
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ni
игра хорошая но я вернул деньги т.к. на серверах очень маленький онлайн игра ищется долго. возможно потом куплю сново
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $71.6M | 221.7K | 96% | $19.99 | |
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| $71.8M | 136.6K | 98% | $24.99 | |
| $71.9M | 62.2K | 96% | $23.99 | |
| $70.2M | 147.7K | 85% | $29.99 | |
| $69.8M | 72.8K | 86% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142.1K | 372 | 68% | $9.90 | |
| $130.1M | 243.6K | 81% | $39.99 | |
| $1.5M | 1.3K | 67% | $29.99 | |
| $565.6K | 871 | 50% | $19.99 | |
| $8.9K | 150 | 47% | $2.99 | |
| — | 0 | — | — |
Latest in each market: best RU #8, worst JP #95 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Barely any updates. Road off the hype of another game and now the genre is basically nothing. If it was $10 maybe worth your time but you will run into the same people who decide to keep playing this game. Try something else or enjoy waiting months without hearing about any sort of update.
This game has the best surreal momenst in FPS shooters. They went all out with the zombies and the future updates look very promising. Would recommend to anyone looking for a realistic shooter. Cons- Game runs very poorly at certain times and I have a 3070ti 32gb ddr4 and ryzen 9 cpu
super fun realistic
게임의 궁극적 지향점.
COMPLAINTS Game is cool and all, but still lacks alot. First off Maps. They are small and predictable and spawns too. This is like COD Shipment except it looks pretty with make up. They are barely adding weapon customization in an fps shooter. As of 9/02/26. It been 2 years. Also for an Multiplayer fps shooter, Its pretty dead. There's barely goons who play. Host a lobby and people wont join. QuickPlay probably filled with hackers too since all they do is stay in Game Menu lobby and never start a match with the already small player base. This update, Sure it'll attract some, but it will return to its dead lack of content in the long run if nothing changes. Don't even try solo. They put no effort into the NPC's bots. Makes this game ahh. Cant even host a match or quickplay in multiplayer and even solo without dying to boredom. Due to this zombies is better as of now, but.... Finally, Zombies. There's only 2 maps. One Being Asylum. This map gets old real quick. Nothing to do besides hit buttons on an elevator after awhile. The Other Map Village, they finally did something and added a boss. Pretty much like every other zombie just slightly bigger. Way to go guys. One zombie will make the difference surely. (Though its cool) There only 2 zombies. Walker and barely some runners. Will say. They did better with this map Village though. Conclusion: ADD THE FOLLOWING Zombiez Finally, What can be added that these Devs somehow didn't do their own job to think of this. BETTER ZOMBIEZ. I mentioned on their pages already. Add armor zombies, Crawlers (This can be spawned or crippled into one), Bloodspitters and Shadow zombies (Only seen in daylight or flashlights.) Asylum Map add a Boss already. Also add, when dead spawn on first level spawn point instead of spawning with team. Makes it scarier when alone. Better Zombie spawns too. They only spawn a certain side for example: Plank Bridge on Village. Dont even need to look back. What happened to being surrounded? BTW fix Village Church Tomb, Does not move. Multiplayer Better NPC Bots so that solo is even viable option besides brainrotting with brainless bots. Increased Player Count Bigger Maps (More spawns) and update current ones. This includes the whole game. Zombies and Multiplayer. Other than that this game alright. I hope they will prove me wrong to change my current review. If they even just listen to me on what I said for zombies then we are so changing this. I write this review for you guys. If not then its whatever, Dont fix your game. We will see if they truly care about their game with time, Thanks.
setting a new addiction within the gaming scene. the hyper realism is so refreshing & brings back the reason im sure most of us play fps, war based games. we want to experience that and this game genuinely is probably the closest thing you'll get to real life, it gives you that adrenaline rush because every mistake stacks. i love indie devs showing how its done! and surprisingly maxed settings didnt cook my pc! its very playable, but im sure the graphics don't downgrade a whole lot if u needed to squeeze that extra fps (just an assumption) overall though, a very amazing experience! i don't think i have had that rushing feeling of enjoyment from a game in a long time. Cant wait for sep 2nd where this game will truly shine.
тир минуты и ты во въетнаме
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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