
After a freak accident, a seemingly ordinary chicken becomes a bomb laying free range hero. Explore the versatile mechanic of laying bombs in this explosive exploration platformer.
Modeled estimate, not a reported figure. How we estimate →
About
Lay stacks of explosives to reach impossibly high places.
Kick Bombs to take out staff and deadly native wildlife.
Bounce your bombs through impassable areas and even around corners!
Use your bombs as a handy weight.
Create a barricade and shield enemy attacks.
Dig and destroy to uncover secret areas.
Set things on fire and watch them BURN!
Sums Steam + Google Play only; App Store, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 322reviews | 88% | — | $93.4K |
| $6.49 | 151ratings | 87% | — | $14.8K | |
| $4.99 |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Childhood memories, still the familiar brutal difficulty of Nitrome. Getting too old to actually complete the game, so giving it a good review for the sake of nostalgia. It may be quite torturous and suitable for players who dare to challenge themselves. In an era dominated by mindless clicker and idle games, a company that still strives to design levels meticulously is rare and commendable. Hopefully, they’ll introduce more collectible systems to give players more motivation to tackle the later, extremely challenging stages. 童年回忆,依旧是熟悉的Nitrome死亡难度。老年人了打不了通关了,给情怀一个好评。也许很折磨人,适合敢于挑战自己的玩家,但在爽游和挂机游戏横行的今天,一个依旧会去努力做好关卡设计的游戏公司显得难能可贵。希望多出一些收集系统,这样玩家会更有动力去挑战后续的高难关卡。
all of our FOOD keeps BLOWING UP
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
| 65ratings |
| 86% |
| — |
| not modelled |
| $7.49−50% | 23ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
说我菜我也认了吧,这个28关到底是什么鬼啊,怎么还在旧版的基础上加难度啊?nitrome你自己看看阴不阴。。。由于只有一个下炸弹的能力,所有关卡都是在这一个能力的基础上创造地图去适配炸弹,而不是对炸弹机制本身的发掘,从这个角度来看机制的设计少了Ooo的精巧感,关卡有点命题作文的意思。而且很令人无语的是,后期关卡基本上都是要玩家一步步用死亡试错走下去的,但是心没了之后居然要从关卡的最开始重新再走一遍,而且这一关如果不通关就退出的话途中收集到的宝石全部都要重新再收集一遍。。。何意味。。。make街机great again吗。。。。。。制作组又在偷偷惩罚玩家了。。。
最后27 28关难度很大,其他还好
鸡占良,走出那六亲不认的步伐之你不懂下蛋这一块。爆德基去死。
n厂的美工和玩法都无可挑剔,非要挑的话就是后三关难度太高了()学会推炸弹和延迟爆炸很重要
Its pretty lengthy and hard, I love it
美術、操作手感很棒,胖胖雞可愛 遊戲基本上是關卡式平台跳躍(如果那算跳躍的話)+微解謎,需要動腦想的地方不多 中後期開始很多打不死或即時復活的小怪有點煩
不好玩
没货
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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