥♥♥ you. the last 1% is you getting a godhand of chips and winning by a landslide that even the AI cant cheat its way out of. wouldnt recommend to anyone right now in its current state due to matches almost always ending up just being bell spam and getting lucky against the AI
no
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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