
Classic tabletop games meet roguelite elements and card-based combat. Dice rolls, fate cards, deadly encounters, minigames, and countless unknowns await you in this strange adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic tabletop games meet roguelite elements and card-based combat. Dice rolls, fate cards,
deadly encounters, minigames, and countless unknowns await you in this strange adventure.
You never know what awaits as you roll the dice and move across the board.
Collect powerful cards, gather loot, and face fierce enemies to grow your character.
Survive eight dangerous regions and reach the end of the world.
In this roguelike tabletop adventure, every run begins with the birth of a new hero.
Use your limited breeding rights to select two parents, combine their traits,
and create a new warrior. Your hero’s stats, gender, and genetic traits are shaped by
the legacy of their bloodline.
Face strange events, battle bizarre enemies, and decide whether to return home with your loot
or risk one more turn for greater rewards.
Each hero ventures through eight dangerous regions,
each with its own atmosphere, enemies, and turn-based, randomly generated board.
Roll the dice to move through traps, treasures, encounters, and deadly foes.
If your hero returns to the village before dying, they are added to the ancestral pool.
That means your next hero could be their child… or grandchild. And each generation is born a little stronger.
Construct buildings like the Barracks, Tavern, Gold Mine, or Ink Mine to unlock background
bonuses for your newborns.
Growing up in these places grants them special starting advantages.
Will you strengthen your bloodline and reach the ancient power at the edge of the world?
Or will your Seeds of Life vanish… one by one?
Hand-Drawn Dark Fantasy World
An atmospheric 2D world crafted with detailed, hand-painted artwork.
Bloodline-Based Hero Creation
Combine ancestors, pass down genetic traits, and create stronger heroes with each generation.
Upgradeable Village and Building System
Construct Barracks, Taverns, and Mines to unlock unique backgrounds for newborn heroes.
Dice-Based Exploration System
Navigate randomly generated boards each turn by rolling the dice.
Card-Based Turn-Based Combat
Play your cards strategically — dodge, strike, and survive through tactical battles.
Permadeath and Bloodline Legacy
Fallen heroes are lost forever. Those who return strengthen your ancestral pool.
Deep Combat Mechanics and Stat Effects
Poison, burn, bleed resistance, dodge and evade — every stat counts in battle.
Eight Distinct Regions and Dozens of Enemy Types
Survive in regions filled with unique atmospheres, threats, and foes.
Engagement
Reviews
This game deserves way more attention. The concept immediately caught my interest, but what surprised me most was how original the core loop feels. It’s rare to play something where I can’t instantly compare the gameplay to five other games. On top of that, the artwork is gorgeous and gives Boardlike its own identity.
One of those games where you sit down for a quick run and suddenly an hour is gone. There's always another decision to make, another upgrade to chase, or another run you want to try differently.
设置老是动不动重置不知道为什么 局外资源要得太多无聊刷很久都打不了第一个boss 直接跑
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Turkish, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Portugal
Hours played at review time, across 29 reviews with recorded playtime.
[h1]桌游+卡牌=Boardlike[/h1] 你们可能想象不到,Boardlike[并不是传统意义上的桌游,游戏中,强大的繁衍,应该是我所接触到的全新概念。 在这里,你的英雄通过6个原始父母是繁衍出来的。 他将会在一定程度上,继承父母的某一属性。 在繁衍成功后,你将选择一个标志,比如战士就是战斗经验获得20%,采集者就是自动在材料处停止。 在游玩环节,游戏更像是一个桌游,通过投掷骰子来进行行动。 过程中,大量资源可以收集,同时,还有商店可以购买物品。 在战斗中,玩家具有3带你点数,利用好卡牌,来击败敌人。 在一个boss其实是个坎,玩家其实需要多次重生才能成功通过。 随着战斗胜利,玩家即可升级,在升级中,升级你的生命、攻击、防御、暴击、闪避几率。 对了,游戏中的开锁非常有趣,在9个卡牌中,找到三个钥匙即可成功,你只有三次机会,哈哈哈,这个概率是不是极小! 地图上还存在祭祀之石,玩家失去百分比生命,获得报酬。报酬就是各项属性加强,取舍还得看玩家自己。 如果你死亡了,别担心,死亡并不可怕,这里的死亡代表着重生,你将重新变得更强。 另外,游戏中的各个建筑,实际上可以加加各种属性,比如游侠营地,就可以加2%的闪避。 最后,英雄的传承,则可以永久增加你的五大属性,所以,你只会越来越强。 整体体验下来,Boardlike作为一款经典桌游融合了Roguelite元素与卡牌战斗的游戏,游玩下来其实还蛮有趣! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Fun
Concept is really interesting, and the core gameplay loop feels unlike anything I’ve played before. The hand drawn art style is also beautiful and gives the game a lot of personality. Definitely worth checking out if you’re looking for something different.
Enjoy Playing it.Hopevit the best
Has one of the most unique gameplay loops I’ve seen in a roguelike. The way the board, character progression, cards, and different systems interact creates a surprisingly deep experience without feeling like another copy of an existing game. I also followed the game through Early Access, and the developers did a great job polishing it.
This is such a unique, one-of-a-kind game which blends so many genres together and does it very very well. While in its early state it is easy to use a defense strategy to absolutely break the first few regions of the game, by the fourth/fifth region, the old and previously game-breaking strategies don't work as well and you need to think on your feet to modify your deck (and monetary position) to try and survive. Super fun, feels replayable, has a large metaprogression tree and you can really feel the effects of the meta-progression (especially the Ink Mine). What's not to love? A big bonus is that it also has a very responsive developer who really takes their players' thoughts into account.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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