
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just day-to-day chart moves that followed a price cut, against that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果你是看画质和超现实的感觉那我推荐买,玩法其实是比较枯燥乏味的而且没多少房间玩,枪也就哪几种不能改配件也没有什么新鲜玩法,等更新吧现在纯尝鲜。
fcking awesome. party system could use some work and it's a ton of grinding for attachments but other than that. very good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #11, worst JP #99 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like da zombies
yoooo
not bad
可以
[h1]Техно-демка с крутым визуалом, но не полноценная игра. Рефанд.[/h1] Данный проект сложно назвать полноценной игрой, это скорее дорогая техно-демка с отлично реализованным визуалом. Покупал, поиграл и сделал рефанд. [b]Плюсы:[/b] [list] [*] [b]Визуал и атмосфера:[/b] Картинка потрясающая, создаётся полное ощущение страйкбольных перестрелок или боевых действий. [*] [b]Зомби-режим:[/b] Задумка крутая, атмосферно. [*] [b]Оптимизация:[/b] В целом идет неплохо (играл на макс. настройках без DLSS, 1920x1080), кроме новой карты, где ловил просадки. [/list] [b]Минусы:[/b] [list] [*] [b]Отсутствие продуманности:[/b] Зомби «пластиковые» — при такой реалистичной картинке ожидаешь расчленение, эффекты попаданий, но их просто нет. Контент в зомби-режиме заканчивается за один пробег карты, в той же CoD он интереснее. [*] [b]Контент:[/b] В стандартных матчах крошечный пул оружия, которое нельзя модифицировать. Система рангов поверхностна. [*] [b]Управление:[/b] Неприятное, «деревянное», требует доработки. [*] [b]Баги и синхронизация:[/b] Часто не прогружались текстуры при загрузке, видел врагов сквозь стены. Анимации противников рассинхронены — убивают, когда визуально их оружие опущено в пол. [/list] [b]Вердикт:[/b] [i]Крайне не рекомендую к покупке за текущую цену. Продукт ощущается как сырой прототип. Если бы игра стоила рублей 300 — можно было бы взять ради картинки, но нынешний ценник абсолютно неадекватен уровню реализации.[/i]
i got killed before i got to my teamates i felt like a starving child in iraq
Soo much fun. I'm really looking forward to the "on record" thing, whatever that is!
Bodycam es un juego que me ha sorprendido para bien. El estudio detrás del proyecto suele mantenerse bastante discreto, pero las actualizaciones que han ido anunciando tienen muy buena pinta, así que creo que merece la pena tener paciencia y ver cómo evoluciona. Al principio puede resultar un poco extraño por sus mecánicas y su ritmo, pero basta con un par de partidas para acostumbrarse y empezar a disfrutarlo de verdad. Tanto el modo contra zombis como el PvP están muy bien logrados y ofrecen momentos muy intensos. El mayor problema, sin duda, es la falta de jugadores. Encontrar una sala con suficiente gente o una partida realmente interesante puede llevar tiempo, y eso acaba afectando a la experiencia. El precio base es algo elevado, pero si lo encuentras en oferta, lo recomiendo sin dudarlo. Para mí es un sólido 9/10. No le doy la nota máxima únicamente por la dificultad de encontrar lobbies activos e interesantes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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